Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any. Fixes #11339
2708 lines
87 KiB
C++
2708 lines
87 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Creature.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "Common.h"
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#include "CreatureAI.h"
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#include "CreatureAISelector.h"
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#include "CreatureGroups.h"
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#include "DatabaseEnv.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "InstanceScript.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "MapManager.h"
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#include "MoveSpline.h"
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#include "MoveSplineInit.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvPMgr.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "QuestDef.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "WaypointMovementGenerator.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "Transport.h"
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TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
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{
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TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
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if (itr != spellList.end())
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return &itr->second;
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return NULL;
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}
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bool VendorItemData::RemoveItem(uint32 item_id)
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{
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bool found = false;
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for (VendorItemList::iterator i = m_items.begin(); i != m_items.end();)
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{
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if ((*i)->item == item_id)
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{
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i = m_items.erase(i++);
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found = true;
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}
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else
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++i;
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}
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return found;
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}
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VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const
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{
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for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
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if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost)
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return *i;
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return NULL;
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}
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uint32 CreatureTemplate::GetRandomValidModelId() const
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{
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uint8 c = 0;
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uint32 modelIDs[4];
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if (Modelid1) modelIDs[c++] = Modelid1;
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if (Modelid2) modelIDs[c++] = Modelid2;
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if (Modelid3) modelIDs[c++] = Modelid3;
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if (Modelid4) modelIDs[c++] = Modelid4;
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return ((c>0) ? modelIDs[urand(0, c-1)] : 0);
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}
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uint32 CreatureTemplate::GetFirstValidModelId() const
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{
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if (Modelid1) return Modelid1;
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if (Modelid2) return Modelid2;
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if (Modelid3) return Modelid3;
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if (Modelid4) return Modelid4;
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return 0;
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}
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bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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if (Unit* victim = ObjectAccessor::GetUnit(m_owner, m_victim))
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{
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while (!m_assistants.empty())
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{
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Creature* assistant = ObjectAccessor::GetCreature(m_owner, *m_assistants.begin());
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m_assistants.pop_front();
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if (assistant && assistant->CanAssistTo(&m_owner, victim))
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{
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assistant->SetNoCallAssistance(true);
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assistant->CombatStart(victim);
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if (assistant->IsAIEnabled)
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assistant->AI()->AttackStart(victim);
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}
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}
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}
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return true;
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}
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CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint8 level, uint8 unitClass)
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{
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return sObjectMgr->GetCreatureBaseStats(level, unitClass);
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}
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bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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m_owner.DespawnOrUnsummon(); // since we are here, we are not TempSummon as object type cannot change during runtime
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return true;
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}
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Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
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m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
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m_lootRecipient(), m_lootRecipientGroup(0), _skinner(), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
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m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(NULL), m_creatureData(NULL), m_waypointID(0), m_path_id(0), m_formation(NULL)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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m_valuesCount = UNIT_END;
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for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
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m_spells[i] = 0;
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m_CreatureSpellCooldowns.clear();
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m_CreatureCategoryCooldowns.clear();
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DisableReputationGain = false;
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m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
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m_CombatDistance = 0;//MELEE_RANGE;
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ResetLootMode(); // restore default loot mode
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TriggerJustRespawned = false;
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m_isTempWorldObject = false;
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_focusSpell = NULL;
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}
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Creature::~Creature()
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{
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delete i_AI;
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i_AI = NULL;
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//if (m_uint32Values)
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// TC_LOG_ERROR("entities.unit", "Deconstruct Creature Entry = %u", GetEntry());
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}
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void Creature::AddToWorld()
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{
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///- Register the creature for guid lookup
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if (!IsInWorld())
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{
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if (GetZoneScript())
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GetZoneScript()->OnCreatureCreate(this);
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sObjectAccessor->AddObject(this);
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Unit::AddToWorld();
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SearchFormation();
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AIM_Initialize();
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if (IsVehicle())
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GetVehicleKit()->Install();
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}
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}
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void Creature::RemoveFromWorld()
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{
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if (IsInWorld())
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{
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if (GetZoneScript())
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GetZoneScript()->OnCreatureRemove(this);
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if (m_formation)
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sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
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Unit::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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}
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}
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void Creature::DisappearAndDie()
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{
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DestroyForNearbyPlayers();
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//SetVisibility(VISIBILITY_OFF);
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//ObjectAccessor::UpdateObjectVisibility(this);
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if (IsAlive())
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setDeathState(JUST_DIED);
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RemoveCorpse(false);
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}
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void Creature::SearchFormation()
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{
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if (IsSummon())
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return;
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uint32 lowguid = GetDBTableGUIDLow();
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if (!lowguid)
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return;
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CreatureGroupInfoType::iterator frmdata = sFormationMgr->CreatureGroupMap.find(lowguid);
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if (frmdata != sFormationMgr->CreatureGroupMap.end())
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sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
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}
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void Creature::RemoveCorpse(bool setSpawnTime)
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{
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if (getDeathState() != CORPSE)
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return;
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m_corpseRemoveTime = time(NULL);
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setDeathState(DEAD);
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RemoveAllAuras();
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UpdateObjectVisibility();
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loot.clear();
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uint32 respawnDelay = m_respawnDelay;
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if (IsAIEnabled)
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AI()->CorpseRemoved(respawnDelay);
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// Should get removed later, just keep "compatibility" with scripts
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if (setSpawnTime)
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m_respawnTime = time(NULL) + respawnDelay;
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float x, y, z, o;
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GetRespawnPosition(x, y, z, &o);
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SetHomePosition(x, y, z, o);
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GetMap()->CreatureRelocation(this, x, y, z, o);
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}
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/**
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* change the entry of creature until respawn
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*/
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bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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{
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CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(entry);
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if (!normalInfo)
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{
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TC_LOG_ERROR("sql.sql", "Creature::InitEntry creature entry %u does not exist.", entry);
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return false;
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}
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// get difficulty 1 mode entry
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CreatureTemplate const* cinfo = normalInfo;
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for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0;)
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{
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// we already have valid Map pointer for current creature!
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if (normalInfo->DifficultyEntry[diff - 1])
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{
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cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
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if (cinfo)
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break; // template found
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// check and reported at startup, so just ignore (restore normalInfo)
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cinfo = normalInfo;
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}
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// for instances heroic to normal, other cases attempt to retrieve previous difficulty
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if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
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diff -= 2; // to normal raid difficulty cases
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else
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--diff;
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}
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// Initialize loot duplicate count depending on raid difficulty
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if (GetMap()->Is25ManRaid())
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loot.maxDuplicates = 3;
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SetEntry(entry); // normal entry always
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m_creatureInfo = cinfo; // map mode related always
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// equal to player Race field, but creature does not have race
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SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
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// known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
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SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
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// Cancel load if no model defined
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if (!(cinfo->GetFirstValidModelId()))
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{
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TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
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return false;
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}
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uint32 displayID = ObjectMgr::ChooseDisplayId(GetCreatureTemplate(), data);
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CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
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if (!minfo) // Cancel load if no model defined
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{
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TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid model %u defined in table `creature_template`, can't load.", entry, displayID);
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return false;
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}
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SetDisplayId(displayID);
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SetNativeDisplayId(displayID);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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// Load creature equipment
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if (!data || data->equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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{
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m_originalEquipmentId = data->equipmentId;
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LoadEquipment(data->equipmentId);
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}
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SetName(normalInfo->Name); // at normal entry always
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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SetSpeed(MOVE_WALK, cinfo->speed_walk);
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SetSpeed(MOVE_RUN, cinfo->speed_run);
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SetSpeed(MOVE_SWIM, 1.0f); // using 1.0 rate
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SetSpeed(MOVE_FLIGHT, 1.0f); // using 1.0 rate
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// Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
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SetObjectScale(cinfo->scale);
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, cinfo->HoverHeight);
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// checked at loading
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m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
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if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
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m_defaultMovementType = IDLE_MOTION_TYPE;
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for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
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m_spells[i] = GetCreatureTemplate()->spells[i];
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return true;
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}
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bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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{
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if (!InitEntry(entry, data))
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return false;
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CreatureTemplate const* cInfo = GetCreatureTemplate();
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m_regenHealth = cInfo->RegenHealth;
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// creatures always have melee weapon ready if any unless specified otherwise
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if (!GetCreatureAddon())
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SetSheath(SHEATH_STATE_MELEE);
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setFaction(cInfo->faction);
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uint32 npcflag, unit_flags, dynamicflags;
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ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
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SetUInt32Value(UNIT_NPC_FLAGS, npcflag | sGameEventMgr->GetNPCFlag(this));
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else
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SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
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SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2);
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
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SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
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SetAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
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SelectLevel();
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SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class);
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float armor = (float)stats->GenerateArmor(cInfo); /// @todo Why is this treated as uint32 when it's a float?
