Files
Viano-Core/src/server
ariel- 30d4f70533 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)

Conflicts:
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
2016-08-01 01:23:47 -03:00
..
2016-05-16 23:28:39 +02:00
2016-07-30 12:04:58 +02:00
2016-07-25 15:55:07 +02:00
2016-07-19 13:04:50 +02:00
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2016-06-09 00:18:31 +02:00