Scripts/Stockades - Add scripts to instance
By Artamedes
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@@ -0,0 +1,32 @@
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UPDATE `creature_template` SET `ScriptName`='boss_hogger' WHERE `entry`=46254;
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DELETE from `creature_text` WHERE `entry`=46254;
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INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(46254, 0, 0, 'Forest just setback!', 14, 0, 100, 0, 0, 0, 46474, 3, 'Hogger - Stockades - SAY_PULL'),
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(46254, 1, 0, '%s Enrages!', 41, 0, 100, 0, 0, 0, 46631, 3, 'Hogger - Stockades - SAY_ENRAGE'),
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(46254, 2, 0, 'Yiiipe!', 14, 0, 100, 0, 0, 0, 46476, 3, 'Hogger - Stockades - SAY_DEATH');
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UPDATE `creature_template` Set `ScriptName`='npc_warden_thelwater' WHERE `entry`=46409;
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DELETE FROM `creature_text` WHERE `entry`=46409;
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INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(46409, 0, 0, 'This ends here, Hogger!', 14, 0, 100, 0, 0, 0, 46571, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_1'),
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(46409, 1, 0, 'He\'s...he\'s dead?', 12, 0, 100, 0, 0, 0, 46572, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_2'),
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(46409, 2, 0, 'It\'s simply too good to be true. You couldn\'t have killed him so easily!', 12, 0, 100, 0, 0, 0, 46573, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_3');
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UPDATE `creature_template` set `ScriptName`='boss_randolph_moloch' WHERE `entry`=46383;
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DELETE FROM `creature_text` WHERE `entry`=46383;
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INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(46383, 0, 0, 'Allow me to introduce myself. I am Randolph Moloch, and I will be killing you all today.', 14, 0, 100, 0, 0, 0, 46495, 3, 'Randolph Moloch - Stockades - SAY_PULL'),
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(46383, 1, 0, '%s vanishes!', 41, 0, 100, 0, 0, 0, 46630, 3, 'Randolph Moloch - Stockades - SAY_VANISH'),
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(46383, 2, 0, 'My epic schemes, my great plans! Gone!', 14, 0, 100, 0, 0, 0, 46497, 3, 'Randolph Moloch - Stockades - SAY_DEATH');
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UPDATE `creature_template` set `ScriptName`='npc_mortimer_moloch' WHERE `entry`=46482;
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DELETE FROM `creature_text` WHERE `entry`=46482;
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INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(46482, 0, 0, '%s collapses from a heart attack!', 16, 0, 100, 0, 0, 0, 46561, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_DEATH'),
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(46482, 1, 0, 'Egad! My sophisticated heart!', 14, 0, 100, 0, 0, 0, 46559, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_EMOTE');
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UPDATE `creature_template` set `ScriptName`='boss_lord_overheat' WHERE `entry`=46264;
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DELETE FROM `creature_text` WHERE `entry`=46264;
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INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(46264, 0, 0, 'ALL MUST BURN!', 14, 0, 100, 0, 0, 0, 46487, 3, 'TheStockade: Lord Overheat - SAY_PULL'),
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(46264, 1, 0, 'FIRE... EXTINGUISHED!', 14, 0, 100, 0, 0, 0, 46489, 3, 'TheStockade: Lord Overheat - SAY_DEATH');
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@@ -0,0 +1,192 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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enum Says
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{
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SAY_PULL = 0, // Forest just setback!
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SAY_ENRAGE = 1, // AreaTriggerMessage: Hogger Enrages!
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SAY_DEATH = 2, // Yiipe!
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SAY_WARDEN_1 = 0, // Yell - This ends here, Hogger!
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SAY_WARDEN_2 = 1, // Say - He's...he's dead?
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SAY_WARDEN_3 = 2 // Say - It's simply too good to be true. You couldn't have killed him so easily!
