Core/Spells: use std::floor instead of floor
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@@ -579,7 +579,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
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}
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}
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return uint32(floor(value + 0.5f));
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return uint32(std::floor(value + 0.5f));
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}
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int32 SpellEffectInfo::CalcBaseValue(int32 value) const
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