Core/Misc: Fix static analysis issues
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21cad46097
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5efa54d11c
12 files changed
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@@ -274,7 +274,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
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{
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bool isStatic = false;
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Creature* creature = NULL;
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ASSERT(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
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ASSERT(type < AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
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if (type >= AV_CPLACE_MAX) //static
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{
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type -= AV_CPLACE_MAX;
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@@ -662,6 +662,6 @@ void CalendarMgr::SendPacketToAllEventRelatives(WorldPacket& packet, CalendarEve
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CalendarInviteStore invites = _invites[calendarEvent.GetEventId()];
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for (CalendarInviteStore::iterator itr = invites.begin(); itr != invites.end(); ++itr)
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if (Player* player = ObjectAccessor::FindConnectedPlayer((*itr)->GetInviteeGUID()))
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if (!calendarEvent.IsGuildEvent() || (calendarEvent.IsGuildEvent() && player->GetGuildId() != calendarEvent.GetGuildId()))
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if (!calendarEvent.IsGuildEvent() || player->GetGuildId() != calendarEvent.GetGuildId())
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player->SendDirectMessage(&packet);
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}
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@@ -374,7 +374,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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// Load creature equipment
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if (!data || data->equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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else // override, 0 means no equipment
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{
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m_originalEquipmentId = data->equipmentId;
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LoadEquipment(data->equipmentId);
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@@ -3871,7 +3871,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
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}
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// now re-learn if need re-activate
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if (cur_active && !prev_itr->second->active && learn_low_rank)
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if (!prev_itr->second->active && learn_low_rank)
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{
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if (AddSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled))
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{
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@@ -4195,7 +4195,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
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if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->ReqAbility[i]))
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{
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// check prev.rank requirement
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if (prevSpell && !HasSpell(prevSpell))
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if (!HasSpell(prevSpell))
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return TRAINER_SPELL_RED;
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}
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@@ -9665,7 +9665,7 @@ void Player::SetVirtualItemSlot(uint8 i, Item* item)
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return;
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if (charges > 1)
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item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT, charges-1);
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else if (charges <= 1)
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else
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{
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ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
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item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
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@@ -12328,7 +12328,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool
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{
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if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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{
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if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
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if (item->GetEntry() == itemEntry && !item->IsInTrade())
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{
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if (item->GetCount() + remcount <= count)
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{
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@@ -12962,7 +12962,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
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}
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}
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if (!released && IsBagPos(dst) && pDstItem)
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if (!released && IsBagPos(dst))
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{
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Bag* bag = pDstItem->ToBag();
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for (uint32 i = 0; i < bag->GetBagSize(); ++i)
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@@ -13376,7 +13376,7 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur
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break;
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}
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}
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if (item && duration > 0)
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if (duration > 0)
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{
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GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
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m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
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@@ -16703,7 +16703,7 @@ bool Player::HasQuestForItem(uint32 itemid, uint32 excludeQuestId /* 0 */, bool
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// allows custom amount drop when not 0
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if (qinfo->ItemDropQuantity[j])
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{
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if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
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if (ownedCount < qinfo->ItemDropQuantity[j] || turnIn )
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return true;
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} else if (ownedCount < pProto->GetMaxStackSize())
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return true;
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@@ -17313,7 +17313,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
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RelocateToHomebind();
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}
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// Player was saved in Arena or Bg
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else if (mapEntry && mapEntry->IsBattlegroundOrArena())
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else if (mapEntry->IsBattlegroundOrArena())
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{
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Battleground* currentBg = nullptr;
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if (m_bgData.bgInstanceID) //saved in Battleground
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@@ -20745,7 +20745,7 @@ Pet* Player::GetPet() const
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if (!pet)
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return nullptr;
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if (IsInWorld() && pet)
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if (IsInWorld())
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return pet;
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// there may be a guardian in this slot
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@@ -1262,7 +1262,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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}
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}
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if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
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if (internal_event_id >= int32(mGameEventPoolIds.size()))
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{
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TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).",
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internal_event_id, mGameEventGameobjectGuids.size());
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@@ -209,7 +209,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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// This is true if pet has no target or has target but targets differs.
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if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
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if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack())
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{
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if (pet->GetVictim())
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pet->AttackStop();
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@@ -5333,7 +5333,7 @@ void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
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FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
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FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetFaction());
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// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
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if (!targetFaction || (casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)))
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if (!targetFaction || (casterFaction && !casterFaction->IsFriendlyTo(*targetFaction)))
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gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id);
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}
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@@ -324,7 +324,7 @@ public:
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if (Creature* fetchVesp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VESPERON)))
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{
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if (fetchVesp && fetchVesp->IsAlive() && !fetchVesp->GetVictim())
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if (fetchVesp->IsAlive() && !fetchVesp->GetVictim())
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{
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_canUseWill = true;
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if (!fetchVesp->IsInCombat())
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+5
-5
@@ -224,7 +224,7 @@ public:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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{
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DoCast(target, SPELL_HAMMER_JUSTICE);
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DoCast(target, SPELL_HAMMER_RIGHTEOUS);
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@@ -350,7 +350,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_HOLY_FIRE);
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}
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if (me->HasAura(SPELL_SHIELD))
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@@ -363,7 +363,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_SMITE);
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}
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if (me->HasAura(SPELL_SHIELD))
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@@ -456,7 +456,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_OLD_WOUNDS);
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}
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uiOldWoundsTimer = 12000;
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@@ -472,7 +472,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_SHADOWS_PAST);
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}
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uiShadowPastTimer = 5000;
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+4
-4
@@ -197,7 +197,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_DEATH_RESPITE);
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}
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uiDeathRespiteTimer = urand(15000, 16000);
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@@ -225,7 +225,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_DESECRATION);
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}
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uiDesecration = urand(15000, 16000);
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@@ -252,7 +252,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_MARKED_DEATH);
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}
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uiMarkedDeathTimer = urand(5000, 7000);
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@@ -333,7 +333,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, (SPELL_LEAP));
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}
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uiAttackTimer = 3500;
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@@ -998,7 +998,7 @@ class npc_ball_of_flame : public CreatureScript
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{
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// need to clear states now because this call is before AuraEffect is fully removed
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me->ClearUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED);
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if (target && me->Attack(target, true))
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if (me->Attack(target, true))
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me->GetMotionMaster()->MoveChase(target, 1.0f);
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}
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}
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@@ -928,7 +928,7 @@ class spell_q9874_liquid_fire : public SpellScriptLoader
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{
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Player* caster = GetCaster()->ToPlayer();
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if (Creature* target = GetHitCreature())
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if (target && !target->HasAura(SPELL_FLAMES))
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if (!target->HasAura(SPELL_FLAMES))
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{
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caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT);
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target->CastSpell(target, SPELL_FLAMES, true);
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