Fix dynamic linking

This commit is contained in:
ariel- authored and roc13x committed 2017-05-04 00:28:36 +01:00
1 parent 9b5c40a201
commit 7ccd58615a
1 file changed
+9 -9
+9 -9
View File
@@ -2877,17 +2877,17 @@ ObjectGuid WorldObject::GetTransGUID() const
return ObjectGuid::Empty;
}
template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
void WorldObject::SetAIAnimKitId(uint16 animKitId)
{