Core/MMaps: Simplify d182e5f7e73e614185f4470429467befd6e03981 and handle PATHFIND_INCOMPLETE in ChaseMovementGenerator as "cannot reach the target"

# Conflicts:
#	src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
This commit is contained in:
jackpoz authored and Ovahlord committed 2019-04-14 12:13:59 +02:00
1 parent 6552a00208
commit 5cb3e69e1e
1 file changed
-7
@@ -471,13 +471,6 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
else
_type = PATHFIND_INCOMPLETE;
if (_type & PATHFIND_INCOMPLETE && _sourceUnit->CanFly())
{
BuildShortcut();
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return;
}
// generate the point-path out of our up-to-date poly-path
BuildPointPath(startPoint, endPoint);
}