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Viano-Core/src/server/scripts/Spells/spell_shaman.cpp
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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptMgr.h"
#include "Player.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum ShamanSpells
{
SPELL_SHAMAN_ANCESTRAL_AWAKENING = 52759,
SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752,
SPELL_SHAMAN_ANCESTRAL_VIGOR = 105284,
SPELL_SHAMAN_BIND_SIGHT = 6277,
SPELL_SHAMAN_CHAIN_HEAL = 1064,
SPELL_SHAMAN_CHAIN_LIGHTNING = 421,
SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED = 45297,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1 = 86959,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2 = 86962,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1 = 86961,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2 = 86958,
SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379,
SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349,
SPELL_SHAMAN_FLAME_SHOCK = 8050,
SPELL_SHAMAN_FLAMETONGUE_ATTACK = 10444,
SPELL_SHAMAN_FLAMETONGUE_WEAPON = 8024,
SPELL_SHAMAN_FOCUSED_INSIGHT = 77800,
SPELL_SHAMAN_FREEZE = 63685,
SPELL_SHAMAN_FULMINATION_VISUAL = 95774,
SPELL_SHAMAN_FULMINATION_DAMAGE = 88767,
SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD = 63279,
SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE = 55533,
SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441,
SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132,
SPELL_SHAMAN_HEALING_RAIN_TRIGGERED = 73921,
SPELL_SHAMAN_HEALING_SURGE = 8004,
SPELL_SHAMAN_LAVA_BURST = 51505,
SPELL_SHAMAN_LAVA_BURST_TRIGGERED = 77451,
SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480,
SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 65264,
SPELL_SHAMAN_LAVA_SURGE = 77762,
SPELL_SHAMAN_LIGHTNING_BOLT = 403,
SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED = 45284,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD = 23552,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE = 27635,
SPELL_SHAMAN_ITEM_MANA_SURGE = 23571,
SPELL_SHAMAN_LIGHTNING_SHIELD = 324,
SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE = 26364,
SPELL_SHAMAN_NATURE_GUARDIAN = 31616,
SPELL_SHAMAN_RESURGENCE_ENERGIZE = 101033,
SPELL_SHAMAN_RIPTIDE = 61295,
SPELL_SHAMAN_SATED = 57724,
SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483,
SPELL_SHAMAN_TELLURIC_CURRENTS = 82987,
SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695,
SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474,
SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566,
SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042,
SPELL_SHAMAN_TIDAL_WAVES = 53390,
SPELL_SHAMAN_TOTEMIC_MASTERY = 38437,
SPELL_SHAMAN_UNLEASH_LIFE = 73685,
SPELL_SHAMAN_UNLEASH_WIND = 73681,
SPELL_SHAMAN_UNLEASH_FROST = 73682,
SPELL_SHAMAN_UNLEASH_FLAME = 73683,
SPELL_SHAMAN_UNLEASH_EARTH = 73684,
SPELL_SHAMAN_WATER_SHIELD = 52127,
SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND = 25504,
SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND = 33750,
SPELL_SHAMAN_WINDFURY_WEAPON = 8232
};
enum ShamanSpellIcons
{
SHAMAN_ICON_ID_SOOTHING_RAIN = 2011,
SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087,
SHAMAN_ICON_ID_CLEANSING_WATERS = 2020,
SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS = 3157
};
enum MiscSpells
{
SPELL_HUNTER_INSANITY = 95809,
SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354
};
enum ShamanSpellCategories
{
SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS = 19
};
enum ShamanEnchantmentIds
{
SHAMAN_ENCHANTMENT_ID_FLAMETONGUE = 5,
SHAMAN_ENCHANTMENT_ID_EARTHLIVING = 3345,
SHAMAN_ENCHANTMENT_ID_FROSTBRAND = 2,
SHAMAN_ENCHANTMENT_ID_ROCKBITER = 3021,
SHAMAN_ENCHANTMENT_ID_WINDFURY = 283
};
// -51556 - Ancestral Awakening
class spell_sha_ancestral_awakening : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening() : SpellScriptLoader("spell_sha_ancestral_awakening") { }
class spell_sha_ancestral_awakening_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_ancestral_awakening_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 heal = int32(CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount()));
GetTarget()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_ancestral_awakening_AuraScript();
}
};
// 52759 - Ancestral Awakening
/// Updated 4.3.4
class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC });
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.size() < 2)
return;
targets.sort(Trinity::HealthPctOrderPred());
WorldObject* target = targets.front();
targets.clear();
targets.push_back(target);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_ancestral_awakening_proc_SpellScript();
}
};
// 2825 - Bloodlust
/// Updated 4.3.4
class spell_sha_bloodlust : public SpellScriptLoader
{
public:
spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
class spell_sha_bloodlust_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_bloodlust_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_SATED,
