Warning fixes
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@@ -2266,7 +2266,6 @@ void Player::Regenerate(Powers power)
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float addvalue = 0.0f;
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// Powers now benefit from haste.
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float rangedHaste = GetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE);
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float meleeHaste = GetFloatValue(PLAYER_FIELD_MOD_HASTE);
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float spellHaste = GetFloatValue(UNIT_MOD_CAST_SPEED);
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@@ -5892,7 +5891,6 @@ void Player::UpdateSkillsForLevel()
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uint16 field = itr->second.pos / 2;
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uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
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uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
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uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
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/// update only level dependent max skill values
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@@ -24965,7 +24963,7 @@ bool Player::isTotalImmunity() const
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return false;
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}
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uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType) const
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uint32 Player::GetRuneTypeBaseCooldown(RuneType /*runeType*/) const
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{
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return RUNE_BASE_COOLDOWN;
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}
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