Scripts/BWD: added more eject passenger spell casts for Magmaw's Massive Crash phase
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@@ -289,6 +289,8 @@ struct boss_magmaw : public BossAI
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
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_exposedHead1->CastSpell(_exposedHead1, SPELL_RIDE_VEHICLE_HEAD, true);
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_pincer1->CastSpell(_pincer1, SPELL_EJECT_PASSENGER_1, true);
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_pincer2->CastSpell(_pincer2, SPELL_EJECT_PASSENGER_1, true);
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events.ScheduleEvent(EVENT_ANNOUNCE_PINCERS_EXPOSED, 1s);
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events.ScheduleEvent(EVENT_FINISH_MASSIVE_CRASH, 7s);
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Unit* head = _exposedHead1;
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