SPELL_HUNTER_INSANITY,
SPELL_MAGE_TEMPORAL_DISPLACEMENT
});
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_SATED, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_bloodlust_SpellScript();
}
};
// 1064 - Chain Heal
/// Updated 4.3.4
class spell_sha_chain_heal : public SpellScriptLoader
{
public:
spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { }
class spell_sha_chain_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_chain_heal_SpellScript);
public:
spell_sha_chain_heal_SpellScript()
{
firstHeal = true;
riptide = false;
amount = 0;
}
private:
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (firstHeal)
{
// Check if the target has Riptide
if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
{
riptide = true;
amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// Consume it
GetHitUnit()->RemoveAura(aurEff->GetBase());
}
firstHeal = false;
}
// Riptide increases the Chain Heal effect by 25%
if (riptide)
{
uint32 bonus = CalculatePct(GetHitHeal(), amount);
SetHitHeal(GetHitHeal() + bonus);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
bool firstHeal;
bool riptide;
uint32 amount;
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_chain_heal_SpellScript();
}
};
// 974 - Earth Shield
class spell_sha_earth_shield : public SpellScriptLoader
{
public:
spell_sha_earth_shield() : SpellScriptLoader("spell_sha_earth_shield") { }
class spell_sha_earth_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earth_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD });
}
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool & /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex());
amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL);
//! WORKAROUND
// If target is affected by healing reduction, modifier is guaranteed to be negative
// value (e.g. -50). To revert the effect, multiply amount with reciprocal of relative value:
// (100 / ((-1) * modifier)) * 100 = (-1) * 100 * 100 / modifier = -10000 / modifier
if (int32 modifier = GetUnitOwner()->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT))
ApplyPct(amount, -10000.0f / float(modifier));
// Glyph of Earth Shield
//! WORKAROUND
//! this glyph is a proc
if (AuraEffect* glyph = caster->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, EFFECT_0))
AddPct(amount, glyph->GetAmount());
}
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
//! HACK due to currenct proc system implementation
if (Player* player = GetTarget()->ToPlayer())
if (player->GetSpellHistory()->HasCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff, GetCasterGUID());
/// @hack: due to currenct proc system implementation
if (Player* player = GetTarget()->ToPlayer())
player->GetSpellHistory()->AddCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL, 0, std::chrono::seconds(3));
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_earth_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY);
DoCheckProc += AuraCheckProcFn(spell_sha_earth_shield_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earth_shield_AuraScript();
}
};
// 6474 - Earthbind Totem - Fix Talent:Earthen Power, Earth's Grasp
/// Updated 4.3.4
class spell_sha_earthbind_totem : public SpellScriptLoader
{
public:
spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
class spell_sha_earthbind_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM, SPELL_SHAMAN_TOTEM_EARTHEN_POWER });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (!GetCaster())
return;
if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()))
GetTarget()->CastSpell((Unit*)nullptr, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true);
}
void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;
// Earth's Grasp
if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1))
{
if (roll_chance_i(aurEff->GetAmount()))
GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthbind_totem_AuraScript();
}
};
class EarthenPowerTargetSelector
{
public:
EarthenPowerTargetSelector() { }
bool operator() (WorldObject* target)
{
if (!target->ToUnit())
return true;
if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE))
return true;
return false;
}
};
// 59566 - Earthen Power
class spell_sha_earthen_power : public SpellScriptLoader
{
public:
spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { }
class spell_sha_earthen_power_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_earthen_power_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(EarthenPowerTargetSelector());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_earthen_power_SpellScript();
}
};
// 86185 Feedback
class spell_sha_feedback : public SpellScriptLoader
{
public:
spell_sha_feedback() : SpellScriptLoader("spell_sha_feedback") { }
class spell_sha_feedback_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_feedback_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction(); // will prevent default effect execution
if (Player* target = GetTarget()->ToPlayer())
