Core/Objects: use the new transport path progress timer for sending out transports

This commit is contained in:
Ovahlord committed 2018-12-31 20:58:10 +01:00
1 parent 2dfc4eaa83
commit 06934d96b6
1 file changed
+1 -1
+1 -1
View File
@@ -648,7 +648,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
if (GameObject const* go = ToGameObject())
{
if (go->IsDynTransport())
*data << uint32(go->ToTransport()->GetPathProgress());
*data << uint32(go->ToTransport()->GetCurrentTransportTime());
else
*data << uint32(getMSTime());
}