Core/Spells: remove a unneeded substract operator for improved blood presence that was increasing the crit chance instead of removing it

This commit is contained in:
Ovahlord committed 2019-12-16 23:02:23 +01:00
1 parent 846d4f3472
commit d7b6182b4c
1 file changed
+1 -1
+1 -1
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@@ -797,7 +797,7 @@ class spell_dk_presence : public AuraScript
// Crit Hit Chance reduction bonus effect
if (AuraEffect const* eff = target->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_BLOOD_PRESENCE, EFFECT_1))
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, -eff->GetAmount(), target, true, nullptr, aurEff);
target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, eff->GetAmount(), target, true, nullptr, aurEff);
else
target->CastSpell(target, SPELL_DK_BLOOD_PRESENCE_TRIGGERED, true, nullptr, aurEff);
}