Core: Make travis happy
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@@ -25391,7 +25391,7 @@ bool Player::LearnTalent(uint32 talentId, uint32 talentRank)
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if (talentInfo->Row > 0 || !isMainTree)
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
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if (const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i))
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if (sTalentStore.LookupEntry(i))
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// not have required min points spent in talent tree
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if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
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