Core/Movement: Do not launch pathfinding for splines turning on the spot
This commit is contained in:
1 parent
0a09a69ab0
commit
cb4861a7ad
1 file changed
+1
-1
@@ -16568,7 +16568,7 @@ void Unit::SetFacingToObject(WorldObject const* object)
|
||||
|
||||
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
|
||||
Movement::MoveSplineInit init(this);
|
||||
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
|
||||
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
|
||||
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
|
||||
init.Launch();
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user