Core/Quest: Prevent an issue causing quests to become invisible upon relog. (#20030)
Closes #20012
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@@ -23163,6 +23163,7 @@ void Player::SendInitialPacketsAfterAddToMap()
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SendAurasForTarget(this);
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SendEnchantmentDurations(); // must be after add to map
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SendItemDurations(); // must be after add to map
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SendQuestGiverStatusMultiple();
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// raid downscaling - send difficulty to player
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if (GetMap()->IsRaid())
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