Commit Graph
1102 Commits
Author SHA1 Message Date
Kaelima 05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
joschiwald f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Trista 5a52acbe40 Core/Quest: Optimize and clean more last commit
* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
2012-12-17 10:39:54 +02:00
click aa3980c744 Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...) 2012-12-17 05:39:04 +01:00
click 1f88f81c5a Core: Fix non-PCH build again 2012-12-17 04:53:32 +01:00
Trista 48141bbfa6 Core/Quest: Song of Wind and Water
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)

Closes: #5424
2012-12-17 04:37:27 +02:00
Nay 377d6c7862 Merge pull request #8131 from flippy84/master
Core/Script: Heigan phase 2
2012-12-16 17:03:26 -08:00
Vincent_Michael f96295f6ca DB/Scripts: Implemented creature_text for Trial of the Champion 2012-12-16 21:05:05 +01:00
Vincent_Michael db6195789d Core: Fix non pch build 2012-12-14 23:31:08 +01:00
Vincent_Michael d2cc278283 Core/Spells: Rename spell script scripts in correct script name 2012-12-14 23:19:03 +01:00
CeIa b87cc31106 Scripts/Events/Achievement: fix 'Out With It'
Credits to @darkman1983

Closes #8211
Closes #8126

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-14 01:23:53 +00:00
Gacko d34a9df70a Core/DB: Last fixes for creaturetext conversion 2012-12-09 20:03:17 +01:00
Vincent_Michael 1e22367ca4 Core/Scripts: Add missing creature_text for eregos 2012-12-08 01:18:26 +01:00
Vincent_Michael d96f80cc5d Core/Scripts: Fix crash (need convert in sai) 2012-12-07 17:37:30 +01:00
Vincent-Michael 6ed36342a2 Core: Fix non pch build 2012-12-06 19:03:15 +01:00
Gacko f9c0e3c91b Core/DB: Creature text for 53 script files 2012-12-06 18:08:21 +01:00
Vincent-Michael 40b010e3ad Misc/Scripts: Some fixes for creature_text 2012-12-04 20:12:48 +01:00
Vincent-Michael 5a7c4f43b6 Core: Fix typo 2012-12-04 09:32:39 +01:00
Gacko 33c44594cd Core/DB: Creature text for 26 script files 2012-12-03 22:10:18 +01:00
Gacko a73a7dc43f Core/DB: Creature text for 37 script files 2012-12-02 19:13:57 +01:00
Vincent-Michael 7afbacd6e1 Core/Ulduar:
- Implemented kill credit for hodir and assembly of iron
- Some cleanup
2012-12-01 17:34:00 +01:00
Vincent-Michael ae4d63bb8e Core: Fix some warnings 2012-12-01 14:58:57 +01:00
blub 5bbd41656c Merge pull request #8522 from joschiwald/creature_text
Scripts/Ulduar: convert all script_texts to creature_text from this zone
2012-12-01 05:34:08 -08:00
Vincent-Michael e4f093cccc Core: Fix more typos (thx Expecto) 2012-12-01 13:51:02 +01:00
joschiwald de96841579 Scripts/Ulduar: convert all script_texts to creature_text from this zone 2012-12-01 04:27:40 +01:00
joschiwald 32c4e30599 Scripts/Ulduar: cleanup Assembly of Iron 2012-11-30 21:37:46 +01:00
Vincent-Michael 796cf2e8a8 Scripts/HallsOfLightning: Remove hack for Volkhan "Shatter Resistant" 2012-11-27 19:41:53 +01:00
Vincent-Michael 1bde761742 Fix typo (thx Trista) 2012-11-27 19:07:46 +01:00
Vincent-Michael 210757bc46 Scripts/Naxxramas:
- Remove hack for Sapphiron "The Hundred Club"
- Convert Sapphiron script_texts in creature_text
2012-11-27 18:34:22 +01:00
Spp e954498560 Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch 2012-11-27 13:03:12 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Vincent-Michael 8a7ec89883 Core: Fix warnings 2012-11-27 12:36:38 +01:00
w1sht0l1v3 b67afe1fa0 Core/Scripts/Quests: Implement The Battle for Crusaders' Pinnacle. 2012-11-26 23:56:48 +02:00
Vincent-Michael 2a845355eb Core/Script: Remove Scourge Prisoner cpp script, handled by SAI 2012-11-25 18:18:36 +01:00
Spp f09d8b3c71 Addition to last commit... "Fix logic error in 81606e5 (Fixes orange ooze in Professor putricide)" 2012-11-23 15:24:17 +01:00
Spp 86594d4b7a Fix logic error in 81606e5 (Fixes orange ooze in Professor putricide)
Closes #8418
2012-11-23 15:13:00 +01:00
Amit 86 b0b3c9ffbe Fix a typo in Trial Of The Crusader ELEGIBLE -> ELIGIBLE 2012-11-21 09:31:53 +02:00
Spp 7bef4ce401 Core/Misc: Reduce header dependencies - Step III 2012-11-20 15:03:56 +01:00
Spp 81606e5d1e Core/Misc: Define some methods const 2012-11-20 09:29:52 +01:00
Spp bf8b642a47 Fix compile without PCH (Also added some minor changes to minimize differences with 4.3.4) 2012-11-19 12:02:33 +01:00
tibbi 1f9db80b69 Scripts/ToC: Trial of the Crusader rewrite
Closes #8272
Closes #7013
Closes #7552
Closes #5561
Closes #4221
Closes #2701
Closes #2079
Closes #5082
Closes #6503
Closes #6784