target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, aurEff->GetBaseAmount());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_feedback_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_feedback_AuraScript();
}
};
// 1535 Fire Nova
/// Updated 4.3.4
class spell_sha_fire_nova : public SpellScriptLoader
{
public:
spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
class spell_sha_fire_nova_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK))
{
caster->CastSpell(target, SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, true);
target->RemoveAurasDueToSpell(SPELL_SHAMAN_FLAME_SHOCK);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_fire_nova_SpellScript();
}
};
// 8050 -Flame Shock
/// Updated 4.3.4
class spell_sha_flame_shock : public SpellScriptLoader
{
public:
spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
class spell_sha_flame_shock_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_flame_shock_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_FLOWS_R1, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 });
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
{
// Lava Flows
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
{
if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo))
return;
int32 basepoints = aurEff->GetAmount();
caster->CastCustomSpell(caster, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, &basepoints, nullptr, nullptr, true);
}
}
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_flame_shock_AuraScript();
}
};
// Updated 4.3.4
// 77794 - Focused Insight
class spell_sha_focused_insight : public SpellScriptLoader
{
public:
spell_sha_focused_insight() : SpellScriptLoader("spell_sha_focused_insight") { }
class spell_sha_focused_insight_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_focused_insight_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_FOCUSED_INSIGHT });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetSpellInfo()->GetCategory() == SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS;
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 bp0 = -CalculatePct(eventInfo.GetSpellInfo()->CalcPowerCost(GetUnitOwner(), SpellSchoolMask(eventInfo.GetSpellInfo()->SchoolMask)), aurEff->GetAmount());
int32 bp1 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_FOCUSED_INSIGHT, &bp0, &bp1, &bp1, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_focused_insight_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_focused_insight_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_focused_insight_AuraScript();
}
};
// 55440 - Glyph of Healing Wave
class spell_sha_glyph_of_healing_wave : public SpellScriptLoader
{
public:
spell_sha_glyph_of_healing_wave() : SpellScriptLoader("spell_sha_glyph_of_healing_wave") { }
class spell_sha_glyph_of_healing_wave_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_glyph_of_healing_wave_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Not proc from self heals
return GetTarget() != eventInfo.GetProcTarget();
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 heal = CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount());
GetTarget()->CastCustomSpell(SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_healing_wave_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_glyph_of_healing_wave_AuraScript();
}
};
// 52041 - Healing Stream Totem
/// Updated 4.3.4
class spell_sha_healing_stream_totem : public SpellScriptLoader
{
public:
spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
class spell_sha_healing_stream_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
{
if (Unit* owner = caster->GetOwner())
{
if (triggeringSpell)
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL, EFFECT_0));
// Soothing Rains
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SOOTHING_RAIN, EFFECT_0))
AddPct(damage, dummy->GetAmount());
damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL));
}
caster->CastCustomSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_healing_stream_totem_SpellScript();
}
};
// 32182 - Heroism
/// Updated 4.3.4
class spell_sha_heroism : public SpellScriptLoader
{
public:
spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
class spell_sha_heroism_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_heroism_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_EXHAUSTION,
SPELL_HUNTER_INSANITY,
SPELL_MAGE_TEMPORAL_DISPLACEMENT
});
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_heroism_SpellScript();
}
};
// 23551 - Lightning Shield
class spell_sha_item_lightning_shield : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield() : SpellScriptLoader("spell_sha_item_lightning_shield") { }
class spell_sha_item_lightning_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_AuraScript();
}
};
// 23552 - Lightning Shield
class spell_sha_item_lightning_shield_trigger : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield_trigger() : SpellScriptLoader("spell_sha_item_lightning_shield_trigger") { }
