Commit Graph
255 Commits
Author SHA1 Message Date
jackpoz ee5eaab598 Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.

Fixes #11339
2014-10-17 22:35:28 +02:00
jackpoz 86e3737d11 Core/Movement: Fix evade issue
Fix evade issue happening when an evading creature assists another one, causing it to stay in evading state forever.
Fix #4943
2014-10-13 22:38:59 +02:00
Shauren 2e455eee86 Core/Entities: Removed the possibility to teleport non-player objects to different maps 2014-10-08 20:24:55 +02:00
Shauren 878073d516 Core/Logging: Fixed incorrect usage of guid in logs 2014-09-16 20:47:08 +02:00
Shauren a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Shauren ce67a097bf Core/Entities: Use new PackedGuid class 2014-09-13 01:12:16 +02:00
Vincent-Michael a2ba49afa4 Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING 2014-09-09 19:17:19 +02:00
jackpoz 7fe7f30521 Core/Misc: Fix some -Wconversion warnings 2014-08-23 19:56:41 +02:00
jackpoz 4a3416627d Core/Creatures: Fixed an arithmetic error in respawn code
Creatures should now respawn correctly in their correct time.
Issue was caused by single-precision floating-point format losing precision on lower digits with high numbers, for reference http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
Closes #12428
2014-08-19 00:00:54 +02:00
joschiwald ccfa82e7d5 Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
2014-08-14 16:09:14 +02:00
Shauren 45e9ef3d93 Core/Loot: Fixed pickpocket refill timer and use send proper loot error packets to master looter 2014-07-31 21:41:41 +02:00
Shauren 7532864264 Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Subv dfdc19f3bc Merge branch master into boost
Conflicts:
               BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
Sebastian Valle Herrera 95f864f4ad Core/Creatures: Fixed a typo in respawn code
Creatures should now respawn correctly in their correct time.
Closes #12378
2014-06-28 13:19:00 -05:00
jackpoz df164bf2d7 Core/Misc: Fix gcc warnings 2014-06-27 20:55:37 +02:00
Shauren 74850abcfc Core/Loot: Skinning improvements
* Set skinnable flag only after all loot was taken
* Creatures are skinnable only once - after skinning, the player only has to loot the creature again if he did not take all skinning loot
2014-06-26 22:01:55 +02:00
Subv 8c944f1456 Core/Loot: Make the pickpocket loot refill every 10 minutes by default on the NPCs after they have been pickpocketed.
Configurable by Creature.PickPocketRefillDelay
Closes #935
2014-06-24 22:13:59 -05:00
Subv a0fedd1d78 Core/Skinning: Fixed the creatures becoming non-skinnable even before looting them completely.
Closes #5318
2014-06-24 20:04:26 -05:00
Sebastian Valle Herrera 3f21b14bc0 Core/Config: Fixed Rate.Corpse.Decay.Looted
Looted creatures should now correctly obey the Rate.Corpse.Decay.Looted value.
Closes #5358
2014-06-24 15:21:34 -05:00
joschiwald e55835a6a9 Core/Creature: load correct vehicleid of difficulty mode npcs if set otherwise inherit from normal mode entry
Closes #8783
2014-06-15 17:49:17 +02:00
Shauren 08edc7d630 Core/Vehicles: Fixed power issues
* Regenerate powers only if vehicle has UNIT_FLAG2_REGENERATE_POWER
* Removed old pyrite power hack
* Apply creature_template.ManaMod to all power types

Closes #12141
2014-06-14 17:09:35 +02:00
jackpoz 1083dbb993 Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get* 2014-05-20 21:21:33 +02:00
Shauren b83cff2a85 Core/Vehicles: Set proper power type using PowerDisplay.dbc
Original commit by Xfurry - cmangos/mangos-wotlk/bef8c99cc07c96d4e2f45e0ff6bc107068555ffb
2014-05-19 15:42:51 +02:00
joschiwald 84bff76ba0 Core/Misc: remove some obsolete parameters 2014-04-28 20:05:36 +02:00
Kinzcool c536305e3a Core: Droped faction_H field -- only one faction table is necessary 2014-04-27 18:13:55 -04:00
jackpoz 8ca6371793 Core/Misc: Ensure GetVictim() returns a valid reference when expected
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
2014-04-19 21:48:22 +02:00
joschiwald a60ba240b7 Core/Entities: add some log messages in CheckCreatureTemplate
* Happy Error Spam
2014-01-06 20:30:11 +01:00
joschiwald cd76d32907 Core/Entities: correct creature damage, offhand damage should work too
* todo: some creatures need dmg_multiplier update in creature_template
2014-01-04 18:22:06 +01:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Malcrom 3018ff4e6c Core/Creature: Obtain Attack power and base damage from creature_classlevelstats table. 2013-12-31 12:45:56 -03:30
Shauren 1cdc2e8c2a Core/Movement: Fixed creature movement on transports 2013-12-31 14:12:02 +01:00
jackpoz e90a7f82d4 Core/AI: Fix CreatureAI left uninitialized
Fix CreatureAI left uninitialized for 1 server tick for Creatures with DeathState:DEAD . This is a workaround required after c9cf2f059f changes .

