Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets

This commit is contained in:
Ovahlord committed 2020-09-11 21:42:14 +02:00
1 parent fe30a6ef00
commit b2bddb2921
1 file changed
+1
@@ -1443,6 +1443,7 @@ class spell_rog_bandits_guile : public AuraScript
{
target->RemoveAurasDueToSpell(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID());
target->RemoveAurasDueToSpell(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID());
target->RemoveAurasDueToSpell(SPELL_ROGUE_DEEP_INSIGHT, target->GetGUID());
_recentTargetGUID = procTarget->GetGUID();
}