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SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
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SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_HOLY]));
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SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FIRE]));
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SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_NATURE]));
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SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FROST]));
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SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_SHADOW]));
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SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_ARCANE]));
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SetCanModifyStats(true);
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UpdateAllStats();
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// checked and error show at loading templates
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if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
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{
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if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP)
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SetPvP(true);
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else
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SetPvP(false);
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}
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// updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
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if (IsVehicle())
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{
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if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
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{
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setFaction(owner->getFaction()); // vehicles should have same as owner faction
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owner->VehicleSpellInitialize();
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}
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}
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// trigger creature is always not selectable and can not be attacked
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if (IsTrigger())
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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InitializeReactState();
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
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{
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ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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}
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UpdateMovementFlags();
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return true;
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}
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void Creature::Update(uint32 diff)
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{
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if (IsAIEnabled && TriggerJustRespawned)
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{
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TriggerJustRespawned = false;
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AI()->JustRespawned();
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if (m_vehicleKit)
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m_vehicleKit->Reset();
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}
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UpdateMovementFlags();
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switch (m_deathState)
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{
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case JUST_RESPAWNED:
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// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
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TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_RESPAWNED (4)", GetGUIDLow(), GetEntry());
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break;
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case JUST_DIED:
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// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
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TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
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break;
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case DEAD:
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{
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time_t now = time(NULL);
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if (m_respawnTime <= now)
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{
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bool allowed = IsAIEnabled ? AI()->CanRespawn() : true; // First check if there are any scripts that object to us respawning
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if (!allowed) // Will be rechecked on next Update call
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break;
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ObjectGuid dbtableHighGuid(HIGHGUID_UNIT, GetEntry(), m_DBTableGuid);
|
|
time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
|
|
if (!linkedRespawntime) // Can respawn
|
|
Respawn();
|
|
else // the master is dead
|
|
{
|
|
ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
|
|
if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
|
|
SetRespawnTime(DAY);
|
|
else
|
|
m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
|
|
SaveRespawnTime(); // also save to DB immediately
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CORPSE:
|
|
{
|
|
Unit::Update(diff);
|
|
// deathstate changed on spells update, prevent problems
|
|
if (m_deathState != CORPSE)
|
|
break;
|
|
|
|
if (m_groupLootTimer && lootingGroupLowGUID)
|
|
{
|
|
if (m_groupLootTimer <= diff)
|
|
{
|
|
Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
|
|
if (group)
|
|
group->EndRoll(&loot);
|
|
m_groupLootTimer = 0;
|
|
lootingGroupLowGUID = 0;
|
|
}
|
|
else m_groupLootTimer -= diff;
|
|
}
|
|
else if (m_corpseRemoveTime <= time(NULL))
|
|
{
|
|
RemoveCorpse(false);
|
|
TC_LOG_DEBUG("entities.unit", "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
Unit::Update(diff);
|
|
|
|
// creature can be dead after Unit::Update call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
break;
|
|
|
|
// if creature is charmed, switch to charmed AI (and back)
|
|
if (NeedChangeAI)
|
|
{
|
|
UpdateCharmAI();
|
|
NeedChangeAI = false;
|
|
IsAIEnabled = true;
|
|
if (!IsInEvadeMode() && LastCharmerGUID)
|
|
if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID))
|
|
i_AI->AttackStart(charmer);
|
|
|
|
LastCharmerGUID.Clear();
|
|
}
|
|
|
|
if (!IsInEvadeMode() && IsAIEnabled)
|
|
{
|
|
// do not allow the AI to be changed during update
|
|
m_AI_locked = true;
|
|
i_AI->UpdateAI(diff);
|
|
m_AI_locked = false;
|
|
}
|
|
|
|
// creature can be dead after UpdateAI call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
break;
|
|
|
|
if (m_regenTimer > 0)
|
|
{
|
|
if (diff >= m_regenTimer)
|
|
m_regenTimer = 0;
|
|
else
|
|
m_regenTimer -= diff;
|
|
}
|
|
|
|
if (m_regenTimer != 0)
|
|
break;
|
|
|
|
bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim
|
|
!EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
|
|
!EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster
|
|
|
|
/*if (m_regenTimer <= diff)
|
|
{*/
|
|
if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed())) // regenerate health if not in combat or if polymorphed
|
|
RegenerateHealth();
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER))
|
|
{
|
|
if (getPowerType() == POWER_ENERGY)
|
|
Regenerate(POWER_ENERGY);
|
|
else
|
|
RegenerateMana();
|
|
}
|
|
|
|
/*if (!bIsPolymorphed) // only increase the timer if not polymorphed
|
|
m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
|
|
}
|
|
else
|
|
if (!bIsPolymorphed) // if polymorphed, skip the timer
|
|
m_regenTimer -= diff;*/
|
|
m_regenTimer = CREATURE_REGEN_INTERVAL;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
sScriptMgr->OnCreatureUpdate(this, diff);
|
|
}
|
|
|
|
void Creature::RegenerateMana()
|
|
{
|
|
uint32 curValue = GetPower(POWER_MANA);
|
|
uint32 maxValue = GetMaxPower(POWER_MANA);
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Combat and any controlled creature
|
|
if (IsInCombat() || GetCharmerOrOwnerGUID())
|
|
{
|
|
if (!IsUnderLastManaUseEffect())
|
|
{
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
|
|
}
|
|
}
|
|
else
|
|
addvalue = maxValue / 3;
|
|
|
|
// Apply modifiers (if any).
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if ((*i)->GetMiscValue() == POWER_MANA)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
|
|
|
|
ModifyPower(POWER_MANA, addvalue);
|
|
}
|
|
|
|
void Creature::RegenerateHealth()
|
|
{
|
|
if (!isRegeneratingHealth())
|
|
return;
|
|
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Not only pet, but any controlled creature
|
|
if (GetCharmerOrOwnerGUID())
|
|
{
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
if (GetPower(POWER_MANA) > 0)
|
|
addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
|
|
else
|
|
addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
|
|
}
|
|
else
|
|
addvalue = maxValue/3;
|
|
|
|
// Apply modifiers (if any).
