did a bunch of this idfk man check the diff

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david committed 2026-07-20 03:18:40 -03:00
1 parent 60894c955e
commit fa3d08f0a6
2 files changed
+241 -32

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+1 -1
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@@ -1,6 +1,6 @@
CC = gcc
CFLAGS = -Wall -Wextra -O2 -pipe
LDLIBS = -lncurses -ltinfo
LDLIBS = -lncursesw -ltinfow
TARGET = petratc
SRC = petratc.c $(wildcard games/*.c)
PREFIX = /usr/local
+240 -31
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@@ -1,15 +1,21 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <unistd.h>
#include <ncurses.h>
#include "../rat.h"
/*
i lowkey stole the art of the little rat and the cheese from the internet lol
https://asciiart.website/art/752
*/
#define width getmaxx(stdscr)
#define height getmaxy(stdscr)
int running;
int row = 1;
static void stop() {
clear();
@@ -18,6 +24,11 @@ static void stop() {
running = 0;
}
static char *cheeseart = {
" ()() ____\n (..) /|o |\n /\\/\\ /o| o|\nc\\db/o... /o_|_o_|"
};
//i hate this
/*
//i need to make a system based on intergers to represent non-int numbers like 0.5 or five trillion as 5T instead of 500000000000 or whatever
//how do i tell a computer that 1000 = 1k and 10000 = 10k and 1000000 = 1M and that etc
@@ -63,11 +74,11 @@ static bignum normalize(double regnum){
double val = regnum;
int y = 0;
while (abs((int)val) >= 1000) {
while (fabs(val) >= 1000) {
val /= 1000.0;
y++;
}
while (val != 0.0 && abs((int)val) < 1) {
while (val != 0.0 && fabs(val) < 1) {
val *= 1000.0;
y--;
}
@@ -77,35 +88,211 @@ static bignum normalize(double regnum){
return b;
}
static double weirderize(bignum a){
double result = a.x;
int y = a.y;
while (y > 0) { result *= 1000.0; y--; }
while (y < 0) { result /= 1000.0; y++; }
return result;
static bignum normalizebignum(bignum b){
double val = b.x;
int y = b.y;
while (fabs(val) >= 1000) {
val /= 1000.0;
y++;
}
while (val != 0.0 && fabs(val) < 1) {
val *= 1000.0;
y--;
}
b.x = val;
b.y = y;
return b;
}
static bignum addbignum(bignum a, bignum b){
return normalize(weirderize(a) + weirderize(b));
bignum result;
if(a.y == b.y){
result.x = a.x + b.x;
result.y = a.y;
} else if(a.y > b.y){
double bx = b.x;
for(int i = a.y - b.y; i > 0; i--) bx /= 1000.0;
result.x = a.x + bx;
result.y = a.y;
} else {
double ax = a.x;
for(int i = b.y - a.y; i > 0; i--) ax /= 1000.0;
result.x = ax + b.x;
result.y = b.y;
}
return normalizebignum(result);
}
static bignum subbignum(bignum a, bignum b){
return normalize(weirderize(a) - weirderize(b));
bignum result;
if(a.y == b.y){
result.x = a.x - b.x;
result.y = a.y;
} else if(a.y > b.y){
double bx = b.x;
for(int i = a.y - b.y; i > 0; i--) bx /= 1000.0;
result.x = a.x - bx;
result.y = a.y;
} else {
double ax = a.x;
for(int i = b.y - a.y; i > 0; i--) ax /= 1000.0;
result.x = ax - b.x;
result.y = b.y;
}
return normalizebignum(result);
}
static bignum mulbignum(bignum a, bignum b){
return normalize(weirderize(a) * weirderize(b));
bignum result;
result.x = a.x * b.x;
result.y = a.y + b.y;
return normalizebignum(result);
}
static bignum divbignum(bignum a, bignum b){
bignum result;
result.x = a.x / b.x;
result.y = a.y - b.y;
return normalizebignum(result);
}
static bignum addmixregbig(bignum a, double regnum){
return addbignum(a, normalize(regnum));
}
static bignum submixregbig(bignum a, double regnum){
return subbignum(a, normalize(regnum));
}
static bignum mulmixregbig(bignum a, double regnum){
return mulbignum(a, normalize(regnum));
}
static bignum divmixregbig(bignum a, double regnum){
return divbignum(a, normalize(regnum));
}
static bignum divbignum(bignum a, bignum b){
return normalize(weirderize(a) / weirderize(b));
static char *bignumprint(bignum b) {
//32 bytes is more than enough for 124.24 trillion idk
char *nice = malloc(32 * sizeof(char));
if(nice == NULL) return NULL;
if(b.y >= 0 && b.y < 12) {
snprintf(nice, 32, "%.2lf%s", b.x, digit[b.y]);
} else{
snprintf(nice, 32, "%.2lfe3*%d", b.x, b.y);
}
return nice;
}
static int wrapprint(WINDOW *win, int row, int col, int maxwidth, const char *msg){
