Core/Misc: Apply fatigue when flying too

Fix #22856
This commit is contained in:
jackpoz authored and Ovahlord committed 2019-05-12 01:21:36 +02:00
1 parent fcd5625d40
commit 836e52479b
1 file changed
-3
@@ -25447,9 +25447,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
if (IsFlying())
return;
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);