Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)
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@@ -146,7 +146,8 @@ void Vehicle::Reset(bool evading /*= false*/)
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TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().GetCounter(), _me->ToCreature()->GetSpawnId());
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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if (GetBase()->IsAlive())
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InstallAllAccessories(evading);
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sScriptMgr->OnReset(this);
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}
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