824 lines
34 KiB
C++
824 lines
34 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_CREATURE_H
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#define TRINITYCORE_CREATURE_H
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#include "Common.h"
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#include "Unit.h"
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#include "UpdateMask.h"
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#include "ItemTemplate.h"
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#include "LootMgr.h"
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#include "DatabaseEnv.h"
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#include "Cell.h"
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#include <list>
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class CreatureAI;
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class CreatureGroup;
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class Group;
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class Quest;
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class Player;
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class SpellInfo;
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class WorldSession;
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enum CreatureFlagsExtra : uint32
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{
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CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
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CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
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CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
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CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
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CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
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CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks
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CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
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CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
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CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me
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CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
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CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players
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CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
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CREATURE_FLAG_EXTRA_UNUSED_12 = 0x00001000,
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CREATURE_FLAG_EXTRA_UNUSED_13 = 0x00002000,
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CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
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CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
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CREATURE_FLAG_EXTRA_UNUSED_16 = 0x00010000,
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CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills
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CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre
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CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as player are
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CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit
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CREATURE_FLAG_EXTRA_UNUSED_22 = 0x00400000,
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CREATURE_FLAG_EXTRA_UNUSED_23 = 0x00800000,
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CREATURE_FLAG_EXTRA_UNUSED_24 = 0x01000000,
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CREATURE_FLAG_EXTRA_UNUSED_25 = 0x02000000,
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CREATURE_FLAG_EXTRA_UNUSED_26 = 0x04000000,
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CREATURE_FLAG_EXTRA_UNUSED_27 = 0x08000000,
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CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
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CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding
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CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects
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CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000,
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// Masks
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CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_12 | CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 |
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CREATURE_FLAG_EXTRA_UNUSED_22 | CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 |
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CREATURE_FLAG_EXTRA_UNUSED_25 | CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 |
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CREATURE_FLAG_EXTRA_UNUSED_31),
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CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS))
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};
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const uint32 CREATURE_REGEN_INTERVAL = 2 * IN_MILLISECONDS;
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const uint32 CREATURE_NOPATH_EVADE_TIME = 5 * IN_MILLISECONDS;
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const uint8 MAX_KILL_CREDIT = 2;
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const uint32 MAX_CREATURE_MODELS = 4;
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const uint32 MAX_CREATURE_QUEST_ITEMS = 6;
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const uint32 MAX_CREATURE_SPELLS = 8;
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// from `creature_template` table
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struct TC_GAME_API CreatureTemplate
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{
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uint32 Entry;
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uint32 DifficultyEntry[MAX_DIFFICULTY - 1];
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uint32 KillCredit[MAX_KILL_CREDIT];
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uint32 Modelid1;
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uint32 Modelid2;
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uint32 Modelid3;
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uint32 Modelid4;
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std::string Name;
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std::string FemaleName;
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std::string Title;
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std::string IconName;
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uint32 GossipMenuId;
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uint8 minlevel;
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uint8 maxlevel;
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uint32 expansion;
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uint32 expansionUnknown; // either 0 or 3, sent to the client / wdb
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uint32 faction;
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uint32 npcflag;
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float speed_walk;
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float speed_run;
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float scale;
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uint32 rank;
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uint32 dmgschool;
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uint32 BaseAttackTime;
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uint32 RangeAttackTime;
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float BaseVariance;
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float RangeVariance;
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uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 unit_flags2; // enum UnitFlags2 mask values
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uint32 dynamicflags;
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CreatureFamily family; // enum CreatureFamily values (optional)
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uint32 trainer_type;
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uint32 trainer_class;
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uint32 trainer_race;
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uint32 type; // enum CreatureType values
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uint32 type_flags; // enum CreatureTypeFlags mask values
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uint32 type_flags2; // unknown enum, only set for 4 creatures (with value 1)
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uint32 lootid;
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uint32 pickpocketLootId;
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uint32 SkinLootId;
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int32 resistance[MAX_SPELL_SCHOOL];
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uint32 spells[MAX_CREATURE_SPELLS];
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uint32 PetSpellDataId;
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uint32 VehicleId;
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uint32 mingold;
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uint32 maxgold;
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std::string AIName;
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uint32 MovementType;
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uint32 InhabitType;
