Core/Units: normalize melee damage while in bear or cat form
This commit is contained in:
1 parent
a3a7a9b181
commit
4c6cfee2dd
1 file changed
+1
-1
@@ -1308,7 +1308,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
|
||||
return;
|
||||
}
|
||||
|
||||
damage += CalculateDamage(damageInfo->attackType, false, true);
|
||||
damage += CalculateDamage(damageInfo->attackType, IsInFeralForm(), true);
|
||||
// Add melee damage bonus
|
||||
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
|
||||
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
|
||||
|
||||
Reference in new issue
Block a user