Files
Viano-Core/src/server/game/Handlers/GroupHandler.cpp
T

930 lines
27 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "CharacterCache.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PartyPackets.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "SocialMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
class Aura;
/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
*/
/* todo:
-group_destroyed msg is sent but not shown
-reduce xp gaining when in raid group
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
{
WorldPackets::Party::PartyCommandResult packet;
packet.Name = member;
packet.Command = uint8(operation);
packet.Result = uint8(res);
packet.ResultData = val;
packet.ResultGUID = ObjectGuid::Empty;
SendPacket(packet.Write());
}
void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet)
{
// cheating
if (!normalizePlayerName(packet.TargetName))
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
Player* invitingPlayer = GetPlayer();
Player* invitedPlayer = ObjectAccessor::FindPlayerByName(packet.TargetName);
// no player
if (!invitedPlayer)
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// player trying to invite himself (most likely cheating)
if (invitedPlayer == invitingPlayer)
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeam() != invitedPlayer->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_PLAYER_WRONG_FACTION);
return;
}
if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (invitedPlayer->GetInstanceId() != 0 && invitedPlayer->GetDungeonDifficulty() != invitingPlayer->GetDungeonDifficulty())
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_IGNORING_YOU_S);
return;
}
if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_IGNORING_YOU_S);
return;
}
if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_INVITE_RESTRICTED);
return;
}
Group* group = invitingPlayer->GetGroup();
if (group && group->isBGGroup())
group = invitingPlayer->GetOriginalGroup();
if (!group)
group = invitingPlayer->GetGroupInvite();
Group* group2 = invitedPlayer->GetGroup();
if (group2 && group2->isBGGroup())
group2 = invitedPlayer->GetOriginalGroup();
// player already in another group or invited
if (group2 || invitedPlayer->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_ALREADY_IN_GROUP_S);
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(invitingPlayer, packet.ProposedRoles, false);
invitedPlayer->SendDirectMessage(partyInvite.Write());
}
return;
}
if (group)
{
// not have permissions for invite
if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
{
if (group->IsCreated())
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
}
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if (!group)
{
group = new Group();
// new group: if can't add then delete
if (!group->AddLeaderInvite(invitingPlayer))
{
delete group;
return;
}
if (!group->AddInvite(invitedPlayer))
{
group->RemoveAllInvites();
delete group;
return;
}
}
else
{
// already existed group: if can't add then just leave
if (!group->AddInvite(invitedPlayer))
{
return;
}
}
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(invitingPlayer, packet.ProposedRoles, true);
invitedPlayer->SendDirectMessage(partyInvite.Write());
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandlePartyInviteResponseOpcode(WorldPackets::Party::PartyInviteResponse& packet)
{
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (packet.Accept)
{
// Remove player from invitees in any case
group->RemoveInvite(GetPlayer());
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
return;
}
// Group is full
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
// Forming a new group, create it
if (!group->IsCreated())
{
// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
if (!leader)
{
group->RemoveAllInvites();
return;
}
// If we're about to create a group there really should be a leader present
ASSERT(leader);
group->RemoveInvite(leader);
group->Create(leader);
sGroupMgr->AddGroup(group);
}
// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()))
return;
group->BroadcastGroupUpdate();
}
else
{
// Remember leader if online (group pointer will be invalid if group gets disbanded)
Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPackets::Party::GroupDecline decline(GetPlayer()->GetName());
leader->SendDirectMessage(decline.Write());
}
}
void WorldSession::HandleGroupClearMarker(WorldPacket& recv_data)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_CLEAR_RAID_MARKER");
uint8 marker;
recv_data >> marker;
if (Group* group = GetPlayer()->GetGroup())
{
group->RemoveGroupMarkerMask(1 << marker);
group->SendRaidMarkerUpdate();
group->RemoveMarker();
}
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
ObjectGuid guid;
std::string reason;
recvData >> guid;
recvData >> reason;
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup(guid);
if (res != ERR_PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_UNINVITE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
// grp is checked already above in CanUninviteFromGroup()
ASSERT(grp);
if (grp->IsMember(guid))
{
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
return;
}
if (Player* player = grp->GetInvited(guid))
{
player->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE");
std::string membername;
recvData >> membername;
// player not found
if (!normalizePlayerName(membername))
return;
// can't uninvite yourself
if (GetPlayer()->GetName() == membername)
{
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if (res != ERR_PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_UNINVITE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (ObjectGuid guid = grp->GetMemberGUID(membername))
{
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
return;
}
if (Player* player = grp->GetInvited(membername))
{
player->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
ObjectGuid guid;
recvData >> guid;
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
// Everything's fine, accepted.
