Core/Misc: dropped obsolete GameObject::GetGameObject method
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df7f188cfe
commit
cfc0c50b5e
12 files changed
+83
-101
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@@ -892,11 +892,6 @@ void GameObject::DeleteFromDB()
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WorldDatabase.Execute(stmt);
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}
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GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
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{
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return object.GetMap()->GetGameObject(guid);
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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@@ -643,7 +643,6 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
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bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time) override;
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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GameObjectData const* GetGOData() const { return m_goData; }
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GameObjectValue const* GetGOValue() const { return &m_goValue; }
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@@ -133,7 +133,7 @@ public:
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++uiHealth;
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DoCastAOE(SPELL_SMITE_STOMP, false);
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SetCombatMovement(false);
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_SMITE_CHEST)))
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{
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 3.0f, go->GetPositionY(), go->GetPositionZ());
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@@ -142,56 +142,48 @@ public:
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uiPhase = uiPhaseStep;
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}
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void CaveDestruction(bool bBool)
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void CaveDestruction(bool isRight)
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{
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if (GoSummonList.empty())
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return;
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for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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{
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if (GameObject* go = GameObject::GetGameObject(*me, *itr))
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{
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if (go)
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
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{
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if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1))
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{
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if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1))
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{
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//visual effects are not working!
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trigger->CastSpell(trigger, 11542, true);
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trigger->CastSpell(trigger, 35470, true);
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}
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go->RemoveFromWorld();
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//go->CastSpell(me, 12158); makes all die?!
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//visual effects are not working!
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trigger->CastSpell(trigger, 11542, true);
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trigger->CastSpell(trigger, 35470, true);
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}
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}
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go->RemoveFromWorld();
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//go->CastSpell(me, 12158); makes all die?!
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}
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}
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if (bBool)
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{
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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instance->HandleGameObject(0, false, go);
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}else
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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instance->HandleGameObject(0, false, go);
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
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instance->HandleGameObject(0, false, go);
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}
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void SetInFace(bool isRight)
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{
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(isRight ? DATA_GO_CAVE_IN_RIGHT : DATA_GO_CAVE_IN_LEFT)))
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me->SetFacingToObject(go);
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}
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void RestoreAll()
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{
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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instance->HandleGameObject(0, false, go);
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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instance->HandleGameObject(0, false, go);
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if (!GoSummonList.empty())
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for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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{
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if (GameObject* go = GameObject::GetGameObject(*me, *itr))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
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go->RemoveFromWorld();
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}
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@@ -406,7 +398,7 @@ public:
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SetInFace(true);
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Talk(SAY_BLASTMASTER_5);
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Summon(1);
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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instance->HandleGameObject(0, true, go);
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NextStep(3000, true);
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break;
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@@ -452,7 +444,7 @@ public:
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case 16:
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Talk(SAY_BLASTMASTER_14);
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SetInFace(false);
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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instance->HandleGameObject(0, true, go);
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NextStep(2000, true);
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break;
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@@ -162,52 +162,58 @@ class spell_shadow_portal : public SpellScriptLoader
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{
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PrepareSpellScript(spell_shadow_portal_SpellScript);
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bool Load() override
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{
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_instance = GetCaster()->GetInstanceScript();
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return _instance != nullptr;
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}
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void HandleCast(SpellEffIndex /*effIndex*/)
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{