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};
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enum Spells
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{
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SPELL_VICIOUS_SLICE = 86604,
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SPELL_MADDENING_CALL = 86620,
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SPELL_ENRAGE = 86736
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};
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enum Events
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{
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EVENT_VICIOUS_SLICE = 1,
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EVENT_MADDENING_CALL,
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EVENT_SAY_WARDEN_1,
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EVENT_SAY_WARDEN_2,
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EVENT_SAY_WARDEN_3
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};
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enum Points
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{
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POINT_FINISH = 0
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};
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Position const wardenthelwatermovepos = { 152.019f, 106.198f, -35.1896f, 1.082104f };
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Position const wardenthelwaterpos = { 138.369f, 78.2932f, -33.85627f, 1.082104f };
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class boss_hogger : public CreatureScript
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{
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public:
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boss_hogger() : CreatureScript("boss_hogger") { }
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struct boss_hoggerAI : public BossAI
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{
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boss_hoggerAI(Creature* creature) : BossAI(creature, DATA_HOGGER), _hasEnraged(false) { }
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_PULL);
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events.ScheduleEvent(EVENT_VICIOUS_SLICE, Seconds(3), Seconds(4));
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events.ScheduleEvent(EVENT_MADDENING_CALL, Seconds(1), Seconds(2));
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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me->SummonCreature(NPC_WARDEN_THELWATER, wardenthelwaterpos);
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}
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void JustSummoned(Creature* summon) override
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{
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BossAI::JustSummoned(summon);
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if (summon->GetEntry() == NPC_WARDEN_THELWATER)
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summon->GetMotionMaster()->MovePoint(POINT_FINISH, wardenthelwatermovepos);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_VICIOUS_SLICE:
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DoCastVictim(SPELL_VICIOUS_SLICE);
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events.Repeat(Seconds(10), Seconds(14));
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break;
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case EVENT_MADDENING_CALL:
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DoCast(SPELL_MADDENING_CALL);
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events.Repeat(Seconds(15), Seconds(20));
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage) override
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{
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if (me->HealthBelowPctDamaged(30, damage) && !_hasEnraged)
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{
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_hasEnraged = true;
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Talk(SAY_ENRAGE);
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DoCastSelf(SPELL_ENRAGE);
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}
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}
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private:
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bool _hasEnraged;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetStormwindStockadeAI<boss_hoggerAI>(creature);
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}
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};
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class npc_warden_thelwater : public CreatureScript
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{
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public:
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npc_warden_thelwater() : CreatureScript("npc_warden_thelwater") {}
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struct npc_warden_thelwaterAI : public ScriptedAI
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{
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npc_warden_thelwaterAI(Creature* creature) : ScriptedAI(creature) {}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_FINISH)
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_events.ScheduleEvent(EVENT_SAY_WARDEN_1, Seconds(1));
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SAY_WARDEN_1:
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Talk(SAY_WARDEN_1);
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_events.ScheduleEvent(EVENT_SAY_WARDEN_2, Seconds(4));
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break;
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case EVENT_SAY_WARDEN_2:
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Talk(SAY_WARDEN_2);
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_events.ScheduleEvent(EVENT_SAY_WARDEN_3, Seconds(3));
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break;
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case EVENT_SAY_WARDEN_3:
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Talk(SAY_WARDEN_3);
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetStormwindStockadeAI<npc_warden_thelwaterAI>(creature);
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}
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};
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void AddSC_boss_hogger()
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{
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new boss_hogger();
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new npc_warden_thelwater();
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}
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@@ -0,0 +1,114 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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enum Spells
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{
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SPELL_FIREBALL = 12466, //starts 1-2 secs from pull
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SPELL_OVERHEAT = 86633, //probably cast every 10 secs, need to confirm.
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SPELL_RAIN_OF_FIRE = 86636 //probably cast every 10 secs, need to confirm
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};
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enum Events
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{
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EVENT_OVERHEAT = 1,
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EVENT_RAIN_OF_FIRE,
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EVENT_FIREBALL
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};
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enum Says
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{
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SAY_PULL = 0, //Yell: ALL MUST BURN!
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SAY_DEATH = 1 //Yell: FIRE... EXTINGUISHED!
