Scripts/BWD: added more eject passenger spell casts for Magmaw's Massive Crash phase

This commit is contained in:
Ovahlord committed 2019-05-08 22:43:56 +02:00
1 parent c868cf952f
commit c1575b816b
1 file changed
+2
@@ -289,6 +289,8 @@ struct boss_magmaw : public BossAI
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
_exposedHead1->CastSpell(_exposedHead1, SPELL_RIDE_VEHICLE_HEAD, true);
_pincer1->CastSpell(_pincer1, SPELL_EJECT_PASSENGER_1, true);
_pincer2->CastSpell(_pincer2, SPELL_EJECT_PASSENGER_1, true);
events.ScheduleEvent(EVENT_ANNOUNCE_PINCERS_EXPOSED, 1s);
events.ScheduleEvent(EVENT_FINISH_MASSIVE_CRASH, 7s);
Unit* head = _exposedHead1;