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float HoverHeight;
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float ModHealth;
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float ModHealthExtra;
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float ModMana;
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float ModManaExtra; // Added in 4.x, this value is usually 2 for a small group of creatures with double mana
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float ModArmor;
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float ModDamage;
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float ModExperience;
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bool RacialLeader;
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uint32 movementId;
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bool RegenHealth;
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uint32 MechanicImmuneMask;
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uint8 SpellSchoolImmuneMask;
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uint32 flags_extra;
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uint32 ScriptID;
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uint32 GetRandomValidModelId() const;
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uint32 GetFirstValidModelId() const;
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uint32 GetFirstInvisibleModel() const;
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uint32 GetFirstVisibleModel() const;
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// helpers
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SkillType GetRequiredLootSkill() const
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{
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if (type_flags & CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL)
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return SKILL_HERBALISM;
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else if (type_flags & CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL)
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return SKILL_MINING;
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else if (type_flags & CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL)
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return SKILL_ENGINEERING;
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else
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return SKILL_SKINNING; // normal case
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}
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bool IsExotic() const
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{
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return (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) != 0;
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}
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bool IsTameable(bool canTameExotic) const
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{
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if (type != CREATURE_TYPE_BEAST || family == CREATURE_FAMILY_NONE || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0)
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return false;
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// if can tame exotic then can tame any tameable
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return canTameExotic || !IsExotic();
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}
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};
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typedef std::vector<uint32> CreatureQuestItemList;
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typedef std::unordered_map<uint32, CreatureQuestItemList> CreatureQuestItemMap;
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// Benchmarked: Faster than std::map (insert/find)
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typedef std::unordered_map<uint32, CreatureTemplate> CreatureTemplateContainer;
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#pragma pack(push, 1)
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// Defines base stats for creatures (used to calculate HP/mana/armor/attackpower/rangedattackpower/all damage).
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struct TC_GAME_API CreatureBaseStats
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{
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uint32 BaseHealth[MAX_EXPANSIONS];
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uint32 BaseMana;
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uint32 BaseArmor;
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uint32 AttackPower;
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uint32 RangedAttackPower;
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float BaseDamage[MAX_EXPANSIONS];
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// Helpers
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uint32 GenerateHealth(CreatureTemplate const* info) const
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{
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return uint32(ceil(BaseHealth[info->expansion] * info->ModHealth * info->ModHealthExtra));
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}
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uint32 GenerateMana(CreatureTemplate const* info) const
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{
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// Mana can be 0.
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if (!BaseMana)
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return 0;
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return uint32(ceil(BaseMana * info->ModMana * info->ModManaExtra));
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}
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uint32 GenerateArmor(CreatureTemplate const* info) const
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{
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return uint32(ceil(BaseArmor * info->ModArmor));
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}
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float GenerateBaseDamage(CreatureTemplate const* info) const
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{
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return BaseDamage[info->expansion];
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}
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static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass);
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};
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typedef std::unordered_map<uint16, CreatureBaseStats> CreatureBaseStatsContainer;
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struct CreatureLocale
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{
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StringVector Name;
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StringVector FemaleName;
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StringVector Title;
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};
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struct GossipMenuItemsLocale
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{
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StringVector OptionText;
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StringVector BoxText;
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};
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struct PointOfInterestLocale
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{
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StringVector Name;
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};
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#define MAX_EQUIPMENT_ITEMS 3
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struct EquipmentInfo
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{
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uint32 ItemEntry[MAX_EQUIPMENT_ITEMS];
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};
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// Benchmarked: Faster than std::map (insert/find)
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typedef std::unordered_map<uint8, EquipmentInfo> EquipmentInfoContainerInternal;
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typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfoContainer;
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// from `creature` table
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struct CreatureData
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{
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CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
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posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
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spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), phaseid(0), phaseGroup(0), ScriptId(0), dbData(true) { }
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uint32 id; // entry in creature_template
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uint16 mapid;
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uint32 phaseMask;
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uint32 displayid;
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int8 equipmentId;
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float posX;
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float posY;
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float posZ;
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float orientation;
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uint32 spawntimesecs;
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float spawndist;
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uint32 currentwaypoint;
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uint32 curhealth;