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};
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class boss_lord_overheat : public CreatureScript
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{
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public:
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boss_lord_overheat() : CreatureScript("boss_lord_overheat") {}
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struct boss_lord_overheatAI : public BossAI
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{
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boss_lord_overheatAI(Creature* creature) : BossAI(creature, DATA_LORD_OVERHEAT) { }
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_PULL);
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events.ScheduleEvent(EVENT_FIREBALL, Seconds(2));
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events.ScheduleEvent(EVENT_OVERHEAT, Seconds(9), Seconds(11));
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events.ScheduleEvent(EVENT_RAIN_OF_FIRE, Seconds(10), Seconds(13));
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FIREBALL:
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DoCastVictim(SPELL_FIREBALL);
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events.Repeat(Seconds(2));
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break;
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case EVENT_OVERHEAT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
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DoCast(target, SPELL_OVERHEAT);
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events.Repeat(Seconds(9), Seconds(10));
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break;
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case EVENT_RAIN_OF_FIRE:
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DoCastAOE(SPELL_RAIN_OF_FIRE);
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events.Repeat(Seconds(15), Seconds(20));
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetStormwindStockadeAI<boss_lord_overheatAI>(creature);
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}
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};
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void AddSC_boss_lord_overheat()
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{
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new boss_lord_overheat();
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}
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@@ -16,15 +16,16 @@
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*/
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#include "ScriptMgr.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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#include "the_stockade.h"
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enum Spells
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{
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SPELL_WILDLY_STABBING = 86726,
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SPELL_SWEEP = 86729,
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SPELL_VANISH = 55964,
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SPELL_SHADOWSTEP = 55966
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SPELL_WILDLY_STABBING = 86726,
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SPELL_SWEEP = 86729,
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SPELL_VANISH = 55964,
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SPELL_SHADOWSTEP = 55966
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};
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enum Events
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@@ -41,17 +42,17 @@ enum Events
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enum Says
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{
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SAY_PULL = 0, //Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.
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SAY_VANISH = 1, // Area Trigger: %s vanishes!
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SAY_DEATH = 2, //My epic schemes, my great plans! Gone!
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SAY_PULL = 0, //Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.
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SAY_VANISH = 1, // Area Trigger: %s vanishes!
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SAY_DEATH = 2, //My epic schemes, my great plans! Gone!
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MORTIMER_MOLOCH_EMOTE = 0, // %s collapses from a heart attack!
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MORTIMER_MOLOCH_DEATH = 1, //Egad! My sophisticated heart!
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MORTIMER_MOLOCH_DEATH = 0, // %s collapses from a heart attack!
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MORTIMER_MOLOCH_EMOTE = 1, //Egad! My sophisticated heart!
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};
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enum Points
