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Nico/Viano-Core
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Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
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9da95e6cc9c2cdd82c0d3778a3720d2fe77be8ff
Viano-Core/src/server/game/AI
T
History
Ovahlord 5d22ddd499 Core/Misc: rename Powers to PowerType
2026-06-09 08:19:48 +02:00
..
CoreAI
Core/Misc: rename Powers to PowerType
2026-06-09 08:19:48 +02:00
PlayerAI
Core/Auras: Minor optimization for Unit object creation with msvc (not allocating a list end sentinel node for all of the 500 lists stored in Unit for each aura type)
2025-03-14 16:57:04 +01:00
ScriptedAI
Core/Misc: rename Powers to PowerType
2026-06-09 08:19:48 +02:00
SmartScripts
Core/Misc: rename Powers to PowerType
2026-06-09 08:19:48 +02:00
AIException.h
New year
2020-01-04 18:32:38 +01:00
CreatureAI.cpp
Core/Units: deprecate CREATURE_FLAG_EXTRA_NO_COMBAT and use CREATURE_STATIC_FLAG_IGNORE_COMBAT to turn creatures passive
2025-03-15 14:27:16 +01:00
CreatureAI.h
Core/Misc: removed unused includes and removed unit include from vehicle.h
2023-10-10 03:01:05 +02:00
CreatureAIFactory.h
New year
2020-01-04 18:32:38 +01:00
CreatureAIImpl.h
New year
2020-01-04 18:32:38 +01:00
CreatureAIRegistry.cpp
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick (#27434)
2021-12-27 22:25:11 +01:00
CreatureAIRegistry.h
New year
2020-01-04 18:32:38 +01:00
CreatureAISelector.cpp
New year
2020-01-04 18:32:38 +01:00
CreatureAISelector.h
New year
2020-01-04 18:32:38 +01:00
GameObjectAIFactory.h
New year
2020-01-04 18:32:38 +01:00
SelectableAI.h
New year
2020-01-04 18:32:38 +01:00
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