Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets
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@@ -1443,6 +1443,7 @@ class spell_rog_bandits_guile : public AuraScript
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{
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target->RemoveAurasDueToSpell(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID());
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target->RemoveAurasDueToSpell(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID());
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target->RemoveAurasDueToSpell(SPELL_ROGUE_DEEP_INSIGHT, target->GetGUID());
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_recentTargetGUID = procTarget->GetGUID();
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}
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