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{
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POINT_FINISH =0,
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POINT_FINISH = 0,
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};
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Position const mortimerMolochPos = { 145.5811f, 0.7059f, -25.606f, 6.2f };
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@@ -63,11 +64,8 @@ public:
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struct boss_randolph_molochAI : public BossAI
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{
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boss_randolph_molochAI(Creature* creature) : BossAI(creature, DATA_RANDOLPH_MOLOCH) {}
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void Reset() override
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boss_randolph_molochAI(Creature* creature) : BossAI(creature, DATA_RANDOLPH_MOLOCH)
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{
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_Reset();
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firstVanish = false;
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secondVanish = false;
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}
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@@ -76,18 +74,18 @@ public:
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{
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_EnterCombat();
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Talk(SAY_PULL);
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events.ScheduleEvent(EVENT_WILDLY_STABBING, randtime(Seconds(4), Seconds(5)));
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events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(2), Seconds(3)));
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events.ScheduleEvent(EVENT_WILDLY_STABBING, Seconds(4), Seconds(5));
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events.ScheduleEvent(EVENT_SWEEP, Seconds(2), Seconds(3));
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}
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void JustSummoned(Creature* summon) override
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{
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BossAI::JustSummoned(summon);
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if (summon->GetEntry() == NPC_MORTIMER_MOLOCH)
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{
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summon->SetWalk(true);
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summon->GetMotionMaster()->MovePoint(POINT_FINISH, me->GetPosition());
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summons.Summon(summon);
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}
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}
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void JustDied(Unit* /*killer*/) override
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@@ -111,52 +109,52 @@ public:
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{
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switch (eventId)
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{
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case EVENT_WILDLY_STABBING:
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DoCastVictim(SPELL_WILDLY_STABBING);
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events.Repeat(randtime(Seconds(8), Seconds(12)));
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break;
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case EVENT_SWEEP:
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||||
DoCastVictim(SPELL_SWEEP);
|
||||
events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(6), Seconds(7)));
|
||||
break;
|
||||
case EVENT_VANISH:
|
||||
Talk(SAY_VANISH);
|
||||
me->RemoveAllAuras();
|
||||
DoCastSelf(SPELL_VANISH);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetInCombatState(true); // Prevents the boss from resetting
|
||||
events.ScheduleEvent(EVENT_JUST_VANISHED, Seconds(2));
|
||||
break;
|
||||
case EVENT_JUST_VANISHED:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
|
||||
DoCast(target, SPELL_SHADOWSTEP,true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case EVENT_WILDLY_STABBING:
|
||||
DoCastVictim(SPELL_WILDLY_STABBING);
|
||||
events.Repeat(Seconds(8), Seconds(12));
|
||||
break;
|
||||
case EVENT_SWEEP:
|
||||
DoCastVictim(SPELL_SWEEP);
|
||||
events.ScheduleEvent(EVENT_SWEEP, Seconds(6), Seconds(7));
|
||||
break;
|
||||
case EVENT_VANISH:
|
||||
Talk(SAY_VANISH);
|
||||
me->RemoveAllAuras();
|
||||
DoCastSelf(SPELL_VANISH);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetInCombatState(true); // Prevents the boss from resetting
|
||||
events.ScheduleEvent(EVENT_JUST_VANISHED, Seconds(2));
|
||||
break;
|
||||
case EVENT_JUST_VANISHED:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
|
||||
DoCast(target, SPELL_SHADOWSTEP, true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
|
||||
{
|
||||
