Core/Players: initialize skill fields uppon character creation as well to prevent creating naked characters
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@@ -595,6 +595,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
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InitTaxiNodesForLevel();
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InitGlyphsForLevel();
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InitTalentForLevel();
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InitializeSkillFields();
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InitPrimaryProfessions(); // to max set before any spell added
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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