Scripts/Deadmines: fixed a typo that was causing the Defias Harvester Golems to energize the Foe Reaper 5000 multiple times
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@@ -53,7 +53,7 @@ struct npc_deadmines_defias_watcher : public ScriptedAI
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void DamageTaken(Unit* attacker, uint32& damage) override
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{
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if (!_isOnFire, me->HealthBelowPctDamaged(30, damage))
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if (!_isOnFire && me->HealthBelowPctDamaged(30, damage))
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{
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me->DeleteThreatList();
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me->CombatStop();
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