Core/Players: fixed a typo in initial world state preparation
This commit is contained in:
1 parent
1281ce61b1
commit
03f20765b8
1 file changed
+1
-4
@@ -9516,10 +9516,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
||||
// Wintergrasp
|
||||
case 4197:
|
||||
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
|
||||
{
|
||||
bf->FillInitialWorldStates(data);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// Halls of Refection
|
||||
case 4820:
|
||||
if (instance && mapid == 668)
|
||||
@@ -9530,7 +9528,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
||||
data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
|
||||
}
|
||||
break;
|
||||
[[fallthrough]];
|
||||
default:
|
||||
data << uint32(0x914) << uint32(0x0); // 7
|
||||
data << uint32(0x913) << uint32(0x0); // 8
|
||||
|
||||
Reference in new issue
Block a user