Update Player.cpp

This commit is contained in:
PORTELAS Michael committed 2016-08-14 17:05:08 +00:00
1 parent e08028bc6b
commit 41fbfa3b14
1 file changed
+2 -2
+2 -2
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@@ -1619,7 +1619,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B
uint8 face = fields[6].GetUInt8();
uint8 hairStyle = fields[7].GetUInt8();
uint8 hairColor = fields[8].GetUInt8();
uint8 facialHair = fields[9].GetUInt8();
uint8 facialStyle = fields[9].GetUInt8();
uint8 level = fields[10].GetUInt8();
uint32 zone = fields[11].GetUInt16();
uint32 mapId = uint32(fields[12].GetUInt16());
@@ -1635,7 +1635,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B
Tokenizer equipment(fields[22].GetString(), ' ');
uint8 slot = fields[24].GetUInt8();
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialHair, skin))
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialStyle, skin))
{
TC_LOG_ERROR("entities.player.loading", "Player %s has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid.ToString().c_str());