class spell_sha_item_lightning_shield_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_trigger_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_MANA_SURGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_trigger_AuraScript();
}
};
// 23572 - Mana Surge
class spell_sha_item_mana_surge : public SpellScriptLoader
{
public:
spell_sha_item_mana_surge() : SpellScriptLoader("spell_sha_item_mana_surge") { }
class spell_sha_item_mana_surge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_mana_surge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 mana = eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), SpellSchoolMask(eventInfo.GetDamageInfo()->GetSchoolMask()));
mana = int32(CalculatePct(mana, 35));
GetTarget()->CastCustomSpell(SPELL_SHAMAN_ITEM_MANA_SURGE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_mana_surge_AuraScript();
}
};
// 70811 - Item - Shaman T10 Elemental 2P Bonus
class spell_sha_item_t10_elemental_2p_bonus : public SpellScriptLoader
{
public:
spell_sha_item_t10_elemental_2p_bonus() : SpellScriptLoader("spell_sha_item_t10_elemental_2p_bonus") { }
class spell_sha_item_t10_elemental_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
if (Player* target = GetTarget()->ToPlayer())
target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_t10_elemental_2p_bonus_AuraScript();
}
};
// 60103 - Lava Lash
/// Updated 4.3.4
class spell_sha_lava_lash : public SpellScriptLoader
{
public:
spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
class spell_sha_lava_lash_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* caster = GetCaster()->ToPlayer())
{
int32 damage = GetEffectValue();
int32 hitDamage = GetHitDamage();
if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
AddPct(hitDamage, damage);
SetHitDamage(hitDamage);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_lava_lash_SpellScript();
}
};
class spell_sha_lava_surge : public SpellScriptLoader
{
public:
spell_sha_lava_surge() : SpellScriptLoader("spell_sha_lava_surge") { }
class spell_sha_lava_surge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_lava_surge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_SURGE });
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_LAVA_SURGE, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_lava_surge_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_lava_surge_AuraScript();
}
};
class spell_sha_lava_surge_proc : public SpellScriptLoader
{
public:
spell_sha_lava_surge_proc() : SpellScriptLoader("spell_sha_lava_surge_proc") { }
class spell_sha_lava_surge_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_surge_proc_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_BURST });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->ToPlayer()->GetSpellHistory()->ResetCooldown(SPELL_SHAMAN_LAVA_BURST, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_surge_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_lava_surge_proc_SpellScript();
}
};
// 16191 - Mana Tide
/// Updated 4.3.4
class spell_sha_mana_tide_totem : public SpellScriptLoader
{
public:
spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
class spell_sha_mana_tide_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_mana_tide_totem_AuraScript);
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
// @TODO: Exclude the "short term" buffs from the stat value
if (Unit* caster = GetUnitOwner())
if (Unit* owner = caster->GetCharmerOrOwner())
amount = CalculatePct(owner->GetStat(STAT_SPIRIT), amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_mana_tide_totem_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_mana_tide_totem_AuraScript();
}
};
// -30881 - Nature's Guardian
class spell_sha_nature_guardian : public SpellScriptLoader
{
public:
spell_sha_nature_guardian() : SpellScriptLoader("spell_sha_nature_guardian") { }
class spell_sha_nature_guardian_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_nature_guardian_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_NATURE_GUARDIAN });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
//! HACK due to currenct proc system implementation
if (Player* player = GetTarget()->ToPlayer())
if (player->GetSpellHistory()->HasCooldown(GetSpellInfo()->Id))
return false;
return GetTarget()->HealthBelowPctDamaged(30, eventInfo.GetDamageInfo()->GetDamage());
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 basePoints0 = GetTarget()->CountPctFromMaxHealth(aurEff->GetAmount());
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_NATURE_GUARDIAN, &basePoints0, nullptr, nullptr, true);
if (eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->IsAlive())
eventInfo.GetProcTarget()->getThreatManager().modifyThreatPercent(GetTarget(), -10);
if (Player* player = GetTarget()->ToPlayer())
player->GetSpellHistory()->AddCooldown(GetSpellInfo()->Id, 0, std::chrono::seconds(GetSpellInfo()->Effects[EFFECT_1].CalcValue()));