group->ChangeLeader(guid);
group->SendUpdate();
}
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_ROLES");
uint32 newRole;
ObjectGuid guid1; // Assigner GUID
ObjectGuid guid2; // Target GUID
guid1 = GetPlayer()->GetGUID();
recvData >> newRole;
guid2[2] = recvData.ReadBit();
guid2[6] = recvData.ReadBit();
guid2[3] = recvData.ReadBit();
guid2[7] = recvData.ReadBit();
guid2[5] = recvData.ReadBit();
guid2[1] = recvData.ReadBit();
guid2[0] = recvData.ReadBit();
guid2[4] = recvData.ReadBit();
recvData.ReadByteSeq(guid2[6]);
recvData.ReadByteSeq(guid2[4]);
recvData.ReadByteSeq(guid2[1]);
recvData.ReadByteSeq(guid2[3]);
recvData.ReadByteSeq(guid2[0]);
recvData.ReadByteSeq(guid2[5]);
recvData.ReadByteSeq(guid2[2]);
recvData.ReadByteSeq(guid2[7]);
WorldPacket data(SMSG_GROUP_SET_ROLE, 24);
data.WriteBit(guid1[1]);
data.WriteBit(guid2[0]);
data.WriteBit(guid2[2]);
data.WriteBit(guid2[4]);
data.WriteBit(guid2[7]);
data.WriteBit(guid2[3]);
data.WriteBit(guid1[7]);
data.WriteBit(guid2[5]);
data.WriteBit(guid1[5]);
data.WriteBit(guid1[4]);
data.WriteBit(guid1[3]);
data.WriteBit(guid2[6]);
data.WriteBit(guid1[2]);
data.WriteBit(guid1[6]);
data.WriteBit(guid2[1]);
data.WriteBit(guid1[0]);
data.WriteByteSeq(guid1[7]);
data.WriteByteSeq(guid2[3]);
data.WriteByteSeq(guid1[6]);
data.WriteByteSeq(guid2[4]);
data.WriteByteSeq(guid2[0]);
data << uint32(newRole); // New Role
data.WriteByteSeq(guid2[6]);
data.WriteByteSeq(guid2[2]);
data.WriteByteSeq(guid1[0]);
data.WriteByteSeq(guid1[4]);
data.WriteByteSeq(guid2[1]);
data.WriteByteSeq(guid1[3]);
data.WriteByteSeq(guid1[5]);
data.WriteByteSeq(guid1[2]);
data.WriteByteSeq(guid2[5]);
data.WriteByteSeq(guid2[7]);
data.WriteByteSeq(guid1[1]);
data << uint32(0); // Old Role
if (Group* group = GetPlayer()->GetGroup())
{
/// @todo probably should be sent only if (oldRole != newRole)
group->BroadcastPacket(&data, false);
group->SetLfgRoles(guid2, newRole);
}
else
SendPacket(&data);
}
void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
Group* grp = GetPlayer()->GetGroup();
Group* grpInvite = GetPlayer()->GetGroupInvite();
if (!grp && !grpInvite)
return;
if (_player->InBattleground())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
return;
}
/** error handling **/
/********************/
// everything's fine, do it
if (grp)
{
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
{ // pending group creation being cancelled
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
grpInvite->Disband();
}
}
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod;
ObjectGuid lootMaster;
uint32 lootThreshold;
recvData >> lootMethod >> lootMaster >> lootThreshold;
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
if (group->isLFGGroup())
return;
if (lootMethod > NEED_BEFORE_GREED)
return;
if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
return;
if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
return;
/********************/
// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
group->SetMasterLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();
}
void WorldSession::HandleLootRoll(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 itemSlot;
uint8 rollType;
recvData >> guid; // guid of the item rolled
recvData >> itemSlot;
recvData >> rollType; // 0: pass, 1: need, 2: greed
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
switch (rollType)
{
case ROLL_NEED:
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_MINIMAP_PING");
if (!GetPlayer()->GetGroup())
return;
float x, y;
recvData >> x;
recvData >> y;
//TC_LOG_DEBUG("misc", "Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
/** error handling **/
/********************/
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
data << uint64(GetPlayer()->GetGUID());
data << float(x);
data << float(y);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
{
uint32 minimum, maximum;
recvData >> minimum;
recvData >> maximum;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
// everything's fine, do it
GetPlayer()->DoRandomRoll(minimum, maximum);
}
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
uint8 x;
recvData >> x;
/** error handling **/
/********************/
// everything's fine, do it
if (x == 0xFF) // target icon request
group->SendTargetIconList(this);
else // target icon update
{
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
ObjectGuid guid;
recvData >> guid;
if (guid.IsPlayer())
{
Player* target = ObjectAccessor::FindConnectedPlayer(guid);
if (!target || target->IsHostileTo(GetPlayer()))
return;
}
group->SetTargetIcon(x, _player->GetGUID(), guid);
