Core/Players: initialize skill fields uppon character creation as well to prevent creating naked characters

This commit is contained in:
Ovahlord committed 2020-01-13 00:38:53 +01:00
1 parent 7760d95962
commit 622ddff704
1 file changed
+1
@@ -595,6 +595,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitTaxiNodesForLevel();
InitGlyphsForLevel();
InitTalentForLevel();
InitializeSkillFields();
InitPrimaryProfessions(); // to max set before any spell added
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()