Core/Movement: Fixed orientation calculation when using MoveSpline::ComputePosition(int32 time_offset) overload
(cherry picked from commit 3596ecaf311819cd0b34c511b7cdc9b09a411f6d)
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@@ -56,7 +56,7 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const
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if (!splineflags.HasFlag(MoveSplineFlagEnum::OrientationFixed | MoveSplineFlagEnum::Falling | MoveSplineFlagEnum::Unknown_0x8))
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{
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Vector3 hermite;
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spline.evaluate_derivative(point_Idx, u, hermite);
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spline.evaluate_derivative(point_index, u, hermite);
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if (hermite.x != 0.f || hermite.y != 0.f)
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c.orientation = std::atan2(hermite.y, hermite.x);
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}
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