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
|
|
|
|
ModifyHealth(addvalue);
|
|
}
|
|
|
|
void Creature::DoFleeToGetAssistance()
|
|
{
|
|
if (!GetVictim())
|
|
return;
|
|
|
|
if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
return;
|
|
|
|
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
|
|
if (radius >0)
|
|
{
|
|
Creature* creature = NULL;
|
|
|
|
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
|
|
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
|
|
|
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
|
|
|
|
SetNoSearchAssistance(true);
|
|
UpdateSpeed(MOVE_RUN, false);
|
|
|
|
if (!creature)
|
|
//SetFeared(true, EnsureVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
|
|
/// @todo use 31365
|
|
SetControlled(true, UNIT_STATE_FLEEING);
|
|
else
|
|
GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
|
|
}
|
|
}
|
|
|
|
bool Creature::AIM_Initialize(CreatureAI* ai)
|
|
{
|
|
// make sure nothing can change the AI during AI update
|
|
if (m_AI_locked)
|
|
{
|
|
TC_LOG_DEBUG("scripts", "AIM_Initialize: failed to init, locked.");
|
|
return false;
|
|
}
|
|
|
|
UnitAI* oldAI = i_AI;
|
|
|
|
Motion_Initialize();
|
|
|
|
i_AI = ai ? ai : FactorySelector::selectAI(this);
|
|
delete oldAI;
|
|
IsAIEnabled = true;
|
|
i_AI->InitializeAI();
|
|
// Initialize vehicle
|
|
if (GetVehicleKit())
|
|
GetVehicleKit()->Reset();
|
|
return true;
|
|
}
|
|
|
|
void Creature::Motion_Initialize()
|
|
{
|
|
if (!m_formation)
|
|
GetMotionMaster()->Initialize();
|
|
else if (m_formation->getLeader() == this)
|
|
{
|
|
m_formation->FormationReset(false);
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
else if (m_formation->isFormed())
|
|
GetMotionMaster()->MoveIdle(); //wait the order of leader
|
|
else
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
|
|
bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
SetPhaseMask(phaseMask, false);
|
|
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, entry);
|
|
return false;
|
|
}
|
|
|
|
//! Relocate before CreateFromProto, to initialize coords and allow
|
|
//! returning correct zone id for selecting OutdoorPvP/Battlefield script
|
|
Relocate(x, y, z, ang);
|
|
|
|
if (!CreateFromProto(guidlow, entry, data, vehId))
|
|
return false;
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, entry, x, y, z, ang);
|
|
return false;
|
|
}
|
|
|
|
switch (GetCreatureTemplate()->rank)
|
|
{
|
|
case CREATURE_ELITE_RARE:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE);
|
|
break;
|
|
case CREATURE_ELITE_ELITE:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
|
|
break;
|
|
case CREATURE_ELITE_RAREELITE:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
|
|
break;
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
|
|
break;
|
|
default:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
|
|
break;
|
|
}
|
|
|
|
LoadCreaturesAddon();
|
|
|
|
//! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there
|
|
if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
|
|
{
|
|
z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
|
|
|
|
//! Relocate again with updated Z coord
|
|
Relocate(x, y, z, ang);
|
|
}
|
|
|
|
uint32 displayID = GetNativeDisplayId();
|
|
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
|
|
if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
|
|
{
|
|
SetDisplayId(displayID);
|
|
SetNativeDisplayId(displayID);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
|
|
}
|
|
|
|
LastUsedScriptID = GetCreatureTemplate()->ScriptID;
|
|
|
|
/// @todo Replace with spell, handle from DB
|
|
if (IsSpiritHealer() || IsSpiritGuide())
|
|
{
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
|
|
}
|
|
|
|
if (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING)
|
|
AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::InitializeReactState()
|
|
{
|
|
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
|
|
SetReactState(REACT_PASSIVE);
|
|
/*
|
|
else if (IsCivilian())
|
|
SetReactState(REACT_DEFENSIVE);
|
|
*/
|
|
else
|
|
SetReactState(REACT_AGGRESSIVE);
|
|
}
|
|
|
|
bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
|
|
{
|
|
if (!IsBattleMaster())
|
|
return false;
|
|
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
|
|
if (!msg)
|
|
return player->GetBGAccessByLevel(bgTypeId);
|
|
|
|
if (!player->GetBGAccessByLevel(bgTypeId))
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (bgTypeId)
|
|
{
|
|
case BATTLEGROUND_AV: player->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
|
|
case BATTLEGROUND_WS: player->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
|
|
case BATTLEGROUND_AB: player->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
|
|
case BATTLEGROUND_EY:
|
|
case BATTLEGROUND_NA:
|
|
case BATTLEGROUND_BE:
|
|
case BATTLEGROUND_AA:
|
|
case BATTLEGROUND_RL:
|
|
case BATTLEGROUND_SA:
|
|
case BATTLEGROUND_DS:
|
|
case BATTLEGROUND_RV: player->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
|
|
{
|
|
return player->getLevel() >= 10
|
|
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
|
|
&& player->getClass() == GetCreatureTemplate()->trainer_class;
|
|
}
|
|
|
|
Player* Creature::GetLootRecipient() const
|
|
{
|
|
if (!m_lootRecipient)
|
|
return NULL;
|
|
return ObjectAccessor::FindConnectedPlayer(m_lootRecipient);
|
|
}
|
|
|
|
Group* Creature::GetLootRecipientGroup() const
|
|
{
|
|
if (!m_lootRecipientGroup)
|
|
return NULL;
|
|
return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
|
|
}
|
|
|
|
void Creature::SetLootRecipient(Unit* unit)
|
|
{
|
|
// set the player whose group should receive the right
|
|
// to loot the creature after it dies
|
|
// should be set to NULL after the loot disappears
|
|
|
|
if (!unit)
|
|
{
|
|
m_lootRecipient.Clear();
|
|
m_lootRecipientGroup = 0;
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE|UNIT_DYNFLAG_TAPPED);
|
|
return;
|
|
}
|
|
|
|
if (unit->GetTypeId() != TYPEID_PLAYER && !unit->IsVehicle())
|
|
return;
|
|
|
|
Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (!player) // normal creature, no player involved
|
|
return;
|
|
|
|
m_lootRecipient = player->GetGUID();
|
|
if (Group* group = player->GetGroup())
|
|
m_lootRecipientGroup = group->GetLowGUID();
|
|
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
|
|
}
|
|
|
|
// return true if this creature is tapped by the player or by a member of his group.
|
|
bool Creature::isTappedBy(Player const* player) const
|
|
{
|
|
if (player->GetGUID() == m_lootRecipient)
|
|
return true;
|
|
|
|
Group const* playerGroup = player->GetGroup();
|
|
if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
|
|
return false; // if creature doesnt have group bound it means it was solo killed by someone else
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::SaveToDB()
|
|
{
|
|
// this should only be used when the creature has already been loaded
|
|
// preferably after adding to map, because mapid may not be valid otherwise
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(m_DBTableGuid);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
|
|
return;
|
|
}
|
|
|
|
uint32 mapId = GetTransport() ? GetTransport()->GetGOInfo()->moTransport.mapID : GetMapId();
|
|
SaveToDB(mapId, data->spawnMask, GetPhaseMask());
|
|
}
|
|
|
|
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
|
{
|
|
// update in loaded data
|
|
if (!m_DBTableGuid)
|
|
m_DBTableGuid = GetGUIDLow();
|
|
CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_DBTableGuid);
|
|
|
|
uint32 displayId = GetNativeDisplayId();
|
|
uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
|
|
uint32 unit_flags = GetUInt32Value(UNIT_FIELD_FLAGS);
|
|
uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
|
|
|
|
// check if it's a custom model and if not, use 0 for displayId
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
if (cinfo)
|
|
{
|
|
if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
|
|
displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4)
|
|
displayId = 0;
|
|
|
|
if (npcflag == cinfo->npcflag)
|
|
npcflag = 0;
|
|
|
|
if (unit_flags == cinfo->unit_flags)
|
|
unit_flags = 0;
|
|
|
|
if (dynamicflags == cinfo->dynamicflags)
|
|
dynamicflags = 0;
|
|
}
|
|
|
|
// data->guid = guid must not be updated at save
|
|
data.id = GetEntry();
|
|
data.mapid = mapid;
|
|
data.phaseMask = phaseMask;
|
|
data.displayid = displayId;
|
|
data.equipmentId = GetCurrentEquipmentId();
|
|
if (!GetTransport())
|
|
{
|
|
data.posX = GetPositionX();
|
|
data.posY = GetPositionY();
|
|
data.posZ = GetPositionZMinusOffset();
|
|
data.orientation = GetOrientation();
|
|
}
|
|
else
|
|
{
|
|
data.posX = GetTransOffsetX();
|
|
data.posY = GetTransOffsetY();
|
|
data.posZ = GetTransOffsetZ();
|
|
data.orientation = GetTransOffsetO();
|
|
}
|
|
|
|
data.spawntimesecs = m_respawnDelay;
|
|
// prevent add data integrity problems