if (me->HealthBelowPct(71) && me->HealthAbovePct(59) && !firstVanish)
|
||||
if (me->HealthBelowPctDamaged(71, damage) && me->HealthAbovePct(59) && !firstVanish)
|
||||
{
|
||||
firstVanish = true;
|
||||
events.ScheduleEvent(EVENT_VANISH, Seconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
if (me->HealthBelowPct(41) && me->HealthAbovePct(29) && !secondVanish)
|
||||
if (me->HealthBelowPctDamaged(41, damage) && me->HealthAbovePct(29) && !secondVanish)
|
||||
{
|
||||
secondVanish = true;
|
||||
events.ScheduleEvent(EVENT_VANISH, Seconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
bool firstVanish,secondVanish;
|
||||
private:
|
||||
bool firstVanish, secondVanish;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -182,46 +180,35 @@ public:
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE)
|
||||
if(id == POINT_FINISH)
|
||||
_events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_EMOTE, Seconds(4));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (id)
|
||||
switch (eventId)
|
||||
{
|
||||
case POINT_FINISH:
|
||||
events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_EMOTE, Seconds(1));
|
||||
case EVENT_MORTIMER_MOLOCH_EMOTE:
|
||||
Talk(MORTIMER_MOLOCH_EMOTE);
|
||||
_events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_DEATH, Seconds(3));
|
||||
break;
|
||||
case EVENT_MORTIMER_MOLOCH_DEATH:
|
||||
Talk(MORTIMER_MOLOCH_DEATH);
|
||||
me->KillSelf();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustRespawned() override
|
||||
{
|
||||
ScriptedAI::Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MORTIMER_MOLOCH_EMOTE:
|
||||
Talk(MORTIMER_MOLOCH_EMOTE);
|
||||
events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_DEATH, 100);
|
||||
break;
|
||||
case EVENT_MORTIMER_MOLOCH_DEATH:
|
||||
Talk(MORTIMER_MOLOCH_DEATH);
|
||||
me->setDeathState(DEAD);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
@@ -233,4 +220,4 @@ void AddSC_boss_randolph_moloch()
|
||||
{
|
||||
new boss_randolph_moloch();
|
||||
new npc_mortimer_moloch();
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Map.h"
|
||||
#include "the_stockade.h"
|
||||
|
||||
class instance_the_stockade : public InstanceMapScript
|
||||
@@ -31,40 +32,15 @@ public:
|
||||
SetHeaders(DataHeader);
|
||||
SetBossNumber(EncounterCount);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_RANDOLPH_MOLOCH:
|
||||
RandolphMolochGuid = creature->GetGUID();
|
||||
break;
|
||||
case NPC_LORD_OVERHEAT:
|
||||
LordOverheatGuid = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HOGGER:
|
||||
HoggerGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
EventMap events;
|
||||
ObjectGuid RandolphMolochGuid;
|
||||
ObjectGuid LordOverheatGuid;
|
||||
ObjectGuid HoggerGUID;
|
||||
};
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
return new instance_the_stockade_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void AddSC_instance_the_stockade()
|
||||
{
|
||||
new instance_the_stockade();
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2017-2017 SharpCore <http://emusharpers.tk>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -19,6 +18,8 @@
|
||||
#ifndef THE_STOCKADE_H
|
||||
#define THE_STOCKADE_H
|
||||
|
||||
#include "CreatureAIImpl.h"
|
||||
|
||||
#define StormwindStockadeScriptName "instance_the_stockade"
|
||||
#define DataHeader "SS"
|
||||
|
||||
@@ -33,21 +34,17 @@ enum SSDataTypes
|
||||
|
||||
enum SSCreatureIds
|
||||
{
|
||||
NPC_RANDOLPH_MOLOCH = 46383,
|
||||
NPC_LORD_OVERHEAT = 46264,
|
||||
NPC_HOGGER = 46254,
|
||||
NPC_RANDOLPH_MOLOCH = 46383,
|
||||
NPC_LORD_OVERHEAT = 46264,
|
||||
NPC_HOGGER = 46254,
|
||||
NPC_WARDEN_THELWATER = 46409,
|
||||
NPC_MORTIMER_MOLOCH = 46482
|
||||
NPC_MORTIMER_MOLOCH = 46482
|
||||
};
|
||||
|
||||
template<class AI>
|
||||
CreatureAI* GetStormwindStockadeAI(Creature* creature)
|
||||
template<typename AI>
|
||||
inline AI* GetStormwindStockadeAI(Creature* creature)
|
||||
{
|
||||
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
|
||||
if (instance->GetInstanceScript())
|
||||
if (instance->GetScriptId() == sObjectMgr->GetScriptId(StormwindStockadeScriptName))
|
||||
return new AI(creature);
|
||||
return NULL;
|
||||
return GetInstanceAI<AI>(creature, StormwindStockadeScriptName);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -161,7 +161,9 @@ void AddSC_boss_ironaya();
|
||||
void AddSC_uldaman();
|
||||
void AddSC_instance_uldaman();
|
||||
void AddSC_instance_the_stockade(); //The Stockade
|
||||
void AddSC_boss_hogger();
|
||||
void AddSC_boss_randolph_moloch();
|
||||
void AddSC_boss_lord_overheat();
|
||||
void AddSC_boss_akilzon(); //Zul'Aman
|
||||
void AddSC_boss_halazzi();
|
||||
void AddSC_boss_hex_lord_malacrass();
|
||||
@@ -345,7 +347,9 @@ void AddEasternKingdomsScripts()
|
||||
AddSC_boss_kiljaeden();
|
||||
AddSC_sunwell_plateau();
|
||||
AddSC_instance_the_stockade(); //The Stockade
|
||||
AddSC_boss_hogger();
|
||||
AddSC_boss_randolph_moloch();
|
||||
AddSC_boss_lord_overheat();
|
||||
AddSC_boss_archaedas(); //Uldaman
|
||||
AddSC_boss_ironaya();
|
||||
AddSC_uldaman();
|
||||
|
||||
Reference in new issue
Block a user