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Creature* caster = GetCaster()->ToCreature();
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int8 attempts = 0;
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int32 spell_to_cast =0;
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Unit* caster = GetCaster();
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uint8 attempts = 0;
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uint32 spellId = 0;
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while (!spell_to_cast)
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while (!spellId)
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{
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if (attempts++ >= 6) break;
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switch (urand(0, 5))
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{
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case ROOM_HALL_OF_SECRETS:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_RAVENIAN))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_RAVENIAN)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
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break;
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case ROOM_HALL_OF_THE_DAMNED:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_THEOLEN))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_THEOLEN)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
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break;
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case ROOM_THE_COVEN:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_MALICIA))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_THECOVEN;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_MALICIA)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_THECOVEN;
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break;
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case ROOM_THE_SHADOW_VAULT:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_ILLUCIA))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_ILLUCIA)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
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break;
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case ROOM_BAROV_FAMILY_VAULT:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_BAROV))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_BAROV)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
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break;
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case ROOM_VAULT_OF_THE_RAVENIAN:
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_POLKELT))->GetGoState() == GO_STATE_ACTIVE)
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spell_to_cast = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
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if (GameObject* go = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(GO_GATE_POLKELT)))
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if (go->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
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break;
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}
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if (spell_to_cast)
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GetHitUnit()->CastSpell(GetHitUnit(), spell_to_cast);
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if (spellId)
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GetHitUnit()->CastSpell(GetHitUnit(), spellId);
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}
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}
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@@ -215,6 +221,9 @@ class spell_shadow_portal : public SpellScriptLoader
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{
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OnEffectHitTarget += SpellEffectFn(spell_shadow_portal_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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private:
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InstanceScript* _instance;
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};
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SpellScript* GetSpellScript() const override
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@@ -276,12 +285,17 @@ class spell_shadow_portal_rooms : public SpellScriptLoader
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{
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PrepareSpellScript(spell_shadow_portal_rooms_SpellScript);
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bool Load() override
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{
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_instance = GetCaster()->GetInstanceScript();
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return _instance != nullptr;
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}
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void HandleSendEvent(SpellEffIndex effIndex)
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{
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// If only one player in threat list fail spell
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Creature* Summoned = NULL;
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Creature* caster = GetCaster()->ToCreature();
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Unit* caster = GetCaster();
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int8 pos_to_summon = 0;
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int8 phase_to_set = 0;
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@@ -323,21 +337,19 @@ class spell_shadow_portal_rooms : public SpellScriptLoader
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break;
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}
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if (gate_to_close && (GetCaster()->GetMap()->GetId() == 289))
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if (gate_to_close && (caster->GetMap()->GetId() == 289))
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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Summoned = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[pos_to_summon++], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (Summoned)
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if (Creature* Summoned = caster->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[pos_to_summon++], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
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{
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Summoned->GetMotionMaster()->MoveRandom(5);
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Summoned->AI()->SetData(0, phase_to_set);
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}
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}
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject* gate = GameObject::GetGameObject(*caster, instance->GetData64(gate_to_close)))
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gate->SetGoState(GO_STATE_READY);
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, _instance->GetData64(gate_to_close)))
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gate->SetGoState(GO_STATE_READY);
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}
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}
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@@ -345,6 +357,9 @@ class spell_shadow_portal_rooms : public SpellScriptLoader
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{
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OnEffectHit += SpellEffectFn(spell_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
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}
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private:
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InstanceScript* _instance;
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};
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SpellScript* GetSpellScript() const override
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+1
-1
@@ -138,7 +138,7 @@ public:
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break;
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case DATA_IN_POSITION: //movement done.