|
|
data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = GetHealth();
|
|
data.curmana = GetPower(POWER_MANA);
|
|
// prevent add data integrity problems
|
|
data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
|
|
? IDLE_MOTION_TYPE : GetDefaultMovementType();
|
|
data.spawnMask = spawnMask;
|
|
data.npcflag = npcflag;
|
|
data.unit_flags = unit_flags;
|
|
data.dynamicflags = dynamicflags;
|
|
|
|
// update in DB
|
|
SQLTransaction trans = WorldDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
|
|
stmt->setUInt32(0, m_DBTableGuid);
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
|
|
stmt->setUInt32(index++, m_DBTableGuid);
|
|
stmt->setUInt32(index++, GetEntry());
|
|
stmt->setUInt16(index++, uint16(mapid));
|
|
stmt->setUInt8(index++, spawnMask);
|
|
stmt->setUInt32(index++, GetPhaseMask());
|
|
stmt->setUInt32(index++, displayId);
|
|
stmt->setInt32(index++, int32(GetCurrentEquipmentId()));
|
|
stmt->setFloat(index++, GetPositionX());
|
|
stmt->setFloat(index++, GetPositionY());
|
|
stmt->setFloat(index++, GetPositionZ());
|
|
stmt->setFloat(index++, GetOrientation());
|
|
stmt->setUInt32(index++, m_respawnDelay);
|
|
stmt->setFloat(index++, m_respawnradius);
|
|
stmt->setUInt32(index++, 0);
|
|
stmt->setUInt32(index++, GetHealth());
|
|
stmt->setUInt32(index++, GetPower(POWER_MANA));
|
|
stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
|
|
stmt->setUInt32(index++, npcflag);
|
|
stmt->setUInt32(index++, unit_flags);
|
|
stmt->setUInt32(index++, dynamicflags);
|
|
trans->Append(stmt);
|
|
|
|
WorldDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Creature::SelectLevel()
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
|
|
uint32 rank = IsPet() ? 0 : cInfo->rank;
|
|
|
|
// level
|
|
uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
|
|
uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
|
|
uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
|
|
SetLevel(level);
|
|
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
|
|
|
|
// health
|
|
float healthmod = _GetHealthMod(rank);
|
|
|
|
uint32 basehp = stats->GenerateHealth(cInfo);
|
|
uint32 health = uint32(basehp * healthmod);
|
|
|
|
SetCreateHealth(health);
|
|
SetMaxHealth(health);
|
|
SetHealth(health);
|
|
ResetPlayerDamageReq();
|
|
|
|
// mana
|
|
uint32 mana = stats->GenerateMana(cInfo);
|
|
|
|
SetCreateMana(mana);
|
|
SetMaxPower(POWER_MANA, mana); // MAX Mana
|
|
SetPower(POWER_MANA, mana);
|
|
|
|
/// @todo set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
|
|
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
|
|
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana);
|
|
|
|
// damage
|
|
|
|
float basedamage = stats->GenerateBaseDamage(cInfo);
|
|
|
|
float weaponBaseMinDamage = basedamage;
|
|
float weaponBaseMaxDamage = basedamage * 1.5f;
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
|
|
SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
|
|
}
|
|
|
|
float Creature::_GetHealthMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
|
|
}
|
|
}
|
|
|
|
void Creature::LowerPlayerDamageReq(uint32 unDamage)
|
|
{
|
|
if (m_PlayerDamageReq)
|
|
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
|
|
}
|
|
|
|
float Creature::_GetDamageMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
}
|
|
}
|
|
|
|
float Creature::GetSpellDamageMod(int32 Rank) const
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld->getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
}
|
|
}
|
|
|
|
bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
|
|
{
|
|
SetZoneScript();
|
|
if (GetZoneScript() && data)
|
|
{
|
|
entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
|
|
if (!entry)
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, entry);
|
|
return false;
|
|
}
|
|
|
|
SetOriginalEntry(entry);
|
|
|
|
Object::_Create(guidlow, entry, (vehId || cinfo->VehicleId) ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
|
|
|
|
if (!UpdateEntry(entry, data))
|
|
return false;
|
|
|
|
if (!vehId)
|
|
{
|
|
if (GetCreatureTemplate()->VehicleId)
|
|
{
|
|
vehId = GetCreatureTemplate()->VehicleId;
|
|
entry = GetCreatureTemplate()->Entry;
|
|
}
|
|
else
|
|
vehId = cinfo->VehicleId;
|
|
}
|
|
|
|
if (vehId)
|
|
CreateVehicleKit(vehId, entry);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
|
|
{
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
|
|
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) not found in table `creature`, can't load. ", guid);
|
|
return false;
|
|
}
|
|
|
|
m_DBTableGuid = guid;
|
|
if (map->GetInstanceId() == 0)
|
|
{
|
|
if (map->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, guid)))
|
|
return false;
|
|
}
|
|
else
|
|
guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
|
|
|
|
if (!Create(guid, map, data->phaseMask, data->id, data->posX, data->posY, data->posZ, data->orientation, data))
|
|
return false;
|
|
|
|
//We should set first home position, because then AI calls home movement
|
|
SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
|
|
|
|
m_respawnradius = data->spawndist;
|
|
|
|
m_respawnDelay = data->spawntimesecs;
|
|
m_deathState = ALIVE;
|
|
|
|
m_respawnTime = GetMap()->GetCreatureRespawnTime(m_DBTableGuid);
|
|
if (m_respawnTime) // respawn on Update
|
|
{
|
|
m_deathState = DEAD;
|
|
if (CanFly())
|
|
{
|
|
float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, false);
|
|
if (data->posZ - tz > 0.1f)
|
|
Relocate(data->posX, data->posY, tz);
|
|
}
|
|
}
|
|
|
|
uint32 curhealth;
|
|
|
|
if (!m_regenHealth)
|
|
{
|
|
curhealth = data->curhealth;
|
|
if (curhealth)
|
|
{
|
|
curhealth = uint32(curhealth*_GetHealthMod(GetCreatureTemplate()->rank));
|
|
if (curhealth < 1)
|
|
curhealth = 1;
|
|
}
|
|
SetPower(POWER_MANA, data->curmana);
|
|
}
|
|
else
|
|
{
|
|
curhealth = GetMaxHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
}
|
|
|
|
SetHealth(m_deathState == ALIVE ? curhealth : 0);
|
|
|
|
// checked at creature_template loading
|
|
m_defaultMovementType = MovementGeneratorType(data->movementType);
|
|
|
|
m_creatureData = data;
|
|
|
|
if (addToMap && !GetMap()->AddToMap(this))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Creature::SetCanDualWield(bool value)
|
|
{
|
|
Unit::SetCanDualWield(value);
|
|
UpdateDamagePhysical(OFF_ATTACK);
|
|
}
|
|
|
|
void Creature::LoadEquipment(int8 id, bool force /*= true*/)
|
|
{
|
|
if (id == 0)
|
|
{
|
|
if (force)
|
|
{
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
|
|
m_equipmentId = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
|
|
if (!einfo)
|
|
return;
|
|
|
|
m_equipmentId = id;
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->ItemEntry[i]);
|
|
}
|
|
|
|
bool Creature::hasQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
|
|
for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
|
|
{
|
|
if (itr->second == quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Creature::hasInvolvedQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
|
|
for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
|
|
{
|
|
if (itr->second == quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Creature::DeleteFromDB()
|
|
{
|
|
if (!m_DBTableGuid)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Trying to delete not saved creature! LowGUID: %u, Entry: %u", GetGUIDLow(), GetEntry());
|
|
return;
|
|
}
|
|
|
|
GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid);
|
|
sObjectMgr->DeleteCreatureData(m_DBTableGuid);
|
|
|
|
SQLTransaction trans = WorldDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
|
|
stmt->setUInt32(0, m_DBTableGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
|
|
stmt->setUInt32(0, m_DBTableGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
|
|
stmt->setUInt32(0, m_DBTableGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
|
|
stmt->setUInt32(0, m_DBTableGuid);
|
|
trans->Append(stmt);
|
|
|
|
WorldDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
bool Creature::IsInvisibleDueToDespawn() const
|
|
{
|
|
if (Unit::IsInvisibleDueToDespawn())
|
|
return true;
|
|
|
|
if (IsAlive() || isDying() || m_corpseRemoveTime > time(NULL))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
if (IsAIEnabled && AI()->CanSeeAlways(obj))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Creature::CanStartAttack(Unit const* who, bool force) const
|
|
{
|
|
if (IsCivilian())
|
|
return false;
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
|
|
return false;
|
|
|
|
// Do not attack non-combat pets
|
|
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
|
|
return false;
|
|
|
|
if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
|
|
//|| who->IsControlledByPlayer() && who->IsFlying()))
|
|
// we cannot check flying for other creatures, too much map/vmap calculation
|
|
/// @todo should switch to range attack
|
|
return false;
|
|