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uint32 curmana;
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uint8 movementType;
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uint8 spawnMask;
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uint32 npcflag;
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 dynamicflags;
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uint32 phaseid;
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uint32 phaseGroup;
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uint32 ScriptId;
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bool dbData;
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};
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struct CreatureModelInfo
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{
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float bounding_radius;
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float combat_reach;
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uint8 gender;
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uint32 modelid_other_gender;
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bool is_trigger;
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};
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// Benchmarked: Faster than std::map (insert/find)
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typedef std::unordered_map<uint16, CreatureModelInfo> CreatureModelContainer;
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enum InhabitTypeValues
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{
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INHABIT_GROUND = 1,
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INHABIT_WATER = 2,
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INHABIT_AIR = 4,
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INHABIT_ROOT = 8,
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INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR | INHABIT_ROOT
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};
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// Enums used by StringTextData::Type (CreatureEventAI)
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enum ChatType
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{
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CHAT_TYPE_SAY = 0,
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CHAT_TYPE_YELL = 1,
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CHAT_TYPE_TEXT_EMOTE = 2,
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CHAT_TYPE_BOSS_EMOTE = 3,
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CHAT_TYPE_WHISPER = 4,
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CHAT_TYPE_BOSS_WHISPER = 5,
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CHAT_TYPE_ZONE_YELL = 6,
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CHAT_TYPE_END = 255
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};
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#pragma pack(pop)
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// `creature_addon` table
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struct CreatureAddon
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{
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uint32 path_id;
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uint32 mount;
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uint32 bytes1;
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uint32 bytes2;
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uint32 emote;
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uint16 aiAnimKit;
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uint16 movementAnimKit;
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uint16 meleeAnimKit;
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std::vector<uint32> auras;
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};
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typedef std::unordered_map<ObjectGuid::LowType, CreatureAddon> CreatureAddonContainer;
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typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonTemplateContainer;
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// Vendors
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struct VendorItem
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{
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VendorItem(uint32 _item, int32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost, uint8 _Type)
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: item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost), Type(_Type) { }
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uint32 item;
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uint32 maxcount; // 0 for infinity item amount
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uint32 incrtime; // time for restore items amount if maxcount != 0
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uint32 ExtendedCost;
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uint8 Type;
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//helpers
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bool IsGoldRequired(ItemTemplate const* pProto) const { return (pProto->Flags2 & ITEM_FLAG2_DONT_IGNORE_BUY_PRICE) || !ExtendedCost; }
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};
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typedef std::vector<VendorItem*> VendorItemList;
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struct VendorItemData
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{
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VendorItemList m_items;
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VendorItem* GetItem(uint32 slot) const
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{
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if (slot >= m_items.size())
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return NULL;
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return m_items[slot];
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}
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bool Empty() const { return m_items.empty(); }
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uint32 GetItemCount() const { return m_items.size(); }
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void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type)
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{
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m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost, type));
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}
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bool RemoveItem(uint32 item_id, uint8 type);
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VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const;
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void Clear()
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{
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for (VendorItemList::const_iterator itr = m_items.begin(); itr != m_items.end(); ++itr)
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delete (*itr);
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m_items.clear();
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}
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};
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struct VendorItemCount
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{
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explicit VendorItemCount(uint32 _item, uint32 _count)
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: itemId(_item), count(_count), lastIncrementTime(time(NULL)) { }
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uint32 itemId;
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uint32 count;
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time_t lastIncrementTime;
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};
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typedef std::list<VendorItemCount> VendorItemCounts;
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struct TrainerSpell
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{
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TrainerSpell() : SpellID(0), MoneyCost(0), ReqSkillLine(0), ReqSkillRank(0), ReqLevel(0), Index(0)
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{
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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ReqAbility[i] = 0;
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}
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uint32 SpellID;
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uint32 MoneyCost;
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uint32 ReqSkillLine;
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uint32 ReqSkillRank;
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uint32 ReqLevel;
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uint32 ReqAbility[3];
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uint32 Index;
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// helpers
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bool IsCastable() const { return ReqAbility[0] != SpellID; }
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};
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typedef std::unordered_map<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
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struct TC_GAME_API TrainerSpellData
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{
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TrainerSpellData() : trainerType(0) { }
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~TrainerSpellData() { spellList.clear(); }
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TrainerSpellMap spellList;
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uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value.
