Core/Splines: Fix "velocity > 0.1f" error

Updates #6191.
This commit is contained in:
jackpoz committed 2014-01-30 20:03:13 +01:00
1 parent ad8eb434c0
commit 378d27f9bc
1 file changed
+5
@@ -337,6 +337,9 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
if (speedXY <= 0.1f)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
@@ -370,6 +373,8 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
{
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
if (speedXY <= 0.1f)
return;
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);