|
|
if (!force)
|
|
{
|
|
if (!_IsTargetAcceptable(who))
|
|
return false;
|
|
|
|
if (who->IsInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
|
|
if (Unit* victim = who->getAttackerForHelper())
|
|
if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
|
|
force = true;
|
|
|
|
if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
|
|
return false;
|
|
}
|
|
|
|
if (!CanCreatureAttack(who, force))
|
|
return false;
|
|
|
|
return IsWithinLOSInMap(who);
|
|
}
|
|
|
|
float Creature::GetAttackDistance(Unit const* player) const
|
|
{
|
|
float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
|
|
if (aggroRate == 0)
|
|
return 0.0f;
|
|
|
|
uint32 playerlevel = player->getLevelForTarget(this);
|
|
uint32 creaturelevel = getLevelForTarget(player);
|
|
|
|
int32 leveldif = int32(playerlevel) - int32(creaturelevel);
|
|
|
|
// "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
|
|
if (leveldif < - 25)
|
|
leveldif = -25;
|
|
|
|
// "The aggro radius of a mob having the same level as the player is roughly 20 yards"
|
|
float RetDistance = 20;
|
|
|
|
// "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
|
|
// radius grow if playlevel < creaturelevel
|
|
RetDistance -= (float)leveldif;
|
|
|
|
if (creaturelevel+5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
// detect range auras
|
|
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
|
|
// detected range auras
|
|
RetDistance += player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
}
|
|
|
|
// "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
|
|
if (RetDistance < 5)
|
|
RetDistance = 5;
|
|
|
|
return (RetDistance*aggroRate);
|
|
}
|
|
|
|
void Creature::setDeathState(DeathState s)
|
|
{
|
|
Unit::setDeathState(s);
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
m_corpseRemoveTime = time(NULL) + m_corpseDelay;
|
|
m_respawnTime = time(NULL) + m_respawnDelay + m_corpseDelay;
|
|
|
|
// always save boss respawn time at death to prevent crash cheating
|
|
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
|
|
SaveRespawnTime();
|
|
|
|
SetTarget(ObjectGuid::Empty); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
setActive(false);
|
|
|
|
if (HasSearchedAssistance())
|
|
{
|
|
SetNoSearchAssistance(false);
|
|
UpdateSpeed(MOVE_RUN, false);
|
|
}
|
|
|
|
//Dismiss group if is leader
|
|
if (m_formation && m_formation->getLeader() == this)
|
|
m_formation->FormationReset(true);
|
|
|
|
if ((CanFly() || IsFlying()))
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
Unit::setDeathState(CORPSE);
|
|
}
|
|
else if (s == JUST_RESPAWNED)
|
|
{
|
|
//if (IsPet())
|
|
// setActive(true);
|
|
SetFullHealth();
|
|
SetLootRecipient(NULL);
|
|
ResetPlayerDamageReq();
|
|
|
|
UpdateMovementFlags();
|
|
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
|
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING));
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
LoadCreaturesAddon(true);
|
|
Motion_Initialize();
|
|
if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
|
|
SetPhaseMask(GetCreatureData()->phaseMask, false);
|
|
Unit::setDeathState(ALIVE);
|
|
}
|
|
}
|
|
|
|
void Creature::Respawn(bool force)
|
|
{
|
|
DestroyForNearbyPlayers();
|
|
|
|
if (force)
|
|
{
|
|
if (IsAlive())
|
|
setDeathState(JUST_DIED);
|
|
else if (getDeathState() != CORPSE)
|
|
setDeathState(CORPSE);
|
|
}
|
|
|
|
RemoveCorpse(false);
|
|
|
|
if (getDeathState() == DEAD)
|
|
{
|
|
if (m_DBTableGuid)
|
|
GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid);
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
m_respawnTime = 0;
|
|
ResetPickPocketRefillTimer();
|
|
loot.clear();
|
|
if (m_originalEntry != GetEntry())
|
|
UpdateEntry(m_originalEntry);
|
|
|
|
SelectLevel();
|
|
|
|
setDeathState(JUST_RESPAWNED);
|
|
|
|
uint32 displayID = GetNativeDisplayId();
|
|
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
|
|
if (minfo) // Cancel load if no model defined
|
|
{
|
|
SetDisplayId(displayID);
|
|
SetNativeDisplayId(displayID);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
|
|
}
|
|
|
|
GetMotionMaster()->InitDefault();
|
|
|
|
//Call AI respawn virtual function
|
|
if (IsAIEnabled)
|
|
{
|
|
//reset the AI to be sure no dirty or uninitialized values will be used till next tick
|
|
AI()->Reset();
|
|
TriggerJustRespawned = true;//delay event to next tick so all creatures are created on the map before processing
|
|
}
|
|
|
|
uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr->IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
|
|
if (poolid)
|
|
sPoolMgr->UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
|
|
|
|
//Re-initialize reactstate that could be altered by movementgenerators
|
|
InitializeReactState();
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Creature::ForcedDespawn(uint32 timeMSToDespawn)
|
|
{
|
|
if (timeMSToDespawn)
|
|
{
|
|
ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this);
|
|
|
|
m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
|
|
return;
|
|
}
|
|
|
|
if (IsAlive())
|
|
setDeathState(JUST_DIED);
|
|
|
|
RemoveCorpse(false);
|
|
}
|
|
|
|
void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/)
|
|
{
|
|
if (TempSummon* summon = this->ToTempSummon())
|
|
summon->UnSummon(msTimeToDespawn);
|
|
else
|
|
ForcedDespawn(msTimeToDespawn);
|
|
}
|
|
|
|
bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) const
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
// Creature is immune to main mechanic of the spell
|
|
if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
|
|
return true;
|
|
|
|
// This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
|
|
// the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
|
|
bool immunedToAllEffects = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!spellInfo->Effects[i].IsEffect())
|
|
continue;
|
|
if (!IsImmunedToSpellEffect(spellInfo, i))
|
|
{
|
|
immunedToAllEffects = false;
|
|
break;
|
|
}
|
|
}
|
|
if (immunedToAllEffects)
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpell(spellInfo);
|
|
}
|
|
|
|
bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
|
|
{
|
|
if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Effects[index].Mechanic - 1)))
|
|
return true;
|
|
|
|
if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpellEffect(spellInfo, index);
|
|
}
|
|
|
|
bool Creature::isElite() const
|
|
{
|
|
if (IsPet())
|
|
return false;
|
|
|
|
uint32 rank = GetCreatureTemplate()->rank;
|
|
return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
|
|
}
|
|
|
|
bool Creature::isWorldBoss() const
|
|
{
|
|
if (IsPet())
|
|
return false;
|
|
|
|
return (GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS) != 0;
|
|
}
|
|
|
|
SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
|
|
{
|
|
if (!victim)
|
|
return NULL;
|
|
|
|
for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if (!m_spells[i])
|
|
continue;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
bool bcontinue = true;
|
|
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
|
|
{
|
|
if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
|
|
(spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
|
|
(spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
|
|
(spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
|
|
)
|
|
{
|
|
bcontinue = false;
|
|
break;
|
|
}
|
|
}
|
|
if (bcontinue)
|
|
continue;
|
|
|
|
if (spellInfo->ManaCost > GetPower(POWER_MANA))
|
|
continue;
|
|
float range = spellInfo->GetMaxRange(false);
|
|
float minrange = spellInfo->GetMinRange(false);
|
|
float dist = GetDistance(victim);
|
|
if (dist > range || dist < minrange)
|
|
continue;
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
continue;
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
continue;
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
|
|
{
|
|
if (!victim)
|
|
return NULL;
|
|
|
|
for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if (!m_spells[i])
|
|
continue;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
bool bcontinue = true;
|
|
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
|
|
{
|
|
if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
|
|
{
|
|
bcontinue = false;
|
|
break;
|
|
}
|
|
}
|
|
if (bcontinue)
|
|
continue;
|
|
|
|
if (spellInfo->ManaCost > GetPower(POWER_MANA))
|
|
continue;
|
|
|
|
float range = spellInfo->GetMaxRange(true);
|
|
float minrange = spellInfo->GetMinRange(true);
|
|
float dist = GetDistance(victim);
|
|
//if (!isInFront(victim, range) && spellInfo->AttributesEx)
|
|
// continue;
|
|
if (dist > range || dist < minrange)
|
|
continue;
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
continue;
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
continue;
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// select nearest hostile unit within the given distance (regardless of threat list).
