Core/Units: normalize melee damage while in bear or cat form

This commit is contained in:
Ovahlord committed 2021-08-29 00:19:06 +02:00
1 parent a3a7a9b181
commit 4c6cfee2dd
1 file changed
+1 -1
+1 -1
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@@ -1308,7 +1308,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
return;
}
damage += CalculateDamage(damageInfo->attackType, false, true);
damage += CalculateDamage(damageInfo->attackType, IsInFeralForm(), true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);