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me->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f);
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_MAIN_GATE)))
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instance->HandleGameObject(go->GetGUID(), false);
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NextStep(10000, false, 3);
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break;
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+2
-3
@@ -96,11 +96,10 @@ class instance_trial_of_the_crusader : public InstanceMapScript
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// make sure Anub'arak isnt missing and floor is destroyed after a crash
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if (GetBossState(BOSS_LICH_KING) == DONE && TrialCounter && GetBossState(BOSS_ANUBARAK) != DONE)
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{
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Creature* anubArak = ObjectAccessor::GetCreature(*player, GetData64(NPC_ANUBARAK));
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if (!anubArak)
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if (Creature* anubArak = ObjectAccessor::GetCreature(*player, GetData64(NPC_ANUBARAK)))
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anubArak = player->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
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if (GameObject* floor = GameObject::GetGameObject(*player, GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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if (GameObject* floor = ObjectAccessor::GetGameObject(*player, GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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}
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}
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+2
-2
@@ -201,7 +201,7 @@ class npc_announcer_toc10 : public CreatureScript
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}
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else if (instance->GetBossState(BOSS_LICH_KING) != DONE)
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{
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if (GameObject* floor = GameObject::GetGameObject(*player, instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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if (GameObject* floor = ObjectAccessor::GetGameObject(*player, instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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creature->CastSpell(creature, SPELL_CORPSE_TELEPORT, false);
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@@ -318,7 +318,7 @@ class boss_lich_king_toc : public CreatureScript
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break;
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case 5080:
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{
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if (GameObject* go = GameObject::GetGameObject(*me, _instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, _instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
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{
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go->SetDisplayId(DISPLAYID_DESTROYED_FLOOR);
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_NODESPAWN);
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@@ -305,12 +305,6 @@ class boss_deathbringer_saurfang : public CreatureScript
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_introDone = true;
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if (GameObject* teleporter = GameObject::GetGameObject(*me, instance->GetData64(GO_SCOURGE_TRANSPORTER_DEATHBRINGER)))
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{
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instance->HandleGameObject(0, false, teleporter);
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teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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}
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 30000, 0, PHASE_COMBAT);
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events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 360000 : 480000, 0, PHASE_COMBAT);
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@@ -2120,15 +2120,8 @@ class at_icc_shutdown_traps : public AreaTriggerScript
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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instance->SetData(DATA_UPPERSPIRE_TELE_ACT, DONE);
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uint64 teleporterGUID = instance->GetData64(GO_SCOURGE_TRANSPORTER_UPPERSPIRE);
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if (GameObject* go = instance->instance->GetGameObject(teleporterGUID))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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}
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}
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return true;
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}
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};
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@@ -773,20 +773,6 @@ class instance_icecrown_citadel : public InstanceMapScript
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return DeathbringerSaurfangEventGUID;
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case GO_SAURFANG_S_DOOR:
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return DeathbringerSaurfangDoorGUID;
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case GO_SCOURGE_TRANSPORTER_LICHKING:
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return TeleporterLichKingGUID;
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case GO_SCOURGE_TRANSPORTER_UPPERSPIRE:
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return TeleporterUpperSpireGUID;
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case GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER:
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return TeleporterLightsHammerGUID;
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case GO_SCOURGE_TRANSPORTER_RAMPART:
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return TeleporterRampartsGUID;
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case GO_SCOURGE_TRANSPORTER_DEATHBRINGER:
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return TeleporterDeathBringerGUID;
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case GO_SCOURGE_TRANSPORTER_ORATORY:
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return TeleporterOratoryGUID;
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case GO_SCOURGE_TRANSPORTER_SINDRAGOSA:
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return TeleporterSindragosaGUID;
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case DATA_FESTERGUT:
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return FestergutGUID;
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case DATA_ROTFACE:
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@@ -911,7 +897,12 @@ class instance_icecrown_citadel : public InstanceMapScript
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{
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if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID))
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SetTeleporterState(teleporter, true);
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|
||||
break;
|
||||
}
|
||||
case IN_PROGRESS:
|
||||
{
|
||||
if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID))
|
||||
SetTeleporterState(teleporter, false);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -1126,7 +1117,11 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
case DATA_UPPERSPIRE_TELE_ACT:
|
||||
UpperSpireTeleporterActiveState = data;
|
||||
if (UpperSpireTeleporterActiveState == DONE)
|
||||
{
|
||||
if (GameObject* go = instance->GetGameObject(TeleporterUpperSpireGUID))
|
||||
SetTeleporterState(go, true);
|
||||
SaveToDB();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -375,7 +375,7 @@ class boss_sapphiron : public CreatureScript
|
||||
|
||||
for (IceBlockMap::const_iterator itr = _iceblocks.begin(); itr != _iceblocks.end(); ++itr)
|
||||
{
|
||||
if (GameObject* go = GameObject::GetGameObject(*me, itr->second))
|
||||
if (GameObject* go = ObjectAccessor::GetGameObject(*me, itr->second))
|
||||
{
|
||||
if (go->IsInBetween(me, target, 2.0f)
|
||||
&& me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(go->GetPositionX(), go->GetPositionY()) < 5.0f)
|
||||
|
||||
Reference in new issue
Block a user