|
|
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
Unit* target = NULL;
|
|
|
|
{
|
|
if (dist == 0.0f)
|
|
dist = MAX_VISIBILITY_DISTANCE;
|
|
|
|
Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
|
|
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
|
|
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
|
|
Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
Unit* target = NULL;
|
|
|
|
if (dist > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUIDLow(), GetEntry());
|
|
dist = ATTACK_DISTANCE;
|
|
}
|
|
|
|
{
|
|
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
|
|
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist);
|
|
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
Player* Creature::SelectNearestPlayer(float distance) const
|
|
{
|
|
Player* target = NULL;
|
|
|
|
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
|
|
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
|
|
VisitNearbyObject(distance, searcher);
|
|
|
|
return target;
|
|
}
|
|
|
|
void Creature::SendAIReaction(AiReaction reactionType)
|
|
{
|
|
WorldPacket data(SMSG_AI_REACTION, 12);
|
|
|
|
data << uint64(GetGUID());
|
|
data << uint32(reactionType);
|
|
|
|
((WorldObject*)this)->SendMessageToSet(&data, true);
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
|
|
}
|
|
|
|
void Creature::CallAssistance()
|
|
{
|
|
if (!m_AlreadyCallAssistance && GetVictim() && !IsPet() && !IsCharmed())
|
|
{
|
|
SetNoCallAssistance(true);
|
|
|
|
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
|
|
|
|
if (radius > 0)
|
|
{
|
|
std::list<Creature*> assistList;
|
|
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
|
|
Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
|
|
|
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
|
|
}
|
|
|
|
if (!assistList.empty())
|
|
{
|
|
AssistDelayEvent* e = new AssistDelayEvent(EnsureVictim()->GetGUID(), *this);
|
|
while (!assistList.empty())
|
|
{
|
|
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
|
|
e->AddAssistant((*assistList.begin())->GetGUID());
|
|
assistList.pop_front();
|
|
}
|
|
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::CallForHelp(float radius)
|
|
{
|
|
if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
|
|
return;
|
|
|
|
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
|
|
Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
|
|
|
|
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
|
|
}
|
|
|
|
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
|
|
{
|
|
if (IsInEvadeMode())
|
|
return false;
|
|
|
|
// is it true?
|
|
if (!HasReactState(REACT_AGGRESSIVE))
|
|
return false;
|
|
|
|
// we don't need help from zombies :)
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
// we don't need help from non-combatant ;)
|
|
if (IsCivilian())
|
|
return false;
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC))
|
|
return false;
|
|
|
|
// skip fighting creature
|
|
if (IsInCombat())
|
|
return false;
|
|
|
|
// only free creature
|
|
if (GetCharmerOrOwnerGUID())
|
|
return false;
|
|
|
|
// only from same creature faction
|
|
if (checkfaction)
|
|
{
|
|
if (getFaction() != u->getFaction())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!IsFriendlyTo(u))
|
|
return false;
|
|
}
|
|
|
|
// skip non hostile to caster enemy creatures
|
|
if (!IsHostileTo(enemy))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// use this function to avoid having hostile creatures attack
|
|
// friendlies and other mobs they shouldn't attack
|
|
bool Creature::_IsTargetAcceptable(const Unit* target) const
|
|
{
|
|
ASSERT(target);
|
|
|
|
// if the target cannot be attacked, the target is not acceptable
|
|
if (IsFriendlyTo(target)
|
|
|| !target->isTargetableForAttack(false)
|
|
|| (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
|
|
return false;
|
|
|
|
if (target->HasUnitState(UNIT_STATE_DIED))
|
|
{
|
|
// guards can detect fake death
|
|
if (IsGuard() && target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
const Unit* myVictim = getAttackerForHelper();
|
|
const Unit* targetVictim = target->getAttackerForHelper();
|
|
|
|
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
|
|
if (myVictim == target || targetVictim == this || IsHostileTo(target))
|
|
return true;
|
|
|
|
// if the target's victim is friendly, and the target is neutral, the target is acceptable
|
|
if (targetVictim && IsFriendlyTo(targetVictim))
|
|
return true;
|
|
|
|
// if the target's victim is not friendly, or the target is friendly, the target is not acceptable
|
|
return false;
|
|
}
|
|
|
|
void Creature::SaveRespawnTime()
|
|
{
|
|
if (IsSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData))
|
|
return;
|
|
|
|
GetMap()->SaveCreatureRespawnTime(m_DBTableGuid, m_respawnTime);
|
|
}
|
|
|
|
// this should not be called by petAI or
|
|
bool Creature::CanCreatureAttack(Unit const* victim, bool /*force*/) const
|
|
{
|
|
if (!victim->IsInMap(this))
|
|
return false;
|
|
|
|
if (!IsValidAttackTarget(victim))
|
|
return false;
|
|
|
|
if (!victim->isInAccessiblePlaceFor(this))
|
|
return false;
|
|
|
|
if (IsAIEnabled && !AI()->CanAIAttack(victim))
|
|
return false;
|
|
|
|
if (GetMap()->IsDungeon())
|
|
return true;
|
|
|
|
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
|
|
float dist = std::max(GetAttackDistance(victim), sWorld->getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
|
|
|
|
if (Unit* unit = GetCharmerOrOwner())
|
|
return victim->IsWithinDist(unit, dist);
|
|
else
|
|
return victim->IsInDist(&m_homePosition, dist);
|
|
}
|
|
|
|
CreatureAddon const* Creature::GetCreatureAddon() const
|
|
{
|
|
if (m_DBTableGuid)
|
|
{
|
|
if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_DBTableGuid))
|
|
return addon;
|
|
}
|
|
|
|
// dependent from difficulty mode entry
|
|
return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
|
|
}
|
|
|
|
//creature_addon table
|
|
bool Creature::LoadCreaturesAddon(bool reload)
|
|
{
|
|
CreatureAddon const* cainfo = GetCreatureAddon();
|
|
if (!cainfo)
|
|
return false;
|
|
|
|
if (cainfo->mount != 0)
|
|
Mount(cainfo->mount);
|
|
|
|
if (cainfo->bytes1 != 0)
|
|
{
|
|
// 0 StandState
|
|
// 1 FreeTalentPoints Pet only, so always 0 for default creature
|
|
// 2 StandFlags
|
|
// 3 StandMiscFlags
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF));
|
|
//SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 1, 0);
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF));
|
|
|
|
//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
|
|
//! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs)
|
|
//! Check using InhabitType as movement flags are assigned dynamically
|
|
//! basing on whether the creature is in air or not
|
|
//! Set MovementFlag_Hover. Otherwise do nothing.
