Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)

This commit is contained in:
Gustavo authored and Aokromes committed 2017-07-17 00:11:39 +02:00
1 parent 1b850ff3f3
commit 2360bb90e7
1 file changed
+2 -1
+2 -1
View File
@@ -146,7 +146,8 @@ void Vehicle::Reset(bool evading /*= false*/)
TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().GetCounter(), _me->ToCreature()->GetSpawnId());
ApplyAllImmunities();
InstallAllAccessories(evading);
if (GetBase()->IsAlive())
InstallAllAccessories(evading);
sScriptMgr->OnReset(this);
}