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-11-19 00:42:25 +00:00
Gacko 45b07f0931 Scripts&DB: Nexus - Ormorok
Following improvements:
- Spellscript for crystal spikes
- Spawn crystal tanglers with spell
- Usage of event map
- Correct usage of frenzy
- Heroic spells
- Target selection for crystal tanglers

Details for the spell script:
There are 4 spells. Each of them spawns the same trigger but in another direction. The trigger gets an aura which triggers the spell which summoned him after 250ms. This time is too long, so it triggers on apply. Don't worry - test ingame first, it's working blizzlike (I watched some videos on YT to find out which is the best amount of time difference between spawn and next summon).

Some summon types don't store the spell id which summoned them. The trigger is one of them which are not doing so. So I had to move the line, which stores the spell id in the summon out of the if. This could be done more specific, but it works fine. This improvement is required to find out which spell the aura applied to the summoned trigger has to cast to keep the right direction.

Closes #8193

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-11-18 23:46:03 +00:00
Nay bb8e31d1bd Merge pull request #8259 from Warpten/supLion
Scripts/Ruby Sanctum: Tweaks and stuff.
2012-11-18 13:51:58 -08:00
Spp b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Gacko c95228fcf8 Core: Utgarde Keep - Fix warning/error 2012-11-16 14:21:48 +01:00
Gacko 4e95c64bad Core: Utgarde Keep - Codestyle 2012-11-12 19:16:26 +01:00
Gacko 5126c0ad8b Core/DB: Utgarde Keep - Proto Drake 2012-11-11 18:43:04 +01:00
Gacko a2748fde4b Core/DB: Utgarde Keep - Corrections 2012-11-10 18:08:40 +01:00
Gacko cc0842f46b Core/DB: Utgarde Keep
- Script areatrigger near Ingvar to activate the proto drake
- Assign heroic spells
- Mount proto drake rider to proto drake
2012-11-10 17:33:07 +01:00
Warpten 05c8cbaa4b Scripts/Ruby Sanctum:
* Move Dark / Flame Breaths handling to generic_halionAI.
* Also apply Twilight Precision to Twilight Halion.
* Fix some mistakes in the corporeality handling code, and remove some unused enums.

Fixes #8176.
2012-11-09 18:12:29 +01:00