char copy[256];
strncpy(copy, msg, sizeof(copy));
copy[sizeof(copy)-1] = '\0';
char line[256] = "";
char *word = strtok(copy, " ");
while(word){
int linelen = strlen(line);
int wordlen = strlen(word);
int extra = (linelen > 0) ? 1 : 0;
if(linelen + extra + wordlen > maxwidth){
mvwprintw(win, row++, col, "%s", line);
line[0] = '\0';
linelen = 0;
extra = 0;
}
if(linelen > 0) strcat(line, " ");
strcat(line, word);
word = strtok(NULL, " ");
}
if(strlen(line) > 0){
mvwprintw(win, row++, col, "%s", line);
}
return row;
}
//wide = art and score side by side
//narrow = art on topand score below
typedef enum { layoutnarrow, layoutwide } layoutmode;
//bounding box of the drawn cheese art in winlocal coordinates for click detection
static int artrow0, artcol0, artrows, artcols;
static layoutmode getlayout(WINDOW *win){
return (getmaxx(win) >= getmaxy(win) * 2) ? layoutwide : layoutnarrow;
}
static void drawwin(WINDOW *win, bignum cheeses){
werase(win);
box(win, 0, 0);
int winw = getmaxx(win);
layoutmode mode = getlayout(win);
char artcopy[2048];
strncpy(artcopy, cheeseart, sizeof(artcopy));
artcopy[sizeof(artcopy)-1] = '\0';
int artcol = 2;
int artrow = 1;
int scorecol, scorewrapw;
if(mode == layoutwide){
scorecol = winw / 2 + 2;
scorewrapw = winw - scorecol - 2;
} else {
scorecol = 2;
scorewrapw = winw - 4;
}
int row = artrow;
int widest = 0;
char *line = strtok(artcopy, "\n");
while(line){
mvwprintw(win, row, artcol, "%s", line);
int len = strlen(line);
if(len > widest) widest = len;
row++;
line = strtok(NULL, "\n");
}
//save where the art landed so the click handler knows what to hit-test against
artrow0 = artrow;
artcol0 = artcol;
artrows = row - artrow;
artcols = widest;
char *scorestr = bignumprint(cheeses);
char scoremsg[64];
snprintf(scoremsg, sizeof(scoremsg), "cheese: %s", scorestr);
free(scorestr);
if(mode == layoutwide){
mvwprintw(win, 1, scorecol, "%s", scoremsg);
wrapprint(win, 3, scorecol, scorewrapw, "click the cheese!");
} else {
int scorerow = artrow0 + artrows + 1;
wrapprint(win, scorerow, scorecol, scorewrapw, scoremsg);
wrapprint(win, scorerow+1, scorecol, scorewrapw, "click the cheese!");
}
wrefresh(win);
}
void gameclicker(){
srand(time(NULL));
static int initialized = 0;
if(!initialized){ initscr();}else{refresh();}
if(!initialized){ initscr();}else{refresh();} // the way i wrote this reminds me of :(){ :|:& };:
++initialized;
noecho();
@@ -113,33 +300,55 @@ void gameclicker(){
nodelay(stdscr, TRUE);
keypad(stdscr, TRUE);
curs_set(0);
mousemask(BUTTON1_PRESSED, NULL);
mouseinterval(0); //don't wait to resolve single vs double click
int winh = height * 0.97;
int winw = width * 0.97;
int boxy = (height - winh) / 2;
int boxx = (width - winw) / 2;
WINDOW *win = newwin(winh, winw, boxy, boxx);
box(win, 0, 0); //box?
//should i wrap all this into a macro in rat.h to not have to write all of this every time i make a new game?
//or just a function in something like rat.c yeah
//or just a function in something like rat.c yeah
running = 1;
bignum cheeses;
bignum cheeses = {0.0, 0};
bignum onecheese = {1.0, 0}; //what a single click is worth
drawwin(win, cheeses);
mvwprintw(win, row ++, 4, "hi");
while(running){
if(!running){stop();}
int ch = getch();
switch (ch) {
case 'q': case 'Q': stop(); break;
if(!running){stop(); break;}
int ch;
while((ch = getch()) != ERR){ //drain the whole queue each frame so rapid clicks/keys aren't ignroed
switch (ch) {
case 'q': case 'Q': stop(); break;
case 'a': cheeses = addmixregbig(cheeses, 50.0); break;
case 'b': cheeses = mulmixregbig(cheeses, 235.2); break;
case KEY_MOUSE: {
MEVENT event;
if(getmouse(&event) == OK && (event.bstate & BUTTON1_PRESSED)){
int y = event.y, x = event.x;
//translate the screen click into winlocal coordinates
if(wmouse_trafo(win, &y, &x, FALSE)){
if (y >= artrow0 && y < artrow0 + artrows &&
x >= artcol0 && x < artcol0 + artcols){
cheeses = addbignum(cheeses, onecheese);
}
}
}
break;
}
}
if(!running) break;
}
wrefresh(win);
if(running) drawwin(win, cheeses);
usleep(16667); //60 fps according to google ai overview lmao
}