Core/Creature: implement school immunity for creatures in creature_template

This commit is contained in:
Aokromes committed 2017-12-17 20:47:48 +01:00
1 parent ca9cf137b5
commit 38c6eaf2d5
5 files changed
+37 -9

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@@ -0,0 +1,3 @@
--
ALTER TABLE `creature_template` ADD COLUMN `spell_school_immune_mask` int(3) unsigned NOT NULL DEFAULT '0' AFTER `mechanic_immune_mask`;
@@ -76,7 +76,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
@@ -492,6 +492,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
UpdateMovementFlags();
LoadCreaturesAddon();
LoadMechanicTemplateImmunity();
LoadSpellTemplateImmunity();
return true;
}
@@ -1875,6 +1876,26 @@ void Creature::LoadMechanicTemplateImmunity()
}
}
void Creature::LoadSpellTemplateImmunity()
{
// uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
// used so we know which immunities were loaded from template
static uint32 const placeholderSpellId = std::numeric_limits<uint32>::max();
// unapply template immunities (in case we're updating entry)
for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, i, false);
// don't inherit immunities for hunter pets
if (GetOwnerGUID().IsPlayer() && IsHunterPet())
return;
if (uint8 mask = GetCreatureTemplate()->SpellSchoolImmuneMask)
for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
if (mask & (1 << i))
ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, true);
}
bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
{
if (!spellInfo)
@@ -154,6 +154,7 @@ struct TC_GAME_API CreatureTemplate
uint32 movementId;
bool RegenHealth;
uint32 MechanicImmuneMask;
uint8 SpellSchoolImmuneMask;
uint32 flags_extra;
uint32 ScriptID;
uint32 GetRandomValidModelId() const;
@@ -497,6 +498,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool CanCreatureAttack(Unit const* victim, bool force = true) const;
void LoadMechanicTemplateImmunity();
void LoadSpellTemplateImmunity();
bool IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const override;
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const override;
bool isElite() const;
+10 -8
View File
@@ -434,8 +434,8 @@ void ObjectMgr::LoadCreatureTemplates()
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 64 65 66 67 68 69 70 71 72
"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
// 73 74 75 76 77 78
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
// 73 74 75 76 77 78 79
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template");
if (!result)
{
@@ -532,12 +532,14 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.ModArmor = fields[70].GetFloat();
creatureTemplate.ModDamage = fields[71].GetFloat();
creatureTemplate.ModExperience = fields[72].GetFloat();
creatureTemplate.RacialLeader = fields[73].GetBool();
creatureTemplate.movementId = fields[74].GetUInt32();
creatureTemplate.RegenHealth = fields[75].GetBool();
creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
creatureTemplate.flags_extra = fields[77].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[78].GetCString());
creatureTemplate.RacialLeader = fields[73].GetBool();
creatureTemplate.movementId = fields[74].GetUInt32();
creatureTemplate.RegenHealth = fields[75].GetBool();
creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[77].GetUInt8();
creatureTemplate.flags_extra = fields[78].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[79].GetCString());
}
void ObjectMgr::LoadCreatureTemplateAddons()