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// req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
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TrainerSpell const* Find(uint32 spell_id) const;
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};
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// max different by z coordinate for creature aggro reaction
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#define CREATURE_Z_ATTACK_RANGE 3
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#define MAX_VENDOR_ITEMS 150 // Limitation in 4.x.x item count in SMSG_LIST_INVENTORY
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//used for handling non-repeatable random texts
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typedef std::vector<uint8> CreatureTextRepeatIds;
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typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
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class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public MapObject
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{
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public:
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explicit Creature(bool isWorldObject = false);
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virtual ~Creature();
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void AddToWorld() override;
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void RemoveFromWorld() override;
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void SetObjectScale(float scale) override;
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void SetDisplayId(uint32 modelId) override;
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void DisappearAndDie();
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bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
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bool LoadCreaturesAddon();
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void SelectLevel();
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void UpdateLevelDependantStats();
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void LoadEquipment(int8 id = 1, bool force = false);
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void SetSpawnHealth();
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ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
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void Update(uint32 time) override; // overwrited Unit::Update
|
|
void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
|
|
|
|
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
|
|
uint32 GetCorpseDelay() const { return m_corpseDelay; }
|
|
bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
|
|
bool IsCivilian() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) != 0; }
|
|
bool IsTrigger() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) != 0; }
|
|
bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
|
|
bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; }
|
|
bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); }
|
|
bool CanFly() const override { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
|
|
|
|
void SetReactState(ReactStates st) { m_reactState = st; }
|
|
ReactStates GetReactState() const { return m_reactState; }
|
|
bool HasReactState(ReactStates state) const { return (m_reactState == state); }
|
|
void InitializeReactState();
|
|
|
|
/// @todo Rename these properly
|
|
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
|
|
bool isCanTrainingAndResetTalentsOf(Player* player) const;
|
|
bool CanCreatureAttack(Unit const* victim, bool force = true) const;
|
|
void LoadMechanicTemplateImmunity();
|
|
void LoadSpellTemplateImmunity();
|
|
bool IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const override;
|
|
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const override;
|
|
bool isElite() const;
|
|
bool isWorldBoss() const;
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|
|
|
bool IsDungeonBoss() const;
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|
|
|
uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
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|
|
|
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
|
|
bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); }
|
|
|
|
bool AIM_Destroy();
|
|
bool AIM_Initialize(CreatureAI* ai = NULL);
|
|
void Motion_Initialize();
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|
|
|
