Core/Packets: converted SMSG_PARTY_COMMAND_RESULT, CMSG_PARTY_INVITE, SMSG_PARTY_INVITE, CMSG_PARTY_INVITE_RESPONSE and SMSG_GROUP_DECLINE to packet class

This commit is contained in:
Ovahlord committed 2021-04-19 00:32:56 +02:00
1 parent d8894e06e1
commit 3b68b5413a
7 files changed
+241 -192

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+31 -182
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@@ -51,119 +51,79 @@ class Aura;
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
data << uint32(operation);
data << member;
data << uint32(res);
data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
data << uint64(0); // player who caused error (in some cases).
WorldPackets::Party::PartyCommandResult packet;
packet.Name = member;
packet.Command = uint8(operation);
packet.Result = uint8(res);
packet.ResultData = val;
packet.ResultGUID = ObjectGuid::Empty;
SendPacket(&data);
SendPacket(packet.Write());
}
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");
ObjectGuid crossRealmGuid; // unused
recvData.read_skip<uint32>(); // Non-zero in cross realm invites
recvData.read_skip<uint32>(); // Always 0
crossRealmGuid[2] = recvData.ReadBit();
crossRealmGuid[7] = recvData.ReadBit();
uint8 realmLen = recvData.ReadBits(9);
crossRealmGuid[3] = recvData.ReadBit();
uint8 nameLen = recvData.ReadBits(10);
crossRealmGuid[5] = recvData.ReadBit();
crossRealmGuid[4] = recvData.ReadBit();
crossRealmGuid[6] = recvData.ReadBit();
crossRealmGuid[0] = recvData.ReadBit();
crossRealmGuid[1] = recvData.ReadBit();
recvData.ReadByteSeq(crossRealmGuid[4]);
recvData.ReadByteSeq(crossRealmGuid[7]);
recvData.ReadByteSeq(crossRealmGuid[6]);
std::string memberName, realmName;
memberName = recvData.ReadString(nameLen);
realmName = recvData.ReadString(realmLen); // unused
recvData.ReadByteSeq(crossRealmGuid[1]);
recvData.ReadByteSeq(crossRealmGuid[0]);
recvData.ReadByteSeq(crossRealmGuid[5]);
recvData.ReadByteSeq(crossRealmGuid[3]);
recvData.ReadByteSeq(crossRealmGuid[2]);
// attempt add selected player
// cheating
if (!normalizePlayerName(memberName))
if (!normalizePlayerName(packet.TargetName))
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
Player* invitingPlayer = GetPlayer();
Player* invitedPlayer = ObjectAccessor::FindPlayerByName(memberName);
Player* invitedPlayer = ObjectAccessor::FindPlayerByName(packet.TargetName);
// no player
if (!invitedPlayer)
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// player trying to invite himself (most likely cheating)
if (invitedPlayer == invitingPlayer)
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeam() != invitedPlayer->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_PLAYER_WRONG_FACTION);
return;
}
if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (invitedPlayer->GetInstanceId() != 0 && invitedPlayer->GetDungeonDifficulty() != invitingPlayer->GetDungeonDifficulty())
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_IGNORING_YOU_S);
return;
}
if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_IGNORING_YOU_S);
return;
}
if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_INVITE_RESTRICTED);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_INVITE_RESTRICTED);
return;
}
ObjectGuid invitedGuid = _player->GetGUID();
Group* group = invitingPlayer->GetGroup();
if (group && group->isBGGroup())
group = invitingPlayer->GetOriginalGroup();
@@ -176,64 +136,14 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
// player already in another group or invited
if (group2 || invitedPlayer->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_ALREADY_IN_GROUP_S);
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
WorldPacket data(SMSG_GROUP_INVITE, 45);
data.WriteBit(0);
data.WriteBit(invitedGuid[0]);
data.WriteBit(invitedGuid[3]);
data.WriteBit(invitedGuid[2]);
data.WriteBit(0); // Inverse already in group
data.WriteBit(invitedGuid[6]);
