jackpoz
183789053e
Core/Misc: Fix GCC 8 warnings
2020-01-31 21:19:25 +01:00
Ovahlord
df4018b10d
Core/Vehicles: use pointers instead of tempoary copies
2020-01-28 13:29:12 +01:00
Ovahlord
dfaa49c87b
Core/Vehicles: expand vehicle seat addon table implementation to support passenger exit options
2020-01-28 11:09:05 +01:00
Ovahlord
a72411241d
Core/Players: simplified mount capability update checks and removed a unneeded call uppon changing liquid status
2020-01-27 09:49:26 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Ovahlord
cf430ce61a
Core/Movement: merge 335 feedback changes for interrupt handing
2020-01-22 20:42:02 +01:00
Ovahlord
7f3a2084d1
Core/Movement: restore strict aura interrupt behaivior for players
2020-01-22 09:47:39 +01:00
Ovahlord
221ed21ed2
Core/Units: applied feedback from TC pull request for aura interrupt checkups
2020-01-18 16:13:29 +01:00
Ovahlord
b210320df0
Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
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* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
Ovahlord
9f39c218db
Core/Movement: backported a movemenet slot check to prevent PauseMovement from stopping movements that it's not suposed to stop
2020-01-04 12:17:22 +01:00
Giacomo Pozzoni
ccb00b971b
Fix fleeing speed to 66% run speed
2020-01-03 21:45:40 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Giacomo Pozzoni
dfaf4f57a6
Core/Movement: Fix wrong orientation set when pausing movement
2019-12-30 18:54:28 +01:00
Ovahlord
046a471da2
It's getting late
2019-12-13 23:52:07 +01:00
Ovahlord
10a7b29b4d
Core/Units: removed a unneeded player type check
2019-12-13 23:35:40 +01:00
Ovahlord
108316ba28
Core/Creatures: added helper to check if a class trainer can train a player and use it in various places to get rid of multiple checks
2019-12-13 17:49:16 +01:00
Ovahlord
f3b7b536f4
Core/Units: trainer classes that cannot train the player will no longer show their icon on the mini map
2019-12-12 21:09:17 +01:00
Ovahlord
0cdddca210
Core/Spells: corrected haste rune cooldown reduction behaivior
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* the haste regeneration modifier will now act multiplicative on the base regeneration rate rather than modifying it directly
* renamed some functions for clarification
2019-12-10 15:23:43 +01:00
Ovahlord
d38dfce011
Core/Pets: corrected formulars for minion and pet damage values for good this time
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* data is based on dr. damage and simulationcraft
2019-12-10 00:12:26 +01:00
Ovahlord
abb62cc76f
Core/Spells: reverted proc behaivior for pets and fixed applying spell mods for hunter pets and minions
2019-12-09 16:10:54 +01:00
Ovahlord
cbaa290b0b
Core/Spells: corrected spell bonus coefficients for Warlock Minions and use correct formular for Pet Basic Attack abilities
2019-12-09 00:34:29 +01:00
Ovahlord
6f7aca2df5
Core/Spells: removed more duplicate bonuses
2019-12-08 23:43:19 +01:00
Ovahlord
0dd5fdafbd
Core/Spells:
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* corrected crit chance bonus for Last Word Talent
* fixed Improved Searing Pain talent
* removed hackfix for Improved Mind Blast
* moved Incerate damage bonus hack into proper spell script
* updated and fixed Afterpath proc
* fixed Shadow and Fame proc
* updated Backdraft proc
* fixed Burning Embers talent
* fixed Empowered Imp talent
* fixed Fire and Brimstone damage bonus for Incenerate and Chaos Bolt
* updated several spell scripts to new model
2019-12-08 20:23:51 +01:00
Ovahlord
5cedd2dcc3
Core/Stats: disabled armor penetration handlings and removed related functions as they are deprecated since Cataclysm
2019-12-08 01:04:15 +01:00
Ovahlord
818def83f4
Core/Spells: removed stack argument from Unit::SpellDamageBonusTaken
2019-12-03 15:53:12 +01:00
Ovahlord
f8a17d673e
Core/Unit: fixed a warning reported by travis
2019-11-28 09:28:43 +01:00
Ovahlord
dfd75a24e2
Core/Spells:
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* fixed Shatter not granting its crit chance properly
* fixed Last Word crit chance bonus
2019-11-26 18:28:38 +01:00
Ovahlord
c11b6e06db
Core/Spells: simplified application of SPELL_AURA_MOD_SPELL_POWER_PCT and removed a duplicate applying of SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