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_nature_guardian_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_nature_guardian_AuraScript();
}
};
// 88756 - Rolling Thunder
class spell_sha_rolling_thunder : public SpellScriptLoader
{
public:
spell_sha_rolling_thunder() : SpellScriptLoader("spell_sha_rolling_thunder") { }
class spell_sha_rolling_thunder_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_rolling_thunder_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_LIGHTNING_SHIELD,
SPELL_SHAMAN_FULMINATION_VISUAL
});
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
if (Aura* aura = GetTarget()->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD))
{
aura->SetCharges(std::min(aura->GetCharges() + 1, aurEff->GetAmount()));
aura->RefreshDuration();
// Fulmination
if (AuraEffect const* fulAurEff = GetTarget()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2010, EFFECT_0))
if (aura->GetCharges() - fulAurEff->GetAmount() > 0)
if (!GetTarget()->HasAura(SPELL_SHAMAN_FULMINATION_VISUAL))
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_FULMINATION_VISUAL, true, nullptr, aurEff);
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_rolling_thunder_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_rolling_thunder_AuraScript();
}
};
// 82984 - Telluric Currents
class spell_sha_telluric_currents : public SpellScriptLoader
{
public:
spell_sha_telluric_currents() : SpellScriptLoader("spell_sha_telluric_currents") { }
class spell_sha_telluric_currents_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_telluric_currents_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TELLURIC_CURRENTS });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 basePoints0 = CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount());
GetUnitOwner()->CastCustomSpell(GetUnitOwner(), SPELL_SHAMAN_TELLURIC_CURRENTS, &basePoints0, 0, 0, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_telluric_currents_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_telluric_currents_AuraScript();
}
};
// 51490 - Thunderstorm
class spell_sha_thunderstorm : public SpellScriptLoader
{
public:
spell_sha_thunderstorm() : SpellScriptLoader("spell_sha_thunderstorm") { }
class spell_sha_thunderstorm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_thunderstorm_SpellScript);
void HandleKnockBack(SpellEffIndex effIndex)
{
// Glyph of Thunderstorm
if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM))
PreventHitDefaultEffect(effIndex);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_thunderstorm_SpellScript();
}
};
// 51562 - Tidal Waves
class spell_sha_tidal_waves : public SpellScriptLoader
{
public:
spell_sha_tidal_waves() : SpellScriptLoader("spell_sha_tidal_waves") { }
class spell_sha_tidal_waves_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_tidal_waves_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
int32 basePoints0 = -aurEff->GetAmount();
int32 basePoints1 = aurEff->GetAmount();
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_TIDAL_WAVES, &basePoints0, &basePoints1, nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_tidal_waves_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_tidal_waves_AuraScript();
}
};
// 38443 - Totemic Mastery (Tier 6 - 2P)
class spell_sha_totemic_mastery : public SpellScriptLoader
{
public:
spell_sha_totemic_mastery() : SpellScriptLoader("spell_sha_totemic_mastery") { }
class spell_sha_totemic_mastery_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_totemic_mastery_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEMIC_MASTERY });
}
void HandleDummy(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
if (!target->m_SummonSlot[i])
return;
target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, true);
PreventDefaultAction();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_totemic_mastery_AuraScript();
}
};
// 77222 - Elemental Overload
class spell_sha_elemental_overload : public SpellScriptLoader
{
public:
spell_sha_elemental_overload() : SpellScriptLoader("spell_sha_elemental_overload") { }
class spell_sha_elemental_overload_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_elemental_overload_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_BOLT, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED,
SPELL_SHAMAN_CHAIN_LIGHTNING, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED,
SPELL_SHAMAN_LAVA_BURST, SPELL_SHAMAN_LAVA_BURST_TRIGGERED });
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* target = eventInfo.GetProcTarget())
{
if (Unit* caster = GetCaster())
{
switch (eventInfo.GetProcSpell()->GetSpellInfo()->Id)
{
case SPELL_SHAMAN_LIGHTNING_BOLT:
caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED, true);
break;
case SPELL_SHAMAN_CHAIN_LIGHTNING:
caster->CastSpell(target, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED, true);
break;
case SPELL_SHAMAN_LAVA_BURST:
caster->CastSpell(target, SPELL_SHAMAN_LAVA_BURST_TRIGGERED, true);
break;
default:
break;
}
}