data.WriteBit(invitedGuid[5]);
data.WriteBits(0, 9); // Realm name
data.WriteBit(invitedGuid[4]);
data.WriteBits(invitingPlayer->GetName().size(), 7); // Inviter name length
data.WriteBits(0, 24); // Count 2
data.WriteBit(0);
data.WriteBit(invitedGuid[1]);
data.WriteBit(invitedGuid[7]);
data.FlushBits();
data.WriteByteSeq(invitedGuid[1]);
data.WriteByteSeq(invitedGuid[4]);
data << int32(getMSTime());
data << int32(0);
data << int32(0);
data.WriteByteSeq(invitedGuid[6]);
data.WriteByteSeq(invitedGuid[0]);
data.WriteByteSeq(invitedGuid[2]);
data.WriteByteSeq(invitedGuid[3]);
// for count2 { int32(0) }
data.WriteByteSeq(invitedGuid[5]);
// data.append(realm name);
data.WriteByteSeq(invitedGuid[7]);
data.WriteString(GetPlayer()->GetName()); // inviter name
data << int32(0);
invitedPlayer->SendDirectMessage(&data);
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(invitingPlayer, packet.ProposedRoles, false);
invitedPlayer->SendDirectMessage(partyInvite.Write());
}
return;
@@ -284,81 +194,21 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
}
}
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 45);
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(invitingPlayer, packet.ProposedRoles, true);
invitedPlayer->SendDirectMessage(partyInvite.Write());
data.WriteBit(0);
data.WriteBit(invitedGuid[0]);
data.WriteBit(invitedGuid[3]);
data.WriteBit(invitedGuid[2]);
data.WriteBit(1); // Inverse already in group
data.WriteBit(invitedGuid[6]);
data.WriteBit(invitedGuid[5]);
data.WriteBits(0, 9); // Realm name
data.WriteBit(invitedGuid[4]);
data.WriteBits(invitingPlayer->GetName().size(), 7); // Inviter name length
data.WriteBits(0, 24); // Count 2
data.WriteBit(0);
data.WriteBit(invitedGuid[1]);
data.WriteBit(invitedGuid[7]);
data.FlushBits();
data.WriteByteSeq(invitedGuid[1]);
data.WriteByteSeq(invitedGuid[4]);
data << int32(getMSTime());
data << int32(0);
data << int32(0);
data.WriteByteSeq(invitedGuid[6]);
data.WriteByteSeq(invitedGuid[0]);
data.WriteByteSeq(invitedGuid[2]);
data.WriteByteSeq(invitedGuid[3]);
// for count2 { int32(0) }
data.WriteByteSeq(invitedGuid[5]);
// data.append(realm name);
data.WriteByteSeq(invitedGuid[7]);
data.WriteString(GetPlayer()->GetName());
data << int32(0);
invitedPlayer->SendDirectMessage(&data);
SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData)
void WorldSession::HandlePartyInviteResponseOpcode(WorldPackets::Party::PartyInviteResponse& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE_RESPONSE");
recvData.ReadBit(); // unk always 0
bool accept = recvData.ReadBit();
// Never actually received?
/*if (accept)
recvData.read_skip<uint32>(); // unk*/
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (accept)
if (packet.Accept)
{
// Remove player from invitees in any case
group->RemoveInvite(GetPlayer());
@@ -413,9 +263,8 @@ void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData)
return;
// report
WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().size());
data << GetPlayer()->GetName();
leader->SendDirectMessage(&data);
WorldPackets::Party::GroupDecline decline(GetPlayer()->GetName());
leader->SendDirectMessage(decline.Write());
}
}
@@ -19,10 +19,12 @@
#include "Group.h"
#include "Pet.h"
#include "Player.h"
#include "Realm.h"
#include "PhasingHandler.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Vehicle.h"
#include "World.h"
void WorldPackets::Party::PartyMemberState::Initialize(Player const* player)
{
@@ -314,3 +316,126 @@ void WorldPackets::Party::SetEveryoneIsAssistant::Read()
{
EveryoneIsAssistant = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Party::PartyCommandResult::Write()
{
_worldPacket.resize(4 + Name.length() + 4 + 4 + 8);
_worldPacket << uint32(Command);
_worldPacket << Name;
_worldPacket << uint32(Result);
_worldPacket << uint32(ResultData);
_worldPacket << ResultGUID;
return &_worldPacket;
}
void WorldPackets::Party::PartyInviteClient::Read()
