Core/Scripts: fixed loading scriptnames for creatures
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@@ -1898,7 +1898,7 @@ void ObjectMgr::LoadCreatures()
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data.phaseId = fields[23].GetUInt32();
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data.phaseGroup = fields[24].GetUInt32();
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data.terrainSwapMap = fields[25].GetInt32();
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data.scriptId = GetScriptId(fields[22].GetString());
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data.scriptId = GetScriptId(fields[26].GetString());
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data.spawnGroupData = &_spawnGroupDataStore[0];
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.spawnPoint.GetMapId());
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