|
|
if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_HOVER && !(GetCreatureTemplate()->InhabitType & INHABIT_AIR))
|
|
AddUnitMovementFlag(MOVEMENTFLAG_HOVER);
|
|
}
|
|
|
|
if (cainfo->bytes2 != 0)
|
|
{
|
|
// 0 SheathState
|
|
// 1 Bytes2Flags
|
|
// 2 UnitRename Pet only, so always 0 for default creature
|
|
// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
|
|
//SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
|
|
//SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
|
|
//SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
|
|
}
|
|
|
|
if (cainfo->emote != 0)
|
|
SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
|
|
|
|
//Load Path
|
|
if (cainfo->path_id != 0)
|
|
m_path_id = cainfo->path_id;
|
|
|
|
if (!cainfo->auras.empty())
|
|
{
|
|
for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
|
|
{
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUIDLow(), GetEntry(), *itr);
|
|
continue;
|
|
}
|
|
|
|
// skip already applied aura
|
|
if (HasAura(*itr))
|
|
{
|
|
if (!reload)
|
|
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetDBTableGUIDLow(), GetEntry(), *itr);
|
|
|
|
continue;
|
|
}
|
|
|
|
AddAura(*itr, this);
|
|
TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry());
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Send a message to LocalDefense channel for players opposition team in the zone
|
|
void Creature::SendZoneUnderAttackMessage(Player* attacker)
|
|
{
|
|
uint32 enemy_team = attacker->GetTeam();
|
|
|
|
WorldPacket data(SMSG_ZONE_UNDER_ATTACK, 4);
|
|
data << (uint32)GetAreaId();
|
|
sWorld->SendGlobalMessage(&data, NULL, (enemy_team == ALLIANCE ? HORDE : ALLIANCE));
|
|
}
|
|
|
|
void Creature::SetInCombatWithZone()
|
|
{
|
|
if (!CanHaveThreatList())
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
|
|
return;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
|
|
if (!map->IsDungeon())
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), map->GetId());
|
|
return;
|
|
}
|
|
|
|
Map::PlayerList const &PlList = map->GetPlayers();
|
|
|
|
if (PlList.isEmpty())
|
|
return;
|
|
|
|
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
|
{
|
|
if (Player* player = i->GetSource())
|
|
{
|
|
if (player->IsGameMaster())
|
|
continue;
|
|
|
|
if (player->IsAlive())
|
|
{
|
|
this->SetInCombatWith(player);
|
|
player->SetInCombatWith(this);
|
|
AddThreat(player, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Creature::GetShieldBlockValue() const //dunno mob block value
|
|
{
|
|
return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
|
|
}
|
|
|
|
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
|
|
{
|
|
m_CreatureSpellCooldowns[spell_id] = end_time;
|
|
}
|
|
|
|
void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
|
|
{
|
|
m_CreatureCategoryCooldowns[category] = apply_time;
|
|
}
|
|
|
|
void Creature::AddCreatureSpellCooldown(uint32 spellid)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
uint32 cooldown = spellInfo->GetRecoveryTime();
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
|
|
|
|
if (cooldown)
|
|
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILLISECONDS);
|
|
|
|
if (spellInfo->GetCategory())
|
|
_AddCreatureCategoryCooldown(spellInfo->GetCategory(), time(NULL));
|
|
}
|
|
|
|
bool Creature::HasCategoryCooldown(uint32 spell_id) const
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->GetCategory());
|
|
return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL));
|
|
}
|
|
|
|
uint32 Creature::GetCreatureSpellCooldownDelay(uint32 spellId) const
|
|
{
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
|
|
time_t t = time(NULL);
|
|
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
|
|
}
|
|
|
|
bool Creature::HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
|
|
return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
|
|
}
|
|
|
|
void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
|
|
{
|
|
time_t curTime = time(NULL);
|
|
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if (m_spells[i] == 0)
|
|
continue;
|
|
|
|
uint32 unSpellId = m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
|
|
if (!spellInfo)
|
|
{
|
|
ASSERT(spellInfo);
|
|
continue;
|
|
}
|
|
|
|
// Not send cooldown for this spells
|
|
if (spellInfo->IsCooldownStartedOnEvent())
|
|
continue;
|
|
|
|
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
|
|
continue;
|
|
|
|
if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs)
|
|
{
|
|
_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
|
|
if (UnitAI* ai = GetAI())
|
|
ai->SpellInterrupted(unSpellId, unTimeMs);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Creature::HasSpell(uint32 spellID) const
|
|
{
|
|
uint8 i;
|
|
for (i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
if (spellID == m_spells[i])
|
|
break;
|
|
return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells
|
|
}
|
|
|
|
time_t Creature::GetRespawnTimeEx() const
|
|
{
|
|
time_t now = time(NULL);
|
|
if (m_respawnTime > now)
|
|
return m_respawnTime;
|
|
else
|
|
return now;
|
|
}
|
|
|
|
void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, float* dist) const
|
|
{
|
|
if (m_DBTableGuid)
|
|
{
|
|
if (CreatureData const* data = sObjectMgr->GetCreatureData(GetDBTableGUIDLow()))
|
|
{
|
|
x = data->posX;
|
|
y = data->posY;
|
|
z = data->posZ;
|
|
if (ori)
|
|
*ori = data->orientation;
|
|
if (dist)
|
|
*dist = data->spawndist;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
x = GetPositionX();
|
|
y = GetPositionY();
|
|
z = GetPositionZ();
|
|
if (ori)
|
|
*ori = GetOrientation();
|
|
if (dist)
|
|
*dist = 0;
|
|
}
|
|
|
|
void Creature::AllLootRemovedFromCorpse()
|
|
{
|
|
if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
|
|
if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
time_t now = time(NULL);
|
|
// Do not reset corpse remove time if corpse is already removed
|
|
if (m_corpseRemoveTime <= now)
|
|
return;
|
|
|
|
float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
|
|
|
|
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
|
|
if (loot.loot_type == LOOT_SKINNING)
|
|
m_corpseRemoveTime = now;
|
|
else
|
|
m_corpseRemoveTime = now + uint32(m_corpseDelay * decayRate);
|
|
|
|
m_respawnTime = m_corpseRemoveTime + m_respawnDelay;
|
|
}
|
|
|
|
uint8 Creature::getLevelForTarget(WorldObject const* target) const
|
|
{
|
|
if (!isWorldBoss() || !target->ToUnit())
|
|
return Unit::getLevelForTarget(target);
|
|
|
|
uint16 level = target->ToUnit()->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
|
|
if (level < 1)
|
|
return 1;
|
|
if (level > 255)
|
|
return 255;
|
|
return uint8(level);
|
|
}
|
|
|
|
std::string Creature::GetAIName() const
|
|
{
|
|
return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
|
|
}
|
|
|
|
std::string Creature::GetScriptName() const
|
|
{
|
|
return sObjectMgr->GetScriptName(GetScriptId());
|
|
}
|
|
|
|
uint32 Creature::GetScriptId() const
|
|
{
|
|
return sObjectMgr->GetCreatureTemplate(GetEntry())->ScriptID;
|
|
}
|
|
|
|
VendorItemData const* Creature::GetVendorItems() const
|
|
{
|
|
return sObjectMgr->GetNpcVendorItemList(GetEntry());
|
|
}
|
|
|
|
uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
|
|
{
|
|
if (!vItem->maxcount)
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
break;
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
|
|
{
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
|
|
{
|
|
m_vendorItemCounts.erase(itr);
|
|
return vItem->maxcount;
|
|
}
|
|
|
|
vCount->count += diff * pProto->BuyCount;
|
|
vCount->lastIncrementTime = ptime;
|
|
}
|
|
|
|
return vCount->count;
|
|
}
|
|
|
|
uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count)
|
|
{
|
|
if (!vItem->maxcount)
|
|
return 0;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
break;
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
{
|
|
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
|
|
m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
|
|
return new_count;
|
|
}
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
|
|
{
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
|
|
vCount->count += diff * pProto->BuyCount;
|
|
else
|
|
vCount->count = vItem->maxcount;
|
|
}
|
|
|
|
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
|
|
vCount->lastIncrementTime = ptime;
