Core/Creature: Use proper name for wander distance
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@@ -0,0 +1,7 @@
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-- Use more appropriate name for distance used by random movement generator.
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ALTER TABLE `creature`
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CHANGE COLUMN `spawndist` `wander_distance` FLOAT NOT NULL DEFAULT '0' AFTER `spawntimesecs`;
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-- Update name used by chat command.
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UPDATE `trinity_string` SET `content_default`='Wander distance changed to: %f' WHERE `entry`=297;
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UPDATE `command` SET `name`='npc set wanderdistance', `help`='Syntax: .npc set wanderdistance #dist\r\n\r\nAdjust wander distance of selected creature to dist.' WHERE `name`='npc set spawndist';
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@@ -41,7 +41,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction = ? WHERE entry = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_UPD_CREATURE_POSITION, "UPDATE creature SET position_x = ?, position_y = ?, position_z = ?, orientation = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE, "UPDATE creature SET spawndist = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_CREATURE_FORMATION, "INSERT INTO creature_formations (LeaderGUID, MemberGUID, FollowDistance, FollowAngle, GroupAI) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_WAYPOINT_DATA, "INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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@@ -81,7 +81,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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@@ -46,7 +46,7 @@ enum WorldDatabaseStatements : uint32
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WORLD_UPD_CREATURE_FACTION,
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WORLD_UPD_CREATURE_NPCFLAG,
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WORLD_UPD_CREATURE_POSITION,
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WORLD_UPD_CREATURE_SPAWN_DISTANCE,
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WORLD_UPD_CREATURE_WANDER_DISTANCE,
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WORLD_UPD_CREATURE_SPAWN_TIME_SECS,
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WORLD_INS_CREATURE_FORMATION,
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WORLD_INS_WAYPOINT_DATA,
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@@ -318,9 +318,9 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
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{
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CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId());
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data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup();
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data.spawndist = 5;
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data.wanderDistance = 5;
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}
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//else spawndist will be 15, so creatures move maximum=10
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//else wanderDistance will be 15, so creatures move maximum=10
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//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
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creature->GetMotionMaster()->Initialize();
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creature->setDeathState(JUST_DIED);
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@@ -268,7 +268,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
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m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
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m_lootRecipient(), m_lootRecipientGroup(0), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
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m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
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m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_cannotReachTarget(false), m_cannotReachTimer(0), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0), _cyclicSplinePathId(0),
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@@ -548,7 +548,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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// checked at loading
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m_defaultMovementType = MovementGeneratorType(data ? data->movementType : cinfo->MovementType);
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if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
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if (!m_wanderDistance && m_defaultMovementType == RANDOM_MOTION_TYPE)
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m_defaultMovementType = IDLE_MOTION_TYPE;
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for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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@@ -1336,12 +1336,12 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
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}
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data.spawntimesecs = m_respawnDelay;
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// prevent add data integrity problems
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data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius;
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data.wanderDistance = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_wanderDistance;
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data.currentwaypoint = 0;
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data.curhealth = GetHealth();
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data.curmana = GetPower(POWER_MANA);
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// prevent add data integrity problems
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data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
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data.movementType = !m_wanderDistance && GetDefaultMovementType() == RANDOM_MOTION_TYPE
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? IDLE_MOTION_TYPE : GetDefaultMovementType();
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data.spawnMask = spawnMask;
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data.npcflag = npcflag;
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@@ -1377,7 +1377,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
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stmt->setFloat(index++, GetPositionZ());
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stmt->setFloat(index++, GetOrientation());
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stmt->setUInt32(index++, m_respawnDelay);
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stmt->setFloat(index++, m_respawnradius);
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stmt->setFloat(index++, m_wanderDistance);
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stmt->setUInt32(index++, 0);
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stmt->setUInt32(index++, GetHealth());
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stmt->setUInt32(index++, GetPower(POWER_MANA));
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@@ -1606,7 +1606,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
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m_respawnCompatibilityMode = ((data->spawnGroupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) != 0);
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m_creatureData = data;
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m_respawnradius = data->spawndist;
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m_wanderDistance = data->wanderDistance;
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m_respawnDelay = data->spawntimesecs;
