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Viano-Core
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43b1c2dba4eb59047756ff1f76817fbba1f33256
Viano-Core
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src
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server
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collision
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7d8146f989
Buildsystem/Core: Adjust header locations in CMake for collisions and shared + clean up includes from re26dbe6981
...
This sorts out issues with non-PCH compiles on supported platforms. --HG-- branch : trunk
2010-08-18 07:17:04 +02:00
..
Management
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Maps
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
Models
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
2010-07-10 05:14:05 +02:00
PrecompiledHeaders
It might actually help you all to have the PCH-files as well...
2010-08-16 12:19:52 +02:00
BoundingIntervalHierarchy.cpp
* Well 94% isn't bad. Last thing to fix is collision compiling.
2010-06-07 16:21:52 -06:00
BoundingIntervalHierarchy.h
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
CMakeLists.txt
Buildsystem/Core: Adjust header locations in CMake for collisions and shared + clean up includes from re26dbe6981
2010-08-18 07:17:04 +02:00
VMapDefinitions.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapTools.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00