Core/Units: make use of the PlayHoverAnim update flag to store the play hover anim state

* this fixes playing hover animations for units which have enabled their hover animation without using anim tiers
This commit is contained in:
Ovahlord committed 2025-07-31 22:36:52 +02:00
1 parent 4bc19db799
commit 088bbbd328
2 files changed
+2 -5

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@@ -378,7 +378,6 @@ Unit::Unit(bool isWorldObject) :
_oldFactionId = 0;
_isWalkingBeforeCharm = false;
_playHoverAnim = false;
}
////////////////////////////////////////////////////////////
@@ -13636,7 +13635,7 @@ void Unit::SetPlayHoverAnim(bool enable, bool sendUpdate /*= true*/)
if (IsPlayingHoverAnim() == enable)
return;
_playHoverAnim = enable;
m_updateFlag.PlayerHoverAnim = enable;
if (!sendUpdate)
return;
+1 -3
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@@ -1043,7 +1043,7 @@ class TC_GAME_API Unit : public WorldObject
void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false);
bool IsPlayingHoverAnim() const { return _playHoverAnim; }
bool IsPlayingHoverAnim() const { return m_updateFlag.PlayerHoverAnim; }
void SetPlayHoverAnim(bool enable, bool sendUpdate = true);
bool IsGravityDisabled() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); }
@@ -1792,8 +1792,6 @@ class TC_GAME_API Unit : public WorldObject
uint32 _oldFactionId; ///< faction before charm
bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
bool _playHoverAnim;
std::unique_ptr<SpellHistory> m_spellHistory;
PositionUpdateInfo _positionUpdateInfo;