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if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->id, data->spawnPoint, data, 0U, !m_respawnCompatibilityMode))
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@@ -2658,7 +2658,7 @@ void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, floa
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m_creatureData->spawnPoint.GetPosition(x, y, z);
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if (dist)
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*dist = m_creatureData->spawndist;
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*dist = m_creatureData->wanderDistance;
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}
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else
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{
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@@ -256,8 +256,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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uint32 GetRespawnDelay() const { return m_respawnDelay; }
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void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
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float GetRespawnRadius() const { return m_respawnradius; }
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void SetRespawnRadius(float dist) { m_respawnradius = dist; }
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float GetWanderDistance() const { return m_wanderDistance; }
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void SetWanderDistance(float dist) { m_wanderDistance = dist; }
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void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
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uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
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@@ -395,7 +395,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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time_t m_respawnTime; // (secs) time of next respawn
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uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
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uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
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float m_respawnradius;
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float m_wanderDistance;
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uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
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uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
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uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
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@@ -300,7 +300,7 @@ struct CreatureData : public SpawnData
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CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { }
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uint32 displayid = 0;
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int8 equipmentId = 0;
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float spawndist = 0.0f;
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float wanderDistance = 0.0f;
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uint32 currentwaypoint = 0;
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uint32 curhealth = 0;
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uint32 curmana = 0;
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@@ -2015,7 +2015,7 @@ void ObjectMgr::LoadCreatures()
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, "
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
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// 11 12 13 14 15 16 17 18 19 20 21
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, "
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// 22 23 24 25
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@@ -2064,7 +2064,7 @@ void ObjectMgr::LoadCreatures()
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data.displayid = fields[7].GetUInt32();
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data.equipmentId = fields[8].GetInt8();
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data.spawntimesecs = fields[9].GetUInt32();
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data.spawndist = fields[10].GetFloat();
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data.wanderDistance = fields[10].GetFloat();
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data.currentwaypoint= fields[11].GetUInt32();
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data.curhealth = fields[12].GetUInt32();
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data.curmana = fields[13].GetUInt32();
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@@ -2133,14 +2133,14 @@ void ObjectMgr::LoadCreatures()
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data.movementType = IDLE_MOTION_TYPE;
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}
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if (data.spawndist < 0.0f)
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if (data.wanderDistance < 0.0f)
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{
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TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
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data.spawndist = 0.0f;
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data.wanderDistance = 0.0f;
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}
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else if (data.movementType == RANDOM_MOTION_TYPE)
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{
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if (G3D::fuzzyEq(data.spawndist, 0.0f))
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if (G3D::fuzzyEq(data.wanderDistance, 0.0f))
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{
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TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
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data.movementType = IDLE_MOTION_TYPE;
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@@ -2148,10 +2148,10 @@ void ObjectMgr::LoadCreatures()
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}
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else if (data.movementType == IDLE_MOTION_TYPE)
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{
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if (data.spawndist != 0.0f)
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if (data.wanderDistance != 0.0f)
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{
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TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
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data.spawndist = 0.0f;
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data.wanderDistance = 0.0f;
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}
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}
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@@ -2316,7 +2316,7 @@ ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Posit
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data.displayid = 0;
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data.equipmentId = 0;
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data.spawntimesecs = spawntimedelay;
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data.spawndist = 0;
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data.wanderDistance = 0;
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data.currentwaypoint = 0;
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data.curhealth = stats->GenerateHealth(cInfo);
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data.curmana = stats->GenerateMana(cInfo);
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@@ -133,7 +133,7 @@ enum ScriptCommands
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SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id