CreatureAI* AI() const { return reinterpret_cast<CreatureAI*>(i_AI); }
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|
|
|
SpellSchoolMask GetMeleeDamageSchoolMask() const override { return m_meleeDamageSchoolMask; }
|
|
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
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|
|
bool HasSpell(uint32 spellID) const override;
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|
|
|
bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr, bool updateLevel = true);
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|
|
|
void UpdateMovementFlags();
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|
|
|
bool UpdateStats(Stats stat) override;
|
|
bool UpdateAllStats() override;
|
|
void UpdateResistances(uint32 school) override;
|
|
void UpdateArmor() override;
|
|
void UpdateMaxHealth() override;
|
|
void UpdateMaxPower(Powers power) override;
|
|
void UpdateAttackPowerAndDamage(bool ranged = false) override;
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
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|
|
void SetCanDualWield(bool value) override;
|
|
int8 GetOriginalEquipmentId() const { return m_originalEquipmentId; }
|
|
uint8 GetCurrentEquipmentId() const { return m_equipmentId; }
|
|
void SetCurrentEquipmentId(uint8 id) { m_equipmentId = id; }
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|
|
|
float GetSpellDamageMod(int32 Rank) const;
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|
|
|
VendorItemData const* GetVendorItems() const;
|
|
uint32 GetVendorItemCurrentCount(VendorItem const* vItem);
|
|
uint32 UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count);
|
|
|
|
TrainerSpellData const* GetTrainerSpells() const;
|
|
|
|
CreatureTemplate const* GetCreatureTemplate() const { return m_creatureInfo; }
|
|
CreatureData const* GetCreatureData() const { return m_creatureData; }
|
|
CreatureAddon const* GetCreatureAddon() const;
|
|
|
|
std::string const& GetAIName() const;
|
|
std::string GetScriptName() const;
|
|
uint32 GetScriptId() const;
|
|
|
|
// override WorldObject function for proper name localization
|
|
std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
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|
|
|
void setDeathState(DeathState s) override; // override virtual Unit::setDeathState
|
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|
|
bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map) { return LoadCreatureFromDB(spawnId, map, false); }
|
|
bool LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap = true, bool allowDuplicate = false);
|
|
void SaveToDB();
|
|
// overriden in Pet
|
|
virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
|
|
virtual void DeleteFromDB(); // overriden in Pet
|
|
|
|
Loot loot;
|
|
void StartPickPocketRefillTimer();
|
|
void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; }
|
|
bool CanGeneratePickPocketLoot() const { return _pickpocketLootRestore <= time(NULL); }
|
|
void SetSkinner(ObjectGuid guid) { _skinner = guid; }
|
|
ObjectGuid GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
|
|
Player* GetLootRecipient() const;
|
|
Group* GetLootRecipientGroup() const;
|
|
bool hasLootRecipient() const { return !m_lootRecipient.IsEmpty() || m_lootRecipientGroup; }
|
|
bool isTappedBy(Player const* player) const; // return true if the creature is tapped by the player or a member of his party.
|
|
|
|
void SetLootRecipient (Unit* unit);
|
|
void AllLootRemovedFromCorpse();
|
|
|
|
uint16 GetLootMode() const { return m_LootMode; }
|
|
bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; }
|
|
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
|
|
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
|
|
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
|
|
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
|
|
|
|
SpellInfo const* reachWithSpellAttack(Unit* victim);
|
|
SpellInfo const* reachWithSpellCure(Unit* victim);
|
|
|
|
uint32 m_spells[MAX_CREATURE_SPELLS];
|
|
|
|
bool CanStartAttack(Unit const* u, bool force) const;
|
|
float GetAttackDistance(Unit const* player) const;
|
|
float GetAggroRange(Unit const* target) const;
|
|
|
|
void SendAIReaction(AiReaction reactionType);
|
|
|
|
Unit* SelectNearestTarget(float dist = 0, bool playerOnly = false) const;
|
|
Unit* SelectNearestTargetInAttackDistance(float dist = 0) const;
|
|
Unit* SelectNearestHostileUnitInAggroRange(bool useLOS = false) const;
|
|
|
|
void DoFleeToGetAssistance();
|
|
void CallForHelp(float fRadius);
|
|