{
uint32 targetNameLen, targetRealmLen;
_worldPacket >> TargetCfgRealmID;
_worldPacket >> ProposedRoles;
TargetGUID[2] = _worldPacket.ReadBit();
TargetGUID[7] = _worldPacket.ReadBit();
targetRealmLen = _worldPacket.ReadBits(9);
TargetGUID[3] = _worldPacket.ReadBit();
targetNameLen = _worldPacket.ReadBits(10);
TargetGUID[5] = _worldPacket.ReadBit();
TargetGUID[4] = _worldPacket.ReadBit();
TargetGUID[6] = _worldPacket.ReadBit();
TargetGUID[0] = _worldPacket.ReadBit();
TargetGUID[1] = _worldPacket.ReadBit();
_worldPacket.ReadByteSeq(TargetGUID[4]);
_worldPacket.ReadByteSeq(TargetGUID[7]);
_worldPacket.ReadByteSeq(TargetGUID[6]);
TargetName = _worldPacket.ReadString(targetNameLen);
TargetRealm = _worldPacket.ReadString(targetRealmLen);
_worldPacket.ReadByteSeq(TargetGUID[1]);
_worldPacket.ReadByteSeq(TargetGUID[0]);
_worldPacket.ReadByteSeq(TargetGUID[5]);
_worldPacket.ReadByteSeq(TargetGUID[3]);
_worldPacket.ReadByteSeq(TargetGUID[2]);
}
void WorldPackets::Party::PartyInvite::Initialize(Player* const inviter, int32 proposedRoles, bool canAccept)
{
CanAccept = canAccept;
InviterName = inviter->GetName();
InviterGUID = inviter->GetGUID();
InviterRealmName = realm.Name;
InviterCfgRealmID = realm.Id.Realm;
Timestamp = getMSTime();
ProposedRoles = proposedRoles;
}
WorldPacket const* WorldPackets::Party::PartyInvite::Write()
{
_worldPacket.WriteBit(MustBeBNetFriend); // This bit automatically declines party invites so it's probably bnet friends parental control stuff
_worldPacket.WriteBit(InviterGUID[0]);
_worldPacket.WriteBit(InviterGUID[3]);
_worldPacket.WriteBit(InviterGUID[2]);
_worldPacket.WriteBit(CanAccept);
_worldPacket.WriteBit(InviterGUID[6]);
_worldPacket.WriteBit(InviterGUID[5]);
_worldPacket.WriteBits(InviterRealmName.length(), 9);
_worldPacket.WriteBit(InviterGUID[4]);
_worldPacket.WriteBits(InviterName.length(), 7);
_worldPacket.WriteBits(LfgSlots.size(), 27);
_worldPacket.WriteBit(IsXRealm); // @todo: validate. Just seen it once in a firelands raid sniff.
_worldPacket.FlushBits();
_worldPacket.WriteByteSeq(InviterGUID[1]);
_worldPacket.WriteByteSeq(InviterGUID[4]);
_worldPacket << uint32(Timestamp);
_worldPacket << uint32(ProposedRoles);
_worldPacket << uint32(LfgCompletedMask);
_worldPacket.WriteByteSeq(InviterGUID[6]);
_worldPacket.WriteByteSeq(InviterGUID[0]);
_worldPacket.WriteByteSeq(InviterGUID[2]);
_worldPacket.WriteByteSeq(InviterGUID[3]);
for (uint32 lfgSlot : LfgSlots)
_worldPacket << uint32(lfgSlot);
_worldPacket.WriteByteSeq(InviterGUID[5]);
_worldPacket.WriteString(InviterRealmName);
_worldPacket.WriteByteSeq(InviterGUID[7]);
_worldPacket.WriteString(InviterName);
_worldPacket << uint32(InviterCfgRealmID);
return &_worldPacket;
}
void WorldPackets::Party::PartyInviteResponse::Read()
{
bool hasRolesDesired = _worldPacket.ReadBit();
Accept = _worldPacket.ReadBit();
if (hasRolesDesired)
{
RolesDesired.emplace();
_worldPacket >> *RolesDesired;
}
}
WorldPacket const* WorldPackets::Party::GroupDecline::Write()
{
_worldPacket << Name;
return &_worldPacket;
}
@@ -101,6 +101,79 @@ namespace WorldPackets
bool EveryoneIsAssistant = false;
};
class PartyCommandResult final : public ServerPacket
{
public:
PartyCommandResult() : ServerPacket(SMSG_PARTY_COMMAND_RESULT, 4 + 1 + 4 + 4 + 8) { }
WorldPacket const* Write() override;
std::string Name;
uint8 Command = 0u;
uint8 Result = 0u;
uint32 ResultData = 0u;
ObjectGuid ResultGUID;
};
class PartyInviteClient final : public ClientPacket
{
public:
PartyInviteClient(WorldPacket&& packet) : ClientPacket(CMSG_PARTY_INVITE, std::move(packet)) { }
void Read() override;
uint8 PartyIndex = 0;
uint32 ProposedRoles = 0;
uint32 TargetCfgRealmID = 0;
std::string TargetName;
std::string TargetRealm;
ObjectGuid TargetGUID;
};
class PartyInvite final : public ServerPacket
{
public:
PartyInvite() : ServerPacket(SMSG_PARTY_INVITE, 43) { }
