Core/Movement: Fixed orientation calculation when using MoveSpline::ComputePosition(int32 time_offset) overload

(cherry picked from commit 3596ecaf311819cd0b34c511b7cdc9b09a411f6d)
This commit is contained in:
Shauren authored and Ovahlord committed 2025-06-17 16:26:28 +02:00
1 parent c4f1f8d82a
commit 6daba28efe
1 file changed
+1 -1
@@ -56,7 +56,7 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const
if (!splineflags.HasFlag(MoveSplineFlagEnum::OrientationFixed | MoveSplineFlagEnum::Falling | MoveSplineFlagEnum::Unknown_0x8))
{
Vector3 hermite;
spline.evaluate_derivative(point_Idx, u, hermite);
spline.evaluate_derivative(point_index, u, hermite);
if (hermite.x != 0.f || hermite.y != 0.f)
c.orientation = std::atan2(hermite.y, hermite.x);
}