Core/Combat: Disable triggers entering combat (#25086)
* Core/Combat: Disable triggers entering combat * Move check to database flags_extra flag in creature_template with value 0x00002000 * Fix Rotface puddle stalker too * Rename 9999_99_99_99_world.sql to 2020_07_22_00_world.sql # Conflicts: # src/server/game/Entities/Creature/Creature.h # src/server/game/Entities/Creature/enuminfo_CreatureData.cpp
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@@ -0,0 +1,5 @@
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--
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UPDATE creature_template SET flags_extra = flags_extra | 0x00002000 /* CREATURE_FLAG_EXTRA_NO_COMBAT */ WHERE entry IN
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(37744 -- ICC Frost Freeze Trap
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,37013 -- ICC Rotface Puddle Stalker
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);
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@@ -44,6 +44,12 @@
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return false;
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if (a->HasUnitState(UNIT_STATE_IN_FLIGHT) || b->HasUnitState(UNIT_STATE_IN_FLIGHT))
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return false;
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if (Creature const* aCreature = a->ToCreature())
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if (aCreature->IsCombatDisallowed())
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return false;
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if (Creature const* bCreature = b->ToCreature())
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if (bCreature->IsCombatDisallowed())
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return false;
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if (a->IsFriendlyTo(b) || b->IsFriendlyTo(a))
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return false;
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Player const* playerA = a->GetCharmerOrOwnerPlayerOrPlayerItself();
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@@ -91,6 +91,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
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bool IsCivilian() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) != 0; }
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bool IsTrigger() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) != 0; }
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bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
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bool IsCombatDisallowed() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_COMBAT) != 0; }
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CreatureMovementData const& GetMovementTemplate() const;
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bool CanWalk() const { return GetMovementTemplate().IsGroundAllowed(); }
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bool CanSwim() const override { return GetMovementTemplate().IsSwimAllowed() || IsPet(); }
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@@ -46,7 +46,7 @@ enum CreatureFlagsExtra : uint32
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CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players
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CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
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CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor
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CREATURE_FLAG_EXTRA_UNUSED_13 = 0x00002000,
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CREATURE_FLAG_EXTRA_NO_COMBAT = 0x00002000, // creature is not allowed to enter combat
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CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
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CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
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CREATURE_FLAG_EXTRA_UNUSED_16 = 0x00010000,
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@@ -67,7 +67,7 @@ enum CreatureFlagsExtra : uint32
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CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000,
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// Masks
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CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 | CREATURE_FLAG_EXTRA_UNUSED_22 |
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CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_16 | CREATURE_FLAG_EXTRA_UNUSED_22 |
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CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 | CREATURE_FLAG_EXTRA_UNUSED_25 |
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CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 | CREATURE_FLAG_EXTRA_UNUSED_31),
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