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_elemental_overload_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_elemental_overload_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_elemental_overload_AuraScript();
}
};
// -77829 - Ancestral Resolve
class spell_sha_ancestral_resolve : public SpellScriptLoader
{
public:
spell_sha_ancestral_resolve() : SpellScriptLoader("spell_sha_ancestral_resolve") { }
class sspell_sha_ancestral_resolve_AuraScript : public AuraScript
{
PrepareAuraScript(sspell_sha_ancestral_resolve_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
if (Unit* target = GetTarget())
{
if (target->HasUnitState(UNIT_STATE_CASTING))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), aurEff->GetBaseAmount());
else
absorbAmount = 0;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(sspell_sha_ancestral_resolve_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(sspell_sha_ancestral_resolve_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new sspell_sha_ancestral_resolve_AuraScript();
}
};
// -16180 - Resourgence
class spell_sha_resurgence : public SpellScriptLoader
{
public:
spell_sha_resurgence() : SpellScriptLoader("spell_sha_resurgence") { }
class spell_sha_resurgence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_resurgence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_RESURGENCE_ENERGIZE,
SPELL_SHAMAN_HEALING_SURGE,
SPELL_SHAMAN_RIPTIDE,
SPELL_SHAMAN_UNLEASH_LIFE,
SPELL_SHAMAN_CHAIN_HEAL,
SPELL_SHAMAN_WATER_SHIELD
});
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetUnitOwner()->HasAura(SPELL_SHAMAN_WATER_SHIELD);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// Calculate the default amount
int32 baseAmount = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_RESURGENCE_ENERGIZE)->Effects[EFFECT_0].CalcValue(GetTarget());
baseAmount = CalculatePct(baseAmount, aurEff->GetAmount());
// Apply extra modifiers for specific spells
float modifier = 1.0f;
switch (eventInfo.GetSpellInfo()->Id)
{
case SPELL_SHAMAN_HEALING_SURGE:
case SPELL_SHAMAN_RIPTIDE:
case SPELL_SHAMAN_UNLEASH_LIFE:
modifier = 0.6f;
break;
case SPELL_SHAMAN_CHAIN_HEAL:
modifier = 0.333f;
break;
default:
break;
}
int32 bp = ceil(baseAmount * modifier);
GetTarget()->EnergizeBySpell(GetTarget(), SPELL_SHAMAN_RESURGENCE_ENERGIZE, bp, POWER_MANA);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_resurgence_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_resurgence_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_resurgence_AuraScript();
}
};
// -16176 - Ancestral Healing
class spell_sha_ancestral_healing : public SpellScriptLoader
{
public:
spell_sha_ancestral_healing() : SpellScriptLoader("spell_sha_ancestral_healing") { }
class spell_sha_ancestral_healing_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_ancestral_healing_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_VIGOR });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* target = eventInfo.GetHealInfo()->GetTarget())
{
uint32 baseHealth = target->GetMaxHealth();
// Do not take previous Ancestral Vigor buffs into account to avoid endless stacking
if (Aura* oldVigor = target->GetAura(SPELL_SHAMAN_ANCESTRAL_VIGOR))
baseHealth -= oldVigor->GetEffect(EFFECT_0)->GetAmount();
int32 bp = std::min(CalculatePct(baseHealth, aurEff->GetAmount()), CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount()));
GetUnitOwner()->CastCustomSpell(target, SPELL_SHAMAN_ANCESTRAL_VIGOR, &bp, 0, 0, true, nullptr, aurEff);
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_healing_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_ancestral_healing_AuraScript();
}
};
// 51886 - Cleanse Spirit
class spell_sha_cleanse_spirit : public SpellScriptLoader
{
public:
spell_sha_cleanse_spirit() : SpellScriptLoader("spell_sha_cleanse_spirit") { }
class spell_sha_cleanse_spirit_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_cleanse_spirit_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2
});
}
void HandleDispel(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Player* player = caster->ToPlayer())
{
if (player->GetSpellHistory()->HasCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1))
return;
// Cleansing Waters
if (AuraEffect* aura = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_CLEANSING_WATERS, EFFECT_0))
{
switch (aura->GetId())
{
case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1:
caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, true);
break;
case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2:
caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2, true);
break;
}
// The heal effect may not occur again for 6 seconds
player->GetSpellHistory()->AddCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, 0, std::chrono::seconds(6));
}
}
}
}
void Register() override
{
OnEffectSuccessfulDispel += SpellEffectFn(spell_sha_cleanse_spirit_SpellScript::HandleDispel, EFFECT_0, SPELL_EFFECT_DISPEL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_cleanse_spirit_SpellScript();
