Core/Items: fixed a typo in generating item stats from random properties
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@@ -137,9 +137,9 @@ int32 GenerateItemRandomPropertyId(uint32 item_id)
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}
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// RandomProperty case
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if (itemProto->GetRandomSuffix())
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if (itemProto->GetRandomProperty())
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{
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uint32 randomPropId = GetItemEnchantMod(itemProto->GetRandomSuffix());
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uint32 randomPropId = GetItemEnchantMod(itemProto->GetRandomProperty());
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ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
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if (!random_id)
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{
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