void CallAssistance();
|
|
void SetNoCallAssistance(bool val) { m_AlreadyCallAssistance = val; }
|
|
void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
|
|
bool HasSearchedAssistance() const { return m_AlreadySearchedAssistance; }
|
|
bool CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction = true) const;
|
|
bool _IsTargetAcceptable(const Unit* target) const;
|
|
|
|
MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
|
|
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
|
|
|
|
void RemoveCorpse(bool setSpawnTime = true);
|
|
|
|
void DespawnOrUnsummon(uint32 msTimeToDespawn = 0, Seconds const& forceRespawnTime = Seconds(0));
|
|
void DespawnOrUnsummon(Milliseconds const& time, Seconds const& forceRespawnTime = Seconds(0)) { DespawnOrUnsummon(uint32(time.count()), forceRespawnTime); }
|
|
|
|
time_t const& GetRespawnTime() const { return m_respawnTime; }
|
|
time_t GetRespawnTimeEx() const;
|
|
void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; }
|
|
void Respawn(bool force = false);
|
|
void SaveRespawnTime() override;
|
|
|
|
uint32 GetRespawnDelay() const { return m_respawnDelay; }
|
|
void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
|
|
|
|
float GetRespawnRadius() const { return m_respawnradius; }
|
|
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
|
|
|
|
void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
|
|
uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
|
|
void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons)
|
|
{
|
|
m_combatPulseDelay = delay;
|
|
if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
|
|
m_combatPulseTime = delay;
|
|
}
|
|
|
|
uint32 m_groupLootTimer; // (msecs)timer used for group loot
|
|
ObjectGuid::LowType lootingGroupLowGUID; // used to find group which is looting corpse
|
|
|
|
void SendZoneUnderAttackMessage(Player* attacker);
|
|
|
|
void SetInCombatWithZone();
|
|
|
|
bool hasQuest(uint32 quest_id) const override;
|
|
bool hasInvolvedQuest(uint32 quest_id) const override;
|
|
|
|
bool isRegeneratingHealth() { return m_regenHealth; }
|
|
void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
|
|
virtual uint8 GetPetAutoSpellSize() const { return MAX_SPELL_CHARM; }
|
|
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const;
|
|
float GetPetChaseDistance() const;
|
|
|
|
void SetCannotReachTarget(bool cannotReach) { if (cannotReach == m_cannotReachTarget) return; m_cannotReachTarget = cannotReach; m_cannotReachTimer = 0; }
|
|
bool CanNotReachTarget() const { return m_cannotReachTarget; }
|
|
|
|
void SetPosition(float x, float y, float z, float o);
|
|
void SetPosition(const Position &pos) { SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); }
|
|
|
|
void SetHomePosition(float x, float y, float z, float o) { m_homePosition.Relocate(x, y, z, o); }
|
|
void SetHomePosition(const Position &pos) { m_homePosition.Relocate(pos); }
|
|
void GetHomePosition(float& x, float& y, float& z, float& ori) const { m_homePosition.GetPosition(x, y, z, ori); }
|
|
Position const& GetHomePosition() const { return m_homePosition; }
|
|
|
|
void SetTransportHomePosition(float x, float y, float z, float o) { m_transportHomePosition.Relocate(x, y, z, o); }
|
|
void SetTransportHomePosition(const Position &pos) { m_transportHomePosition.Relocate(pos); }
|
|
void GetTransportHomePosition(float& x, float& y, float& z, float& ori) const { m_transportHomePosition.GetPosition(x, y, z, ori); }
|
|
Position const& GetTransportHomePosition() const { return m_transportHomePosition; }
|
|
|
|
uint32 GetWaypointPath() const { return m_path_id; }
|
|
void LoadPath(uint32 pathid) { m_path_id = pathid; }
|
|
|
|
uint32 GetCurrentWaypointID() const { return m_waypointID; }
|
|
void UpdateWaypointID(uint32 wpID) { m_waypointID = wpID; }
|
|
|
|
void SearchFormation();
|
|
CreatureGroup* GetFormation() { return m_formation; }
|
|
void SetFormation(CreatureGroup* formation) { m_formation = formation; }
|
|
|
|
Unit* SelectVictim();
|
|
|
|
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
|
|
bool IsReputationGainDisabled() const { return DisableReputationGain; }
|
|
bool IsDamageEnoughForLootingAndReward() const { return (m_creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (m_PlayerDamageReq == 0); }
|
|
void LowerPlayerDamageReq(uint32 unDamage);
|
|
void ResetPlayerDamageReq() { m_PlayerDamageReq = GetHealth() / 2; }
|
|
uint32 m_PlayerDamageReq;
|
|
|
|
uint32 GetOriginalEntry() const { return m_originalEntry; }
|
|
void SetOriginalEntry(uint32 entry) { m_originalEntry = entry; }