}
};
// 8042 - Earth Shock
class spell_sha_earth_shock : public SpellScriptLoader
{
public:
spell_sha_earth_shock() : SpellScriptLoader("spell_sha_earth_shock") { }
class spell_sha_earth_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_earth_shock_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_LIGHTNING_SHIELD,
SPELL_SHAMAN_FULMINATION_VISUAL,
SPELL_SHAMAN_FULMINATION_DAMAGE,
SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE
});
}
void HandleFulmination(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (caster->HasAura(SPELL_SHAMAN_FULMINATION_VISUAL))
if (Aura* aura = caster->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD))
if (AuraEffect const* fulAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2010, EFFECT_0))
if (uint8 surplousCharges = aura->GetCharges() - fulAurEff->GetAmount())
if (SpellInfo const* shieldDamageSpell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE))
{
aura->SetCharges(fulAurEff->GetAmount());
caster->RemoveAurasDueToSpell(SPELL_SHAMAN_FULMINATION_VISUAL);
int32 bp = shieldDamageSpell->Effects[EFFECT_0].CalcValue() * surplousCharges;
if (Unit* target = GetExplTargetUnit())
caster->CastCustomSpell(SPELL_SHAMAN_FULMINATION_DAMAGE, SPELLVALUE_BASE_POINT0, bp, target, true);
}
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_sha_earth_shock_SpellScript::HandleFulmination, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_earth_shock_SpellScript();
}
};
// 73920 - Healing Rain
class spell_sha_healing_rain : public SpellScriptLoader
{
public:
spell_sha_healing_rain() : SpellScriptLoader("spell_sha_healing_rain") { }
class spell_sha_healing_rain_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_healing_rain_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_HEALING_RAIN_TRIGGERED });
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (DynamicObject* dyn = GetTarget()->GetDynObject(aurEff->GetId()))
GetTarget()->CastSpell(dyn->GetPositionX(), dyn->GetPositionY(), dyn->GetPositionZ(), SPELL_SHAMAN_HEALING_RAIN_TRIGGERED, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_healing_rain_AuraScript::HandleEffectPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_healing_rain_AuraScript();
}
};
// 73921 - Healing Rain Triggered
class spell_sha_healing_rain_triggered : public SpellScriptLoader
{
public:
spell_sha_healing_rain_triggered() : SpellScriptLoader("spell_sha_healing_rain_triggered") { }
class spell_sha_healing_rain_triggered_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_healing_rain_triggered_SpellScript);
bool Load()
{
_targets = 0;
return true;
}
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (GetHitHeal() && _targets > 6)
SetHitHeal(GetHitHeal() / _targets);
}
void FilterTargets(std::list<WorldObject*>& unitList)
{
_targets = unitList.size();
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_healing_rain_triggered_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_rain_triggered_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
uint32 _targets;
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_healing_rain_triggered_SpellScript();
}
};
class spell_sha_earthliving_weapon : public SpellScriptLoader
{
public:
spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { }
class spell_sha_earthliving_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
// Blessing of the Eternals
// Increases the default 20% proc chance by additional 40%/80% when healing target is below 35% health
if (eventInfo.GetHealInfo()->GetTarget() && eventInfo.GetHealInfo()->GetTarget()->HealthBelowPct(35))
if (AuraEffect const* aurEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS, EFFECT_1))
return roll_chance_i(20 + aurEff->GetBaseAmount());
// Default Proc Chance is 20%
return roll_chance_i(20);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthliving_weapon_AuraScript();
}
};
// 10400 - Flametongue Weapon (Passive)
class spell_sha_flametongue_weapon : public AuraScript
{
PrepareAuraScript(spell_sha_flametongue_weapon);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_FLAMETONGUE_ATTACK,
SPELL_SHAMAN_FLAMETONGUE_WEAPON
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
uint8 attType = Player::GetAttackBySlot(item->GetSlot());
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
attType = OFF_ATTACK;
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FLAMETONGUE_WEAPON);
if (!spell)
return;
float basePoints = spell->Effects[EFFECT_1].CalcValue(player);
float attackSpeed = player->GetAttackTime(attType) / 1000.f;
float fireDamage = basePoints / 100.0f;
fireDamage *= attackSpeed;
RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
// Calculate Spell Power scaling
float statBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
statBonus += target->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE);
float const coeff = 0.03811f;
statBonus *= coeff * attackSpeed;
player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, fireDamage + statBonus, target, true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 33757 - Windfury Weapon (Passive)
