Core/Spells: Scatter and Silencing shots should be instant
This commit is contained in:
1 parent
bf6ff1b2b4
commit
14a17a6d3a
1 file changed
+8
@@ -3402,6 +3402,14 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_NEARBY_ENTRY);
|
||||
});
|
||||
|
||||
ApplySpellFix({
|
||||
19503, // Scatter Shot
|
||||
34490 // Silencing Shot
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Speed = 0.f;
|
||||
});
|
||||
|
||||
// Safeguard
|
||||
ApplySpellFix({
|
||||
46946, // (Rank 1)
|
||||
|
||||
Reference in new issue
Block a user