savefile for gameclicker

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david committed 2026-08-14 15:43:39 -03:00
1 parent e0fd9d5497
commit e47fb3a03b
2 files changed
+67 -3

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+66 -3
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@@ -5,6 +5,7 @@
#include <time.h>
#include <unistd.h>
#include <ncurses.h>
#include <sys/stat.h>
#include "../rat.h"
/*
@@ -12,7 +13,8 @@ i lowkey stole the art of the little rat and the cheese from the internet lol
https://asciiart.website/art/752
*/
int running;
static int running;
static void stop() {
clear();
@@ -386,6 +388,65 @@ static void drawshop(WINDOW *win, ratworker workers[], int n, int selected, bign
}//bwehghg
}
//i guess i will use this in a game... and i have plans
//for another game that will also require saving hehe
#ifdef __APPLE__
#define clickerpath "%s/Library/Application Support/rat"
#define clickersavepath "%s/Library/Application Support/rat/clicker.txt"
#else
#define clickerpath "%s/.local/share/rat"
#define clickersavepath "%s/.local/share/rat/clicker.txt"
#endif
static void clickersave(bignum cheeses, ratworker workers[], int n){
char path[256];
snprintf(path, sizeof(path), clickerpath, getenv("HOME"));
mkdir(path, 0755);
snprintf(path, sizeof(path), clickersavepath, getenv("HOME"));
FILE *f = fopen(path, "w");
if(!f) return;
fprintf(f, "%lf\n%d\n", cheeses.x, cheeses.y);
for(int i = 0; i < n; i++){
fprintf(f, "%lf\n%d\n%lf\n%d\n",
workers[i].price.x, workers[i].price.y,
workers[i].owned.x, workers[i].owned.y);
}
fclose(f);
}
static void clickerload(bignum *cheeses, ratworker workers[], int n){
char path[256];
snprintf(path, sizeof(path), clickersavepath, getenv("HOME"));
FILE *f = fopen(path, "r");
if(!f) return;
if(fscanf(f, "%lf\n%d\n", &cheeses->x, &cheeses->y) != 2){
fprintf(stderr, "error: failed to load clicker save data.\n");
fclose(f);
return;
}
for(int i = 0; i < n; i++){
if(fscanf(f, "%lf\n%d\n%lf\n%d\n",
&workers[i].price.x, &workers[i].price.y,
&workers[i].owned.x, &workers[i].owned.y) != 4){
fprintf(stderr, "error: failed to load clicker save data.\n");
break;
}
}
fclose(f);
}
//i should make a version of this that just saves a big string
//so i can use many
//like generate the "save file" that returns a pointer to a char
//and then propersave(*thatchar, "file.txt") and it makes file.txt
//and it saves *thatchar to it idk this seems like a job for claude
static void draweverything(WINDOW *win, bignum cheeses, ratworker workers[], int n, int selected){
drawwin(win, cheeses, workers, n);
drawshop(win, workers, n, selected, cheeses);
@@ -421,7 +482,9 @@ static ratworker workers[nhowmanytiers] = {
{ "cheese accelerator", {30.0, 1}, {100.0, 0}, {1.11, 0}, {0.0, 0} },
{ "the cheese singularity", {120.0, 1}, {250.0, 0}, {1.10, 0}, {0.0, 0} },
};
clickerload(&cheeses, workers, nhowmanytiers);
draweverything(win, cheeses, workers, nhowmanytiers, selected);
time_t lasttime = time(NULL);
@@ -467,6 +530,6 @@ static ratworker workers[nhowmanytiers] = {
usleep(16667); //60 fps according to google ai overview lmao
}
clickersave(cheeses, workers, nhowmanytiers);
stop();
}
+1
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@@ -8,6 +8,7 @@
/*functions used in initilization/main menu (not games)*/
#ifdef __APPLE__
#define ratpath "%s/Library/Application Support/rat"
#define ratsave "%s/Library/Application Support/rat/rat.txt"