mirror of
https://git.squeakyrat.moe/petratc/
synced 2026-11-05 02:45:43 +01:00
61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <ncurses.h>
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#include "../rat.h"
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#define width getmaxx(stdscr)
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#define height getmaxy(stdscr)
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int running;
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int row = 1;
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static void stop() {
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clear();
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refresh();
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endwin();
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running = 0;
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}
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void gameclicker(){
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srand(time(NULL));
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static int initialized = 0;
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if(!initialized){ initscr();}else{refresh();}
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++initialized;
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noecho();
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cbreak();
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nodelay(stdscr, TRUE);
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keypad(stdscr, TRUE);
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curs_set(0);
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int winh = height * 0.96;
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int winw = width * 0.96;
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int boxy = (height - winh) / 2;
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int boxx = (width - winw) / 2;
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WINDOW *win = newwin(winh, winw, boxy, boxx);
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box(win, 0, 0); //box?
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//should i wrap all this into a macro in rat.h to not have to write all of this every time i make a new game?
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running = 1;
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mvwprintw(win, row ++, 2, "hi");
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while(running){
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if(!running){stop();}
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int ch = getch();
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switch (ch) {
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case 'q': case 'Q': stop(); break;
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}
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wrefresh(win);
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usleep(16667); //60 fps according to google ai overview lmao
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}
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stop();
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}
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