}
}
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_RAID_CONVERT");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (_player->InBattleground() || group->isLFGGroup())
return;
// error handling
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
// New 4.x: it is now possible to convert a raid to a group if member count is 5 or less
bool toRaid;
recvData >> toRaid;
if (toRaid)
group->ConvertToRaid();
else
group->ConvertToGroup();
}
void WorldSession::HandleGroupRequestJoinUpdates(WorldPacket& /*recvData*/)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
WorldPacket data(SMSG_REAL_GROUP_UPDATE, 1 + 4 + 8);
data << uint8(group->GetGroupFlags());
data << uint32(group->GetMembersCount() - 1);
data << uint64(group->GetLeaderGUID());
SendPacket(&data);
}
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
std::string name;
uint8 groupNr;
recvData >> name;
recvData >> groupNr;
if (!normalizePlayerName(name))
return;
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
if (!group->HasFreeSlotSubGroup(groupNr))
return;
ObjectGuid guid;
if (Player* movedPlayer = ObjectAccessor::FindConnectedPlayerByName(name))
guid = movedPlayer->GetGUID();
else
guid = sCharacterCache->GetCharacterGuidByName(name);
if (guid.IsEmpty())
return;
group->ChangeMembersGroup(guid, groupNr);
}
void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SWAP_SUB_GROUP");
std::string name1;
std::string name2;
recvData >> name1;
recvData >> name2;
}
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
ObjectGuid guid;
bool apply;
recvData >> guid;
recvData >> apply;
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
}
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_PARTY_ASSIGNMENT");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
uint8 assignment;
bool apply;
ObjectGuid guid;
recvData >> assignment >> apply;
recvData >> guid;
switch (assignment)
{
case GROUP_ASSIGN_MAINASSIST:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
break;
case GROUP_ASSIGN_MAINTANK:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
break;
default:
break;
}
group->SendUpdate();
}
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_READY_CHECK");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (recvData.empty()) // request
{
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1);
group->OfflineReadyCheck();
}
else // answer
{
uint8 state;
recvData >> state;
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << uint64(GetPlayer()->GetGUID());
data << uint8(state);
group->BroadcastReadyCheck(&data);
}
}
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/)
{
//Group* group = GetPlayer()->GetGroup();
//if (!group)
// return;
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
// return;
// Is any reaction need?
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
ObjectGuid Guid;
recvData >> Guid;
Player* player = ObjectAccessor::FindConnectedPlayer(Guid);
if (!player)
{
WorldPackets::Party::PartyMemberState packet(true);
packet.MemberGuid = Guid;
packet.ChangeMask = GROUP_UPDATE_FLAG_STATUS;
packet.MemberStats.Status = MEMBER_STATUS_OFFLINE;
SendPacket(packet.Write());
return;
}
WorldPackets::Party::PartyMemberState packet(true);
packet.Initialize(player);
SendPacket(packet.Write());
}
void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
bool passOnLoot;
recvData >> passOnLoot; // 1 always pass, 0 do not pass
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if (passOnLoot)
TC_LOG_ERROR("network", "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
return;
}
GetPlayer()->SetPassOnGroupLoot(passOnLoot != 0);
}
void WorldSession::HandleRolePollBeginOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ROLE_POLL_BEGIN");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (recvData.empty())
{
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
ObjectGuid guid = GetPlayer()->GetGUID();
WorldPacket data(SMSG_ROLE_POLL_BEGIN, 8);
data.WriteBit(guid[1]);
data.WriteBit(guid[5]);
data.WriteBit(guid[7]);
data.WriteBit(guid[3]);
data.WriteBit(guid[2]);
data.WriteBit(guid[4]);
data.WriteBit(guid[0]);
data.WriteBit(guid[6]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[5]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[6]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[3]);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true);
}
}
void WorldSession::HandleSetEveryoneIsAssistant(WorldPackets::Party::SetEveryoneIsAssistant& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
group->SetEveryoneIsAssistant(packet.EveryoneIsAssistant);
}