Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRI…
…TERIA_TYPE_DAMAGE_DONE.
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@@ -728,7 +728,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
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if (Battleground* bg = killer->GetBattleground())
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bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, 0, victim);
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, health > damage ? damage : health, 0, 0, victim);
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killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
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}
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