Core/Spells: Scatter and Silencing shots should be instant

This commit is contained in:
Aokromes committed 2018-01-01 15:16:32 +01:00
1 parent bf6ff1b2b4
commit 14a17a6d3a
1 file changed
+8
+8
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@@ -3402,6 +3402,14 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY);
});
ApplySpellFix({
19503, // Scatter Shot
34490 // Silencing Shot
}, [](SpellInfo* spellInfo)
{
spellInfo->Speed = 0.f;
});
// Safeguard
ApplySpellFix({
46946, // (Rank 1)