135 lines
5.1 KiB
C++
135 lines
5.1 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __TRINITY_VEHICLE_H
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#define __TRINITY_VEHICLE_H
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#include "ObjectDefines.h"
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#include "Object.h"
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#include "VehicleDefines.h"
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#include "Unit.h"
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#include <list>
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struct VehicleEntry;
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class Unit;
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class VehicleJoinEvent;
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class TC_GAME_API Vehicle : public TransportBase
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{
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protected:
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friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
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Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
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friend void Unit::RemoveVehicleKit();
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~Vehicle();
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public:
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void Install();
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void Uninstall();
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void Reset(bool evading = false);
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void InstallAllAccessories(bool evading);
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void ApplyAllImmunities();
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void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts
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Unit* GetBase() const { return _me; }
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VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
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uint32 GetCreatureEntry() const { return _creatureEntry; }
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bool HasEmptySeat(int8 seatId) const;
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Unit* GetPassenger(int8 seatId) const;
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SeatMap::const_iterator GetNextEmptySeat(int8 seatId, bool next) const;
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uint8 GetAvailableSeatCount() const;
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bool AddPassenger(Unit* passenger, int8 seatId = -1);
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void EjectPassenger(Unit* passenger, Unit* controller);
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Vehicle* RemovePassenger(Unit* passenger);
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void RelocatePassengers();
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void RemoveAllPassengers();
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bool IsVehicleInUse() const;
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void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); }
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Position const& GetLastShootPos() const { return _lastShootPos; }
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SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
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VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger) const;
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void RemovePendingEventsForPassenger(Unit* passenger);
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protected:
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friend class VehicleJoinEvent;
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uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
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private:
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enum Status
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{
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STATUS_NONE,
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STATUS_INSTALLED,
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STATUS_UNINSTALLING,
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};
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SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
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void InitMovementInfoForBase();
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/// This method transforms supplied transport offsets into global coordinates
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void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override
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{
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TransportBase::CalculatePassengerPosition(x, y, z, o,
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GetBase()->GetPositionX(), GetBase()->GetPositionY(),
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GetBase()->GetPositionZ(), GetBase()->GetOrientation());
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}
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/// This method transforms supplied global coordinates into local offsets
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void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override
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{
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TransportBase::CalculatePassengerOffset(x, y, z, o,
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GetBase()->GetPositionX(), GetBase()->GetPositionY(),
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GetBase()->GetPositionZ(), GetBase()->GetOrientation());
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}
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void RemovePendingEvent(VehicleJoinEvent* e);
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void RemovePendingEventsForSeat(int8 seatId);
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private:
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Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature.
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VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle
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GuidSet vehiclePlayers;
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uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players
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Status _status; ///< Internal variable for sanity checks
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Position _lastShootPos;
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typedef std::list<VehicleJoinEvent*> PendingJoinEventContainer;
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PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers
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};
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class TC_GAME_API VehicleJoinEvent : public BasicEvent
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{
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friend class Vehicle;
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protected:
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VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { }
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bool Execute(uint64, uint32) override;
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void Abort(uint64) override;
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Vehicle* Target;
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Unit* Passenger;
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SeatMap::iterator Seat;
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};
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#endif
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