|
|
return vCount->count;
|
|
}
|
|
|
|
TrainerSpellData const* Creature::GetTrainerSpells() const
|
|
{
|
|
return sObjectMgr->GetNpcTrainerSpells(GetEntry());
|
|
}
|
|
|
|
// overwrite WorldObject function for proper name localization
|
|
std::string const & Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
|
|
{
|
|
if (loc_idx != DEFAULT_LOCALE)
|
|
{
|
|
uint8 uloc_idx = uint8(loc_idx);
|
|
CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
|
|
if (cl)
|
|
{
|
|
if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
|
|
return cl->Name[uloc_idx];
|
|
}
|
|
}
|
|
|
|
return GetName();
|
|
}
|
|
|
|
uint32 Creature::GetPetAutoSpellOnPos(uint8 pos) const
|
|
{
|
|
if (pos >= MAX_SPELL_CHARM || m_charmInfo->GetCharmSpell(pos)->GetType() != ACT_ENABLED)
|
|
return 0;
|
|
else
|
|
return m_charmInfo->GetCharmSpell(pos)->GetAction();
|
|
}
|
|
|
|
void Creature::SetPosition(float x, float y, float z, float o)
|
|
{
|
|
// prevent crash when a bad coord is sent by the client
|
|
if (!Trinity::IsValidMapCoord(x, y, z, o))
|
|
{
|
|
TC_LOG_DEBUG("entities.unit", "Creature::SetPosition(%f, %f, %f) .. bad coordinates!", x, y, z);
|
|
return;
|
|
}
|
|
|
|
GetMap()->CreatureRelocation(this, x, y, z, o);
|
|
if (IsVehicle())
|
|
GetVehicleKit()->RelocatePassengers();
|
|
}
|
|
|
|
bool Creature::IsDungeonBoss() const
|
|
{
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
|
|
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
|
|
}
|
|
|
|
bool Creature::SetWalk(bool enable)
|
|
{
|
|
if (!Unit::SetWalk(enable))
|
|
return false;
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetDisableGravity(bool disable, bool packetOnly/*=false*/)
|
|
{
|
|
//! It's possible only a packet is sent but moveflags are not updated
|
|
//! Need more research on this
|
|
if (!packetOnly && !Unit::SetDisableGravity(disable))
|
|
return false;
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
WorldPacket data(disable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetSwim(bool enable)
|
|
{
|
|
if (!Unit::SetSwim(enable))
|
|
return false;
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_START_SWIM : SMSG_SPLINE_MOVE_STOP_SWIM);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetCanFly(bool enable)
|
|
{
|
|
if (!Unit::SetCanFly(enable))
|
|
return false;
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_FLYING : SMSG_SPLINE_MOVE_UNSET_FLYING, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetWaterWalking(bool enable, bool packetOnly /* = false */)
|
|
{
|
|
if (!packetOnly && !Unit::SetWaterWalking(enable))
|
|
return false;
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_WATER_WALK : SMSG_SPLINE_MOVE_LAND_WALK);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetFeatherFall(bool enable, bool packetOnly /* = false */)
|
|
{
|
|
if (!packetOnly && !Unit::SetFeatherFall(enable))
|
|
return false;
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_FEATHER_FALL : SMSG_SPLINE_MOVE_NORMAL_FALL);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::SetHover(bool enable, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetHover(enable))
|
|
return false;
|
|
|
|
//! Unconfirmed for players:
|
|
if (enable)
|
|
SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_HOVER);
|
|
else
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_HOVER);
|
|
|
|
if (!movespline->Initialized())
|
|
return true;
|
|
|
|
//! Not always a packet is sent
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
float Creature::GetAggroRange(Unit const* target) const
|
|
{
|
|
// Determines the aggro range for creatures (usually pets), used mainly for aggressive pet target selection.
|
|
// Based on data from wowwiki due to lack of 3.3.5a data
|
|
|
|
if (target && this->IsPet())
|
|
{
|
|
uint32 targetLevel = 0;
|
|
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
targetLevel = target->getLevelForTarget(this);
|
|
else if (target->GetTypeId() == TYPEID_UNIT)
|
|
targetLevel = target->ToCreature()->getLevelForTarget(this);
|
|
|
|
uint32 myLevel = getLevelForTarget(target);
|
|
int32 levelDiff = int32(targetLevel) - int32(myLevel);
|
|
|
|
// The maximum Aggro Radius is capped at 45 yards (25 level difference)
|
|
if (levelDiff < -25)
|
|
levelDiff = -25;
|
|
|
|
// The base aggro radius for mob of same level
|
|
float aggroRadius = 20;
|
|
|
|
// Aggro Radius varies with level difference at a rate of roughly 1 yard/level
|
|
aggroRadius -= (float)levelDiff;
|
|
|
|
// detect range auras
|
|
aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
|
|
// detected range auras
|
|
aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
|
|
// Just in case, we don't want pets running all over the map
|
|
if (aggroRadius > MAX_AGGRO_RADIUS)
|
|
aggroRadius = MAX_AGGRO_RADIUS;
|
|
|
|
// Minimum Aggro Radius for a mob seems to be combat range (5 yards)
|
|
// hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
|
|
if (aggroRadius < 10)
|
|
aggroRadius = 10;
|
|
|
|
return (aggroRadius);
|
|
}
|
|
|
|
// Default
|
|
return 0.0f;
|
|
}
|
|
|
|
Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const
|
|
{
|
|
// Selects nearest hostile target within creature's aggro range. Used primarily by
|
|
// pets set to aggressive. Will not return neutral or friendly targets.
|
|
|
|
Unit* target = NULL;
|
|
|
|
{
|
|
Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS);
|
|
Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check);
|
|
|
|
VisitNearbyGridObject(MAX_AGGRO_RADIUS, searcher);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
void Creature::UpdateMovementFlags()
|
|
{
|
|
// Do not update movement flags if creature is controlled by a player (charm/vehicle)
|
|
if (m_movedPlayer)
|
|
return;
|
|
|
|
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
|
|
float ground = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
|
|
|
|
bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling
|
|
|
|
if (GetCreatureTemplate()->InhabitType & INHABIT_AIR && isInAir && !IsFalling())
|
|
{
|
|
if (GetCreatureTemplate()->InhabitType & INHABIT_GROUND)
|
|
SetCanFly(true);
|
|
else
|
|
SetDisableGravity(true);
|
|
}
|
|
else
|
|
{
|
|
SetCanFly(false);
|
|
SetDisableGravity(false);
|
|
}
|
|
|
|
if (!isInAir)
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
|
|
|
SetSwim(GetCreatureTemplate()->InhabitType & INHABIT_WATER && IsInWater());
|
|
}
|
|
|
|
void Creature::SetObjectScale(float scale)
|
|
{
|
|
Unit::SetObjectScale(scale);
|
|
|
|
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(GetDisplayId()))
|
|
{
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius * scale);
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach * scale);
|
|
}
|
|
}
|
|
|
|
void Creature::SetDisplayId(uint32 modelId)
|
|
{
|
|
Unit::SetDisplayId(modelId);
|
|
|
|
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
|
|
{
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius * GetObjectScale());
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach * GetObjectScale());
|
|
}
|
|
}
|
|
|
|
void Creature::SetTarget(ObjectGuid guid)
|
|
{
|
|
if (!_focusSpell)
|
|
SetGuidValue(UNIT_FIELD_TARGET, guid);
|
|
}
|
|
|
|
void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
|
|
{
|
|
// already focused
|
|
if (_focusSpell)
|
|
return;
|
|
|
|
_focusSpell = focusSpell;
|
|
SetGuidValue(UNIT_FIELD_TARGET, target->GetGUID());
|
|
if (focusSpell->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_DONT_TURN_DURING_CAST)
|
|
AddUnitState(UNIT_STATE_ROTATING);
|
|
|
|
// Set serverside orientation if needed (needs to be after attribute check)
|
|
SetInFront(target);
|
|
}
|
|
|
|
void Creature::ReleaseFocus(Spell const* focusSpell)
|
|
{
|
|
// focused to something else
|
|
if (focusSpell != _focusSpell)
|
|
return;
|
|
|
|
_focusSpell = NULL;
|
|
if (Unit* victim = GetVictim())
|
|
SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
|
|
else
|
|
SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
|
|
|
|
if (focusSpell->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_DONT_TURN_DURING_CAST)
|
|
ClearUnitState(UNIT_STATE_ROTATING);
|
|
}
|
|
|
|
void Creature::StartPickPocketRefillTimer()
|
|
{
|
|
_pickpocketLootRestore = time(NULL) + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL);
|
|
}
|
|
|