(cherry picked from commit bed88e0dd475af5b73cea03821f7fb7cb9ddce9d) Core/Networking: Fixed deadlock in HandlePing if the client is about to be kicked for overspeed pings (cherry picked from commit 3da0f7e40920b652d2222fa88dbb4b516d24725d) Core/Networking: Cleanup CloseSocket calls from read failures in WorldSocket (cherry picked from commit 18343a7309fbf53a3509749c0a5ca1f8ea273c57) Conflicts: src/server/game/Server/WorldSocket.cpp Ref #14474
TrinityCore
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
- Platform: Linux, Windows or Mac
- Processor with SSE2 support
- Boost ≥ 1.49
- MySQL ≥ 5.1.0
- CMake ≥ 2.8.11.2 / 2.8.9 (Windows / Linux)
- OpenSSL ≥ 1.0.0
- GCC ≥ 4.7.2 (Linux only)
- MS Visual Studio ≥ 12 (2013) (Windows only)
Install
Detailed installation guides are available in the wiki for Windows, Linux and Mac OSX.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
Fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork.
Copyright
License: GPL 2.0
Read file COPYING
Authors & Contributors
Read file THANKS
Links
Documentation (powered by Doxygen)