class spell_sha_windfury_weapon : public AuraScript
{
PrepareAuraScript(spell_sha_windfury_weapon);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND,
SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND,
SPELL_SHAMAN_WINDFURY_WEAPON
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
uint8 attType = Player::GetAttackBySlot(item->GetSlot());
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
attType = OFF_ATTACK;
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON);
if (!spell)
return;
int32 attackPower = spell->Effects[EFFECT_1].CalcValue(player);
int32 amount = static_cast<int32>(attackPower / 14.f * player->GetAttackTime(attType) / 1000.f);
uint32 spellId = attType == BASE_ATTACK ? SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND : SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND;
for (uint8 i = 0; i < 2; i++)
player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, amount, target, true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
class spell_sha_unleash_elements : public SpellScript
{
PrepareSpellScript(spell_sha_unleash_elements);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_UNLEASH_LIFE,
SPELL_SHAMAN_UNLEASH_WIND,
SPELL_SHAMAN_UNLEASH_FROST,
SPELL_SHAMAN_UNLEASH_FLAME,
SPELL_SHAMAN_UNLEASH_EARTH,
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
Player* player = caster->ToPlayer();
if (!player)
return;
uint32 spellId = 0;
uint32 lastSpellId = 0;
for (uint8 i = 0; i < 2; i++)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND + i))
{
switch (item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
{
case SHAMAN_ENCHANTMENT_ID_FLAMETONGUE:
spellId = SPELL_SHAMAN_UNLEASH_FLAME;
break;
case SHAMAN_ENCHANTMENT_ID_FROSTBRAND:
spellId = SPELL_SHAMAN_UNLEASH_FROST;
break;
case SHAMAN_ENCHANTMENT_ID_WINDFURY:
spellId = SPELL_SHAMAN_UNLEASH_WIND;
break;
case SHAMAN_ENCHANTMENT_ID_ROCKBITER:
spellId = SPELL_SHAMAN_UNLEASH_EARTH;
break;
case SHAMAN_ENCHANTMENT_ID_EARTHLIVING:
spellId = SPELL_SHAMAN_UNLEASH_LIFE;
break;
default:
break;
}
}
if (spellId && spellId != lastSpellId)
{
if (Unit* target = GetExplTargetUnit())
{
if (spellId == SPELL_SHAMAN_UNLEASH_LIFE && !target->IsFriendlyTo(caster))
target = caster;
caster->CastSpell(target, spellId, true);
}
}
lastSpellId = spellId;
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_unleash_elements::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -51525 - Static Shock
class spell_sha_static_shock : public AuraScript
{
PrepareAuraScript(spell_sha_static_shock);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActor()->HasAura(SPELL_SHAMAN_LIGHTNING_SHIELD);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_static_shock::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_static_shock::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -63373 - Frozen Power
class spell_sha_frozen_power : public AuraScript
{
PrepareAuraScript(spell_sha_frozen_power);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_FREEZE });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!roll_chance_i(aurEff->GetAmount()))
return;
Unit* caster = eventInfo.GetActor();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE);
float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster));
Unit* target = eventInfo.GetProcTarget();
if (caster->GetDistance(target) < minDistance)
return;
caster->CastSpell(target, SPELL_SHAMAN_FREEZE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_ancestral_awakening();
new spell_sha_ancestral_awakening_proc();
new spell_sha_ancestral_healing();
new spell_sha_ancestral_resolve();
new spell_sha_bloodlust();
new spell_sha_cleanse_spirit();
new spell_sha_chain_heal();
new spell_sha_earth_shield();
new spell_sha_earthbind_totem();
new spell_sha_earthen_power();
new spell_sha_earthliving_weapon();
new spell_sha_earth_shock();
new spell_sha_elemental_overload();
new spell_sha_feedback();
new spell_sha_fire_nova();
new spell_sha_flame_shock();
RegisterAuraScript(spell_sha_flametongue_weapon);
new spell_sha_focused_insight();
RegisterAuraScript(spell_sha_frozen_power);
new spell_sha_glyph_of_healing_wave();
new spell_sha_healing_rain();
new spell_sha_healing_rain_triggered();
new spell_sha_healing_stream_totem();
new spell_sha_heroism();
new spell_sha_item_lightning_shield();
new spell_sha_item_lightning_shield_trigger();
new spell_sha_item_mana_surge();
new spell_sha_item_t10_elemental_2p_bonus();
new spell_sha_lava_lash();
new spell_sha_lava_surge();
new spell_sha_lava_surge_proc();
new spell_sha_mana_tide_totem();
new spell_sha_nature_guardian();
new spell_sha_resurgence();
new spell_sha_rolling_thunder();
RegisterAuraScript(spell_sha_static_shock);
new spell_sha_telluric_currents();
new spell_sha_thunderstorm();
new spell_sha_tidal_waves();
new spell_sha_totemic_mastery();
RegisterSpellScript(spell_sha_unleash_elements);
RegisterAuraScript(spell_sha_windfury_weapon);
}