Core/Players: fixed a typo in initial world state preparation

This commit is contained in:
Ovahlord committed 2020-04-04 20:27:28 +02:00
1 parent 1281ce61b1
commit 03f20765b8
1 file changed
+1 -4
+1 -4
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@@ -9516,10 +9516,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
// Wintergrasp
case 4197:
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
{
bf->FillInitialWorldStates(data);
break;
}
break;
// Halls of Refection
case 4820:
if (instance && mapid == 668)
@@ -9530,7 +9528,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
}
break;
[[fallthrough]];
default:
data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8