Core/Spells: remove a unneeded substract operator for improved blood presence that was increasing the crit chance instead of removing it
This commit is contained in:
1 parent
846d4f3472
commit
d7b6182b4c
1 file changed
+1
-1
@@ -797,7 +797,7 @@ class spell_dk_presence : public AuraScript
|
||||
|
||||
// Crit Hit Chance reduction bonus effect
|
||||
if (AuraEffect const* eff = target->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_BLOOD_PRESENCE, EFFECT_1))
|
||||
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, -eff->GetAmount(), target, true, nullptr, aurEff);
|
||||
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, eff->GetAmount(), target, true, nullptr, aurEff);
|
||||
else
|
||||
target->CastSpell(target, SPELL_DK_BLOOD_PRESENCE_TRIGGERED, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user