|
|
|
|
static float _GetDamageMod(int32 Rank);
|
|
|
|
float m_SightDistance, m_CombatDistance;
|
|
|
|
bool m_isTempWorldObject; //true when possessed
|
|
|
|
// Handling caster facing during spellcast
|
|
void SetTarget(ObjectGuid guid) override;
|
|
void MustReacquireTarget() { m_shouldReacquireTarget = true; } // flags the Creature for forced (client displayed) target reacquisition in the next ::Update call
|
|
void DoNotReacquireTarget() { m_shouldReacquireTarget = false; m_suppressedTarget = ObjectGuid::Empty; m_suppressedOrientation = 0.0f; }
|
|
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
|
|
bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false);
|
|
void ReleaseFocus(Spell const* focusSpell = nullptr, bool withDelay = true);
|
|
|
|
CreatureTextRepeatIds GetTextRepeatGroup(uint8 textGroup);
|
|
void SetTextRepeatId(uint8 textGroup, uint8 id);
|
|
void ClearTextRepeatGroup(uint8 textGroup);
|
|
|
|
bool CanGiveExperience() const;
|
|
|
|
protected:
|
|
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
|
|
bool InitEntry(uint32 entry, CreatureData const* data = nullptr);
|
|
|
|
// vendor items
|
|
VendorItemCounts m_vendorItemCounts;
|
|
|
|
static float _GetHealthMod(int32 Rank);
|
|
|
|
ObjectGuid m_lootRecipient;
|
|
uint32 m_lootRecipientGroup;
|
|
ObjectGuid _skinner;
|
|
|
|
/// Timers
|
|
time_t _pickpocketLootRestore;
|
|
time_t m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance
|
|
time_t m_respawnTime; // (secs) time of next respawn
|
|
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
|
|
uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
|
|
float m_respawnradius;
|
|
uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
|
|
uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
|
|
uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
|
|
|
|
ReactStates m_reactState; // for AI, not charmInfo
|
|
void RegenerateMana();
|
|
void RegenerateHealth();
|
|
void Regenerate(Powers power);
|
|
MovementGeneratorType m_defaultMovementType;
|
|
ObjectGuid::LowType m_spawnId; ///< For new or temporary creatures is 0 for saved it is lowguid
|
|
uint8 m_equipmentId;
|
|
int8 m_originalEquipmentId; // can be -1
|
|
|
|
bool m_AlreadyCallAssistance;
|
|
bool m_AlreadySearchedAssistance;
|
|
bool m_regenHealth;
|
|
bool m_cannotReachTarget;
|
|
uint32 m_cannotReachTimer;
|
|
bool m_AI_locked;
|
|
|
|
SpellSchoolMask m_meleeDamageSchoolMask;
|
|
uint32 m_originalEntry;
|
|
|
|
Position m_homePosition;
|
|
Position m_transportHomePosition;
|
|
|
|
bool DisableReputationGain;
|
|
|
|
CreatureTemplate const* m_creatureInfo; // Can differ from sObjectMgr->GetCreatureTemplate(GetEntry()) in difficulty mode > 0
|
|
CreatureData const* m_creatureData;
|
|
|
|
uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
|
|
|
|
bool IsInvisibleDueToDespawn() const override;
|
|
bool CanAlwaysSee(WorldObject const* obj) const override;
|
|
|
|
private:
|
|
void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds const& forceRespawnTimer = Seconds(0));
|
|
bool CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const; // No aggro from gray creatures
|
|
|
|
//WaypointMovementGenerator vars
|
|
uint32 m_waypointID;
|
|
uint32 m_path_id;
|
|
|
|
//Formation var
|
|
CreatureGroup* m_formation;
|
|
bool m_TriggerJustRespawned;
|
|
|
|
/* Spell focus system */
|
|
Spell const* m_focusSpell; // Locks the target during spell cast for proper facing
|
|
uint32 m_focusDelay;
|
|
bool m_shouldReacquireTarget;
|
|
ObjectGuid m_suppressedTarget; // Stores the creature's "real" target while casting
|
|
float m_suppressedOrientation; // Stores the creature's "real" orientation while casting
|
|
|
|
CreatureTextRepeatGroup m_textRepeat;
|
|
};
|
|
|
|
class TC_GAME_API AssistDelayEvent : public BasicEvent
|
|
{
|
|
public:
|
|
AssistDelayEvent(ObjectGuid victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
|
|
|
|
bool Execute(uint64 e_time, uint32 p_time) override;
|
|
void AddAssistant(ObjectGuid guid) { m_assistants.push_back(guid); }
|
|
private:
|
|
AssistDelayEvent();
|
|
|
|
ObjectGuid m_victim;
|
|
GuidList m_assistants;
|
|
Unit& m_owner;
|
|
};
|
|
|
|
class TC_GAME_API ForcedDespawnDelayEvent : public BasicEvent
|
|
{
|
|
public:
|
|
ForcedDespawnDelayEvent(Creature& owner, Seconds const& respawnTimer) : BasicEvent(), m_owner(owner), m_respawnTimer(respawnTimer) { }
|
|
bool Execute(uint64 e_time, uint32 p_time) override;
|
|
|
|
private:
|
|
Creature& m_owner;
|
|
Seconds const m_respawnTimer;
|
|
};
|
|
|
|
#endif
|