WorldPacket const* Write() override;
void Initialize(Player* const inviter, int32 proposedRoles, bool canAccept);
bool IsXRealm = false;
bool MustBeBNetFriend = false;
bool CanAccept = false;
uint32 InviterCfgRealmID = 0;
uint32 LfgCompletedMask = 0;
uint32 ProposedRoles = 0;
uint32 Timestamp = 0; // not in WoD client magic but 4.x sniffs send timestamp data
std::string InviterRealmName;
std::string InviterName;
std::vector<uint32> LfgSlots;
ObjectGuid InviterGUID;
};
class PartyInviteResponse final : public ClientPacket
{
public:
PartyInviteResponse(WorldPacket&& packet) : ClientPacket(CMSG_PARTY_INVITE_RESPONSE, std::move(packet)) { }
void Read() override;
uint8 PartyIndex = 0;
bool Accept = false;
Optional<uint32> RolesDesired;
};
class GroupDecline final : public ServerPacket
{
public:
GroupDecline(std::string const& name) : ServerPacket(SMSG_GROUP_DECLINE, name.size()), Name(name) { }
WorldPacket const* Write() override;
std::string Name;
};
}
}
+3 -3
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@@ -322,8 +322,8 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
DEFINE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
DEFINE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
DEFINE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
DEFINE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
DEFINE_HANDLER(CMSG_PARTY_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyInviteOpcode );
DEFINE_HANDLER(CMSG_PARTY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyInviteResponseOpcode );
DEFINE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
DEFINE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRequestJoinUpdates );
DEFINE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
@@ -879,7 +879,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_INVITE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, CONNECTION_TYPE_REALM);
+3 -3
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@@ -222,8 +222,8 @@ enum OpcodeClient : uint16
CMSG_GROUP_CANCEL = 0x0000,
CMSG_GROUP_CHANGE_SUB_GROUP = 0x4124,
CMSG_GROUP_DISBAND = 0x2804,
CMSG_GROUP_INVITE = 0x0513,
CMSG_GROUP_INVITE_RESPONSE = 0x0410,
CMSG_PARTY_INVITE = 0x0513,
CMSG_PARTY_INVITE_RESPONSE = 0x0410,
CMSG_GROUP_RAID_CONVERT = 0x6E27,
CMSG_GROUP_REQUEST_JOIN_UPDATES = 0x2583,
CMSG_GROUP_SET_LEADER = 0x4C17,
@@ -817,7 +817,7 @@ enum OpcodeServer
SMSG_GROUP_CANCEL = 0x4D25,
SMSG_GROUP_DECLINE = 0x6835,
SMSG_GROUP_DESTROYED = 0x2207,
SMSG_GROUP_INVITE = 0x31B2,
SMSG_PARTY_INVITE = 0x31B2,
SMSG_GROUP_LIST = 0x4C24,
SMSG_GROUP_SET_LEADER = 0x0526,
SMSG_GROUP_SET_ROLE = 0x39A6,
+2 -2
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@@ -1373,8 +1373,8 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_EQUIPMENT_SET_DELETE: // 0 1.5
case CMSG_DISMISS_CRITTER: // 0 1.5
case CMSG_REPOP_REQUEST: // 0 1.5
case CMSG_GROUP_INVITE: // 0 1.5
case CMSG_GROUP_INVITE_RESPONSE: // 0 1.5
case CMSG_PARTY_INVITE: // 0 1.5
case CMSG_PARTY_INVITE_RESPONSE: // 0 1.5
case CMSG_GROUP_UNINVITE_GUID: // 0 1.5
case CMSG_GROUP_DISBAND: // 0 1.5
case CMSG_BATTLEMASTER_JOIN_ARENA: // 0 1.5
+4 -2
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@@ -168,6 +168,8 @@ namespace WorldPackets
namespace Party
{
class SetEveryoneIsAssistant;
class PartyInviteClient;
class PartyInviteResponse;
}
namespace Quest
@@ -750,9 +752,9 @@ class TC_GAME_API WorldSession
void HandleBattlefieldStatusOpcode(WorldPacket& recvData);
void HandleBattleMasterHelloOpcode(WorldPacket& recvData);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
void HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet);
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
void HandleGroupInviteResponseOpcode(WorldPacket& recvPacket);
void HandlePartyInviteResponseOpcode(WorldPackets::Party::PartyInviteResponse& packet);
void HandleGroupClearMarker(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);