Core/Npc: Remove bytes1 once the npc start a combat
Closes #16832 By Rushor
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@@ -5541,8 +5541,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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creature->SendAIReaction(AI_REACTION_HOSTILE);
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creature->CallAssistance();
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// Remove emote state - will be restored on creature reset
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// Remove emote state and bytes - will be restored on creature reset
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SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
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}
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// delay offhand weapon attack to next attack time
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