Core/Movement: fixed loading gravity settings for guid specific creature movement overrides

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sevi authored and Ovahlord committed 2025-08-31 14:28:24 +02:00
1 parent 672579de8e
commit 4455231dd0
1 file changed
+1 -1
+1 -1
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@@ -1538,7 +1538,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
if (!fields[1].IsNull())
movement.HoverInitiallyEnabled = fields[1].GetBool();
if (!fields[2].IsNull())
movement.HoverInitiallyEnabled = fields[2].GetBool();
movement.GravityInitiallyDisabled = fields[2].GetBool();
if (!fields[3].IsNull())
movement.Random = static_cast<CreatureRandomMovementType>(fields[3].GetUInt8());
if (!fields[4].IsNull())