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SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player
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SCRIPT_COMMAND_PLAYMOVIE = 34, // source = Player, datalong = movie id
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SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (spawndist f.ex.), dataint = pathid
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SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (wander_distance f.ex.), dataint = pathid
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SCRIPT_COMMAND_PLAY_ANIMKIT = 36 // source = Creature, datalong = AnimKit id
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};
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@@ -331,7 +331,7 @@ enum TrinityStrings
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// 296 free
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// END
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LANG_COMMAND_SPAWNDIST = 297,
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LANG_COMMAND_WANDER_DISTANCE = 297,
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LANG_COMMAND_SPAWNTIME = 298,
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LANG_COMMAND_MODIFY_HONOR = 299,
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@@ -248,12 +248,12 @@ void MotionMaster::MoveTargetedHome()
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}
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}
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void MotionMaster::MoveRandom(float spawndist)
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void MotionMaster::MoveRandom(float wanderDistance)
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{
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist);
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Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
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Mutate(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_IDLE);
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}
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}
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@@ -147,7 +147,7 @@ class TC_GAME_API MotionMaster
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void MoveIdle();
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void MoveTargetedHome();
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void MoveRandom(float spawndist = 0.0f);
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void MoveRandom(float wanderDistance = 0.0f);
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void MoveFollow(Unit* target, float dist, float angle, bool joinFormation = false, bool catchUpToTarget = false, bool faceTarget = false, MovementSlot slot = MOTION_SLOT_IDLE);
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void MoveChase(Unit* target, float dist = 0.f, Optional<ChaseAngle> angle = {});
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@@ -66,7 +66,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
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_reference = owner->GetPosition();
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owner->StopMoving();
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_wanderDistance = std::max<float>(owner->GetRespawnRadius(), 0.1f);
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_wanderDistance = std::max<float>(owner->GetWanderDistance(), 0.1f);
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// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
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_wanderSteps = urand(2, 10);
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@@ -292,19 +292,19 @@ public:
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};
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static std::vector<ChatCommand> npcSetCommandTable =
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{
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{ "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
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{ "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
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{ "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
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{ "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
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{ "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
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{ "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
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{ "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
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{ "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
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{ "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
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{ "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" },
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{ "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" },
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{ "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
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{ "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
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{ "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
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{ "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
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{ "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
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{ "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
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{ "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
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{ "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
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{ "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
|
||||
{ "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
|
||||
{ "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
|
||||
{ "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" },
|
||||
{ "wanderdistance", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetWanderDistanceCommand, "" },
|
||||
{ "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
|
||||
{ "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
|
||||
};
|
||||
static std::vector<ChatCommand> npcCommandTable =
|
||||
{
|
||||
@@ -1009,7 +1009,7 @@ public:
|
||||
* Valid movement types are:
|
||||
* <ul>
|
||||
* <li> stay - NPC wont move </li>
|
||||
* <li> random - NPC will move randomly according to the spawndist </li>
|
||||
* <li> random - NPC will move randomly according to the wanderDistance </li>
|
||||
* <li> way - NPC will move with given waypoints set </li>
|
||||
* </ul>
|
||||
* additional parameter: NODEL - so no waypoints are deleted, if you
|
||||
@@ -1206,7 +1206,7 @@ public:
|
||||
}
|
||||
|
||||
//set spawn dist of creature
|
||||
static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, char const* args)
|
||||
static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
@@ -1230,7 +1230,7 @@ public:
|
||||
else
|
||||
return false;
|
||||
|
||||
creature->SetRespawnRadius((float)option);
|
||||
creature->SetWanderDistance((float)option);
|
||||
creature->SetDefaultMovementType(mtype);
|
||||
creature->GetMotionMaster()->Initialize();
|
||||
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
|
||||
@@ -1239,7 +1239,7 @@ public:
|
||||
creature->Respawn();
|
||||
}
|
||||
|
||||
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
|
||||
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
|
||||
|
||||
stmt->setFloat(0, option);
|
||||
stmt->setUInt8(1, uint8(mtype));
|
||||
@@ -1247,7 +1247,7 @@ public:
|
||||
|
||||
WorldDatabase.Execute(stmt);
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option);
|
||||
handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user