Scripts/Commands: fixed layout of returned values when using .npc info

This commit is contained in:
Ovahlord authored and Aokromes committed 2018-08-26 23:02:39 +02:00
1 parent d27baf2e36
commit 10e866aae9
1 file changed
+1 -1
+1 -1
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@@ -794,7 +794,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, entry, displayid, nativeid);
if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
{
SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;