Valgrind log:
 Conditional jump or move depends on uninitialised value(s)
  at : npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight(Unit*) (zone_azuremyst_isle.cpp:104)
  by : CreatureAI::MoveInLineOfSight_Safe(Unit*) (CreatureAI.cpp:123)
  by : CreatureUnitRelocationWorker(Creature*, Unit*) (GridNotifiers.cpp:134)
  by : Trinity::AIRelocationNotifier::Visit(GridRefManager<Creature>&) (GridNotifiers.cpp:252)
 Uninitialised value was created by a heap allocation
  at : operator new(unsigned long) (vg_replace_malloc.c:319)
  by : npc_draenei_survivor::GetAI(Creature*) const (zone_azuremyst_isle.cpp:66)
  by : ScriptMgr::GetCreatureAI(Creature*) (ScriptMgr.cpp:792)
  by : FactorySelector::selectAI(Creature*) (CreatureAISelector.cpp:41)
  by : Creature::AIM_Initialize(CreatureAI*) (Creature.cpp:716)
  by : Creature::AddToWorld() (Creature.cpp:190)
2013-12-15 21:14:47 +01:00
jackpoz 1c0903e286 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
2013-12-14 18:41:26 +01:00
Shauren 54fd53f7e3 Core/Movement: Fixed possible invalid memory access 2013-12-12 09:50:52 +01:00
trickerer 91ebea4a77 Don't allow units to enter combat upon death 2013-12-11 09:38:24 +07:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Shauren b81bf7d025 Core/Spells: Implemented additional conditions for spells that start cooldown after an event instead of after cast 2013-10-26 14:39:00 +02:00
Shauren ce55647c41 Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Shauren a368fae588 Core/Players: Fixed issues with incorrect targets being selected for spells 2013-10-03 17:07:25 +02:00
Discover- 80ce30ac7d Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART_TARGET_CLOSEST_FRIENDLY. Wiki is updated accordingly. 2013-09-30 10:11:02 +02:00
Shauren 75cc4e7b25 Core/Auras
* Fixed unsafe removal of charm auras, it is now safe to remove them inside AI hooks
* Fixes crash in SmartAI::EnterEvadeMode

Closes #8679
2013-08-20 00:43:03 +02:00
Vincent-Michael da1e466bd5 Core/Misc: Implemented GetObjectScale function 2013-08-17 23:47:43 +02:00
Vlad 0b9a8ccef5 Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits
Signed-off-by: Nay <dnpd.dd@gmail.com>
2013-07-19 04:03:40 +01:00
Shauren 55fa58af19 Core/Movement: Prevent dynamic changes of movement flags for charmed creatures
Closes #10075
Closes #10079
2013-06-22 13:42:13 +02:00
Shauren d9df460694 Core/Movement
* Added wrapper methods for setting various movement flags and sending correct movement opcodes
* Made flying and falling spline flags exclusive with each other
2013-06-18 16:47:12 +02:00
Malcrom ec474a62e5 Core: More Function Renaming. 2013-06-11 21:25:12 -02:30
Malcrom 66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Malcrom 047608e7de Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet(). 2013-06-11 18:39:51 -02:30
Shauren 9ec22fffa0 Core/Objects: Object scale will now also affect bounding radius and combat reach fields 2013-06-11 17:28:16 +02:00
Vincent-Michael cd24f8521c Core/Gossip: Revert unlearn and dual spec gossip stuff in c238cae7d0 2013-06-08 20:51:39 +02:00