2019-11-21 10:21:29 +01:00
Ovahlord
325131c690
Core/Movement: ranged attacking pets should not care about chase angles and tolerances at all
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* ported some missing fixups for chase movement
2019-11-17 10:11:39 +01:00
Ovahlord
b7e44e1312
Core/Spells: simplified damage bonus calculation for SPELL_AURA_MOD_DAMAGE_FROM_MANA
2019-11-15 09:20:03 +01:00
Ovahlord
6495ee1b97
Core/Spells: intelligence will now be added to spell base bonus damage again
2019-11-14 02:02:47 +01:00
Ovahlord
a7ebacfe7b
Core/Movement:
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* fixed packet structure field order of MSG_MOVE_TIME_SKIPPED
* send move_update opcodes to players after the target player's client has confirmed the speed change via ack opcode
*todo: implement anti-cheat checks
2019-11-13 10:25:58 +01:00
Ovahlord
c949e12f80
Core/Spells: unclusterfuck weapon damage spell effect handler
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* weapon effect values can now be manipulated via spell scripts
* moved Kill Shot attack power bonus to spell_bonus_data
* converted Warrior's Devastate effect handler hack to spell script
2019-11-08 03:38:11 +01:00
Ovahlord
95d8ede187
Core/Spells: ported more spell damage bonus cleanups
2019-11-07 20:57:45 +01:00
Ovahlord
3d820399bb
Core/Units: ported additional fixups for taken spell bonus damage from 335 branch and fixed an issue that was causing flag damage bonus values for liquid damage auras not taking provided benefits
2019-11-07 20:25:13 +01:00
Ovahlord
15f09fb82b
Core/Misc: fixed warnings and building connection patcher with boost versions below 1.61
2019-11-06 00:51:04 +01:00
Ovahlord
7b5ee673fb
Core/Movement: renamed MSEHasTransportTime3 to MSEHasVehicleId
2019-10-31 01:51:14 +01:00
Wyrserth
279a45e23c
Core/Script: add script hook to allow overriding of a vehicle passenger's exit position ( #23322 )
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* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.
* Allow to change orientation, and fix nopch.
* Keep original orientation, thanks jackpoz!
* Update Unit.cpp
Code cleanup
* Update Unit.cpp
2019-10-17 03:45:49 +02:00
ccrs
8cb10a38a4
Core/Unit: f869c49 followup
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Movement Pause/Clear is already handled in Unit::SetCharmedBy and Unit::RemoveCharmedBy, respectively
TODO: missing PAUSE handling in RandomMovementGenerator
2019-10-17 03:32:45 +02:00
Wyrserth
d19d0dc29e
Core/Vehicle: prevent creature vehicles from following their old movement generator when a player enters them in some cases.
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Closes #21731 and #22368 .
2019-10-17 03:32:15 +02:00
Ovahlord
0a71e7c2c2
Core/Spells: Nature's Blessing will now correctly grant its bonus only for eligible direct healing spells
2019-10-14 00:56:47 +02:00
sun
c98c92b902
Core/PacketIO: Restore SMSG_DESTROY_OBJECT removed in 92816c0f17
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- this packet was removed in WoD not 4.3.4...
2019-10-07 14:53:36 -04:00
ccrs
94980ab362
Core/Movement: move MoveSplineInit ( #21857 )
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
Core/Movement: use helpers for validation
Core/Movement: crashfix workaround
2019-10-06 04:55:46 +02:00
Ovahlord
8bec6af24a
Core/NetworkIO: implement 2nd connection
2019-10-03 22:32:24 +02:00
Ovahlord
9a0fe48e70
Core/Movement: fixed packet structure for SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY
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* enabled CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK
2019-09-14 18:23:58 +02:00
Ovahlord
bd43c1d4d1
Core/Spells: fixed a logic mistake in calculating spell bonus values with multiple stacks which was causing the stack bonus getting applied twice
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* corrected a damage bonus calculation for Mirror Image
2019-08-23 23:32:41 +02:00
Ovahlord
fc1956dc4d
Core/Spells: ported some melee bonus damage calculation refactors from 335 branch
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* fixed rune regeneration affecting aura effects properly
2019-08-22 01:34:00 +02:00